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https://git.huckle.dev/Huckles-Minecraft-Archive/PCK-Studio.git
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234 lines
9.3 KiB
C#
234 lines
9.3 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Text.RegularExpressions;
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using System.Threading.Tasks;
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using OMI.Formats.Color;
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using OMI.Formats.Material;
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using OMI.Formats.Model;
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using OMI.Formats.Pck;
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using OMI.Workers.Color;
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using PckStudio.Core.Extensions;
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using PckStudio.Core.Interfaces;
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using PckStudio.Core.Properties;
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namespace PckStudio.Core.DLC
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{
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public sealed class DLCTexturePackage : DLCPackage
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{
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public enum TextureResolution
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{
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x8,
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x16,
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x32,
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x48,
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x64,
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x80,
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x96,
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x112,
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x128
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}
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public override string Description { get; }
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internal const string TEXTUREPACK_DESCRIPTION_ID = "IDS_TP_DESCRIPTION";
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private TextureResolution _resolution;
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public sealed class MetaData(Image comparisonImg, Image iconImg)
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{
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public Image ComparisonImg { get; } = comparisonImg;
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public Image IconImg { get; } = iconImg;
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}
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public sealed class EnvironmentData
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{
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public Image Clouds;
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public Image Rain;
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public Image Snow;
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}
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public MetaData Info { get; }
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//! Data for x{16}Data.pck
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//! => colours.col
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private IDictionary<string, Color> _colors;
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private IDictionary<string, (Color surface, Color underwater, Color fog)> _waterColors;
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private ModelContainer _customModels; //! can be null.. => models.bin
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private MaterialContainer _materials; //! can be null..
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//! terrain mipmaps will be generated automatically. Add mipmap option to settings menu ? -null
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private Atlas _terrainAtlas;
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private Atlas _itemsAtlas;
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private Atlas _particlesAtlas;
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private Atlas _paintingAtlas;
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private ArmorSet[] _armorSets = new ArmorSet[6];
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private EnvironmentData _environmentData;
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private Animation _blockEntityBreakAnimation;
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private IDictionary<string, Animation> _itemAnimations;
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private IDictionary<string, Animation> _blockAnimations;
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internal DLCTexturePackage(
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string name,
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string description,
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int identifier,
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MetaData metaData,
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TextureResolution resolution,
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Atlas terrainAtlas,
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Atlas itemsAtlas,
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Atlas particlesAtlas,
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Atlas paintingAtlas,
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ArmorSet[] armorSets,
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IDictionary<string, Color> colors,
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IDictionary<string, (Color surface, Color underwater, Color fog)> waterColors,
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ModelContainer customModels,
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MaterialContainer materials,
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Animation blockEntityBreakAnimation,
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IDictionary<string, Animation> itemAnimations,
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IDictionary<string, Animation> blockAnimations,
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IDLCPackage parentPackage
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)
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: base(name, identifier, parentPackage)
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{
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Description = description;
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Info = metaData;
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_resolution = resolution;
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_terrainAtlas = terrainAtlas;
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_itemsAtlas = itemsAtlas;
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_particlesAtlas = particlesAtlas;
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_paintingAtlas = paintingAtlas;
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_armorSets = armorSets;
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_colors = colors;
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_waterColors = waterColors;
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_customModels = customModels;
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_materials = materials;
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_blockEntityBreakAnimation = blockEntityBreakAnimation;
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_itemAnimations = itemAnimations;
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_blockAnimations = blockAnimations;
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}
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public TextureResolution GetResolution() => _resolution;
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public Size GetTextureSize() => GetTextureSize(_resolution);
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public static Size GetTextureSize(TextureResolution resolution)
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{
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return resolution switch
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{
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TextureResolution.x8 => new Size(8, 8),
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TextureResolution.x16 => new Size(16, 16),
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TextureResolution.x32 => new Size(32, 32),
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TextureResolution.x48 => new Size(48, 48),
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TextureResolution.x64 => new Size(64, 64),
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TextureResolution.x80 => new Size(80, 80),
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TextureResolution.x96 => new Size(96, 96),
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TextureResolution.x112 => new Size(112, 112),
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TextureResolution.x128 => new Size(128, 128),
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_ => Size.Empty
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};
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}
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public static TextureResolution GetTextureResolutionFromString(string input)
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{
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_ = input ?? throw new ArgumentNullException(nameof(input));
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input = input.ToLower();
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var a = input.Split('/');
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if (a.Length == 2 && Enum.TryParse(a[0], true, out TextureResolution resolution))
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return resolution;
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if (input[0] == 'x')
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{
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int i = 1;
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char c;
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do
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{
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c = input[i++];
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} while (char.IsDigit(c) && i < input.Length);
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if (Enum.TryParse(input.Substring(0, i), true, out resolution))
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return resolution;
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}
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throw new ArgumentException("Invalid input string: " + input);
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}
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public override DLCPackageType GetDLCPackageType() => DLCPackageType.TexturePack;
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internal static IDLCPackage CreateDefaultPackage(IDLCPackage parentPackage)
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=> CreateDefaultPackage(parentPackage.Name, parentPackage.Description, parentPackage.Identifier, parentPackage);
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internal static IDLCPackage CreateDefaultPackage(string name, string description, int identifier, IDLCPackage parentPackage = null)
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{
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TextureResolution resolution = TextureResolution.x16;
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MetaData metadata = new MetaData(Resources.Comparison, Resources.TexturePackIcon);
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Atlas terrain = Atlas.FromResourceLocation(Resources.terrain_atlas, ResourceLocation.GetFromCategory(AtlasResource.GetId(AtlasResource.AtlasType.BlockAtlas)));
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Atlas items = Atlas.FromResourceLocation(Resources.items_atlas, ResourceLocation.GetFromCategory(AtlasResource.GetId(AtlasResource.AtlasType.ItemAtlas)));
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Atlas particles = Atlas.FromResourceLocation(Resources.particles_atlas, ResourceLocation.GetFromCategory(AtlasResource.GetId(AtlasResource.AtlasType.ParticleAtlas)));
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Atlas painting = Atlas.FromResourceLocation(Resources.paintings_atlas, ResourceLocation.GetFromCategory(AtlasResource.GetId(AtlasResource.AtlasType.PaintingAtlas)));
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//ColorContainer colors = new COLFileReader().FromStream(new MemoryStream());
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IDictionary<string, Color> colors = null;
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IDictionary<string, (Color, Color, Color)> waterColors = null;
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Animation blockEntityBreakAnimation = new Animation(terrain.GetRange(0, 15, 10, ImageLayoutDirection.Horizontal).Select(t => t.Texture).ToArray(), true, 3);
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ArmorSet[] armorSets = GetArmorSets();
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IDictionary<string, Animation> itemAnimations = GetItemAnimations();
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IDictionary<string, Animation> blockAnimations = GetBlockAnimations();
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return new DLCTexturePackage(
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name, description, identifier, metadata, resolution,
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terrain, items, particles, painting,
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armorSets,
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colors, waterColors,
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new ModelContainer(),
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new MaterialContainer(),
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blockEntityBreakAnimation,
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itemAnimations,
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blockAnimations,
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parentPackage
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);
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}
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internal Atlas GetTerrainAtlas() => _terrainAtlas;
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internal Atlas GetItemsAtlas() => _itemsAtlas;
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internal Atlas GetParticleAtlas() => _particlesAtlas;
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internal Atlas GetPaintingAtlas() => _paintingAtlas;
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private static ArmorSet[] GetArmorSets()
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{
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return new ArmorSet[6]
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{
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new ArmorSet(ArmorSetDescription.CLOTH, Resources.cloth, Resources.cloth_b),
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new ArmorSet(ArmorSetDescription.CHAIN, Resources.chain, default),
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new ArmorSet(ArmorSetDescription.IRON, Resources.iron, default),
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new ArmorSet(ArmorSetDescription.GOLD, Resources.gold, default),
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new ArmorSet(ArmorSetDescription.DIAMOND, Resources.diamond, default),
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new ArmorSet(ArmorSetDescription.TURTLE, Resources.turtle, default)
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};
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}
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private static IDictionary<string, Animation> GetItemAnimations()
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{
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return new Dictionary<string, Animation>()
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{
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["clock"] = new Animation(Resources.clock.Split(ImageLayoutDirection.Vertical), true),
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["compass"] = new Animation(Resources.compass.Split(ImageLayoutDirection.Vertical), true),
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};
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}
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private static IDictionary<string, Animation> GetBlockAnimations()
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{
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return new Dictionary<string, Animation>()
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{
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["fire_0"] = new Animation(Resources.fire_layer_0.Split(ImageLayoutDirection.Vertical), true),
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["fire_1"] = new Animation(Resources.fire_layer_1.Split(ImageLayoutDirection.Vertical), true)
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};
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}
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}
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} |