Files
PCK-Studio/MinecraftUSkinEditor/Forms/Utilities/Skins/ANIMEditor.Designer.cs
MattNL 7461fbae9c ANIM editor and small changes
-Moved and renamed the LCESkin class to the SkinANIM class in preperation of the ANIM Editor
-Added the ANIM editor, which is more or less a port of my ANIM tool on my website. Double click an ANIM tag to open it. If the value is invalid, it will go to the normal meta tag prompt to allow you to fix it.
- Added two template skins in the resources so the ANIM editor can utilize them for creating proper templates.
-Added a resolution combobox for creating Texture Packs.
-Increased the limit from 3 to 5 for the MipMapLevel option in the Animation Editor.
-Fixed some bugs with the Play Overworld Songs in Creative feature in the Music Editor
2022-08-02 16:22:45 -04:00

749 lines
37 KiB
C#

namespace PckStudio.Forms.Utilities.Skins
{
partial class ANIMEditor
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.closeButton = new MetroFramework.Controls.MetroButton();
this.effectsGroup = new System.Windows.Forms.GroupBox();
this.rightLegOCheckBox = new MetroFramework.Controls.MetroCheckBox();
this.headOCheckBox = new MetroFramework.Controls.MetroCheckBox();
this.leftLegOCheckBox = new MetroFramework.Controls.MetroCheckBox();
this.rightArmOCheckBox = new MetroFramework.Controls.MetroCheckBox();
this.leftArmOCheckBox = new MetroFramework.Controls.MetroCheckBox();
this.bodyOCheckBox = new MetroFramework.Controls.MetroCheckBox();
this.rightLegCheckBox = new MetroFramework.Controls.MetroCheckBox();
this.slimCheckBox = new MetroFramework.Controls.MetroCheckBox();
this.headCheckBox = new MetroFramework.Controls.MetroCheckBox();
this.leftLegCheckBox = new MetroFramework.Controls.MetroCheckBox();
this.rightArmCheckBox = new MetroFramework.Controls.MetroCheckBox();
this.leftArmCheckBox = new MetroFramework.Controls.MetroCheckBox();
this.bodyCheckBox = new MetroFramework.Controls.MetroCheckBox();
this.classicCheckBox = new MetroFramework.Controls.MetroCheckBox();
this.effectsGroup2 = new System.Windows.Forms.GroupBox();
this.rightLeggingCheckBox = new MetroFramework.Controls.MetroCheckBox();
this.helmetCheckBox = new MetroFramework.Controls.MetroCheckBox();
this.leftLeggingCheckBox = new MetroFramework.Controls.MetroCheckBox();
this.rightArmorCheckBox = new MetroFramework.Controls.MetroCheckBox();
this.leftArmorCheckBox = new MetroFramework.Controls.MetroCheckBox();
this.chestplateCheckBox = new MetroFramework.Controls.MetroCheckBox();
this.groupBox1 = new System.Windows.Forms.GroupBox();
this.unknownCheckBox = new MetroFramework.Controls.MetroCheckBox();
this.crouchCheckBox = new MetroFramework.Controls.MetroCheckBox();
this.dinnerboneCheckBox = new MetroFramework.Controls.MetroCheckBox();
this.noArmorCheckBox = new MetroFramework.Controls.MetroCheckBox();
this.bobbingCheckBox = new MetroFramework.Controls.MetroCheckBox();
this.santaCheckBox = new MetroFramework.Controls.MetroCheckBox();
this.syncLegsCheckBox = new MetroFramework.Controls.MetroCheckBox();
this.staticArmsCheckBox = new MetroFramework.Controls.MetroCheckBox();
this.syncArmsCheckBox = new MetroFramework.Controls.MetroCheckBox();
this.statueCheckBox = new MetroFramework.Controls.MetroCheckBox();
this.zombieCheckBox = new MetroFramework.Controls.MetroCheckBox();
this.staticLegsCheckBox = new MetroFramework.Controls.MetroCheckBox();
this.copyButton = new MetroFramework.Controls.MetroButton();
this.importButton = new MetroFramework.Controls.MetroButton();
this.exportButton = new MetroFramework.Controls.MetroButton();
this.animValue = new MetroFramework.Controls.MetroLabel();
this.uncheckButton = new MetroFramework.Controls.MetroButton();
this.checkButton = new MetroFramework.Controls.MetroButton();
this.toolTip = new MetroFramework.Components.MetroToolTip();
this.effectsGroup.SuspendLayout();
this.effectsGroup2.SuspendLayout();
this.groupBox1.SuspendLayout();
this.SuspendLayout();
//
// closeButton
//
this.closeButton.Location = new System.Drawing.Point(257, 527);
this.closeButton.Name = "closeButton";
this.closeButton.Size = new System.Drawing.Size(126, 23);
this.closeButton.TabIndex = 1;
this.closeButton.Text = "Save";
this.closeButton.Theme = MetroFramework.MetroThemeStyle.Dark;
this.closeButton.UseSelectable = true;
this.closeButton.Click += new System.EventHandler(this.closeButton_Click);
//
// effectsGroup
//
this.effectsGroup.Controls.Add(this.rightLegOCheckBox);
this.effectsGroup.Controls.Add(this.headOCheckBox);
this.effectsGroup.Controls.Add(this.leftLegOCheckBox);
this.effectsGroup.Controls.Add(this.rightArmOCheckBox);
this.effectsGroup.Controls.Add(this.leftArmOCheckBox);
this.effectsGroup.Controls.Add(this.bodyOCheckBox);
this.effectsGroup.Controls.Add(this.rightLegCheckBox);
this.effectsGroup.Controls.Add(this.slimCheckBox);
this.effectsGroup.Controls.Add(this.headCheckBox);
this.effectsGroup.Controls.Add(this.leftLegCheckBox);
this.effectsGroup.Controls.Add(this.rightArmCheckBox);
this.effectsGroup.Controls.Add(this.leftArmCheckBox);
this.effectsGroup.Controls.Add(this.bodyCheckBox);
this.effectsGroup.Controls.Add(this.classicCheckBox);
this.effectsGroup.ForeColor = System.Drawing.SystemColors.Window;
this.effectsGroup.Location = new System.Drawing.Point(23, 140);
this.effectsGroup.Name = "effectsGroup";
this.effectsGroup.Size = new System.Drawing.Size(408, 238);
this.effectsGroup.TabIndex = 2;
this.effectsGroup.TabStop = false;
this.effectsGroup.Text = "Skin Flags";
//
// rightLegOCheckBox
//
this.rightLegOCheckBox.AutoSize = true;
this.rightLegOCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium;
this.rightLegOCheckBox.Location = new System.Drawing.Point(180, 208);
this.rightLegOCheckBox.Name = "rightLegOCheckBox";
this.rightLegOCheckBox.Size = new System.Drawing.Size(213, 19);
this.rightLegOCheckBox.TabIndex = 13;
this.rightLegOCheckBox.Text = "Remove Right Leg Overlay Box";
this.rightLegOCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark;
this.toolTip.SetToolTip(this.rightLegOCheckBox, " Removes the parent Box for this part. You can still make new boxes f" +
"or this part. Armor will be disabled for this part, but can be rendered again wi" +
"th the armor flags. ");
this.rightLegOCheckBox.UseSelectable = true;
//
// headOCheckBox
//
this.headOCheckBox.AutoSize = true;
this.headOCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium;
this.headOCheckBox.Location = new System.Drawing.Point(180, 50);
this.headOCheckBox.Name = "headOCheckBox";
this.headOCheckBox.Size = new System.Drawing.Size(187, 19);
this.headOCheckBox.TabIndex = 12;
this.headOCheckBox.Text = "Remove Head Overlay Box";
this.headOCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark;
this.toolTip.SetToolTip(this.headOCheckBox, " Removes the parent Box for this part. You can still make new boxes f" +
"or this part. Armor will be disabled for this part, but can be rendered again wi" +
"th the armor flags. ");
this.headOCheckBox.UseSelectable = true;
//
// leftLegOCheckBox
//
this.leftLegOCheckBox.AutoSize = true;
this.leftLegOCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium;
this.leftLegOCheckBox.Location = new System.Drawing.Point(180, 174);
this.leftLegOCheckBox.Name = "leftLegOCheckBox";
this.leftLegOCheckBox.Size = new System.Drawing.Size(204, 19);
this.leftLegOCheckBox.TabIndex = 11;
this.leftLegOCheckBox.Text = "Remove Left Leg Overlay Box";
this.leftLegOCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark;
this.toolTip.SetToolTip(this.leftLegOCheckBox, " Removes the parent Box for this part. You can still make new boxes f" +
"or this part. Armor will be disabled for this part, but can be rendered again wi" +
"th the armor flags. ");
this.leftLegOCheckBox.UseSelectable = true;
//
// rightArmOCheckBox
//
this.rightArmOCheckBox.AutoSize = true;
this.rightArmOCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium;
this.rightArmOCheckBox.Location = new System.Drawing.Point(178, 143);
this.rightArmOCheckBox.Name = "rightArmOCheckBox";
this.rightArmOCheckBox.Size = new System.Drawing.Size(217, 19);
this.rightArmOCheckBox.TabIndex = 10;
this.rightArmOCheckBox.Text = "Remove Right Arm Overlay Box";
this.rightArmOCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark;
this.toolTip.SetToolTip(this.rightArmOCheckBox, " Removes the parent Box for this part. You can still make new boxes f" +
"or this part. Armor will be disabled for this part, but can be rendered again wi" +
"th the armor flags. ");
this.rightArmOCheckBox.UseSelectable = true;
//
// leftArmOCheckBox
//
this.leftArmOCheckBox.AutoSize = true;
this.leftArmOCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium;
this.leftArmOCheckBox.Location = new System.Drawing.Point(180, 112);
this.leftArmOCheckBox.Name = "leftArmOCheckBox";
this.leftArmOCheckBox.Size = new System.Drawing.Size(208, 19);
this.leftArmOCheckBox.TabIndex = 9;
this.leftArmOCheckBox.Text = "Remove Left Arm Overlay Box";
this.leftArmOCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark;
this.toolTip.SetToolTip(this.leftArmOCheckBox, " Removes the parent Box for this part. You can still make new boxes f" +
"or this part. Armor will be disabled for this part, but can be rendered again wi" +
"th the armor flags. ");
this.leftArmOCheckBox.UseSelectable = true;
//
// bodyOCheckBox
//
this.bodyOCheckBox.AutoSize = true;
this.bodyOCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium;
this.bodyOCheckBox.Location = new System.Drawing.Point(180, 81);
this.bodyOCheckBox.Name = "bodyOCheckBox";
this.bodyOCheckBox.Size = new System.Drawing.Size(186, 19);
this.bodyOCheckBox.TabIndex = 8;
this.bodyOCheckBox.Text = "Remove Body Overlay Box";
this.bodyOCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark;
this.toolTip.SetToolTip(this.bodyOCheckBox, " Removes the parent Box for this part. You can still make new boxes f" +
"or this part. Armor will be disabled for this part, but can be rendered again wi" +
"th the armor flags. ");
this.bodyOCheckBox.UseSelectable = true;
//
// rightLegCheckBox
//
this.rightLegCheckBox.AutoSize = true;
this.rightLegCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium;
this.rightLegCheckBox.Location = new System.Drawing.Point(6, 208);
this.rightLegCheckBox.Name = "rightLegCheckBox";
this.rightLegCheckBox.Size = new System.Drawing.Size(162, 19);
this.rightLegCheckBox.TabIndex = 7;
this.rightLegCheckBox.Text = "Remove Right Leg Box";
this.rightLegCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark;
this.toolTip.SetToolTip(this.rightLegCheckBox, " Removes the parent Box for this part. You can still make new boxes f" +
"or this part. Armor will be disabled for this part, but can be rendered again wi" +
"th the armor flags. ");
this.rightLegCheckBox.UseSelectable = true;
//
// slimCheckBox
//
this.slimCheckBox.AutoSize = true;
this.slimCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium;
this.slimCheckBox.Location = new System.Drawing.Point(180, 19);
this.slimCheckBox.Name = "slimCheckBox";
this.slimCheckBox.Size = new System.Drawing.Size(151, 19);
this.slimCheckBox.TabIndex = 6;
this.slimCheckBox.Text = "64x64 Alex/Slim Skin";
this.slimCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark;
this.toolTip.SetToolTip(this.slimCheckBox, " The 1.8 style skin type with slim arms, overlays for each part, and sep" +
"arate textures for right and left limbs. Resolution is also set to 64x64. " +
" ");
this.slimCheckBox.UseSelectable = true;
//
// headCheckBox
//
this.headCheckBox.AutoSize = true;
this.headCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium;
this.headCheckBox.Location = new System.Drawing.Point(6, 50);
this.headCheckBox.Name = "headCheckBox";
this.headCheckBox.Size = new System.Drawing.Size(136, 19);
this.headCheckBox.TabIndex = 5;
this.headCheckBox.Text = "Remove Head Box";
this.headCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark;
this.toolTip.SetToolTip(this.headCheckBox, " Removes the parent Box for this part. You can still make new boxes f" +
"or this part. Armor will be disabled for this part, but can be rendered again wi" +
"th the armor flags. ");
this.headCheckBox.UseSelectable = true;
//
// leftLegCheckBox
//
this.leftLegCheckBox.AutoSize = true;
this.leftLegCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium;
this.leftLegCheckBox.Location = new System.Drawing.Point(6, 174);
this.leftLegCheckBox.Name = "leftLegCheckBox";
this.leftLegCheckBox.Size = new System.Drawing.Size(153, 19);
this.leftLegCheckBox.TabIndex = 4;
this.leftLegCheckBox.Text = "Remove Left Leg Box";
this.leftLegCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark;
this.toolTip.SetToolTip(this.leftLegCheckBox, " Removes the parent Box for this part. You can still make new boxes f" +
"or this part. Armor will be disabled for this part, but can be rendered again wi" +
"th the armor flags. ");
this.leftLegCheckBox.UseSelectable = true;
//
// rightArmCheckBox
//
this.rightArmCheckBox.AutoSize = true;
this.rightArmCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium;
this.rightArmCheckBox.Location = new System.Drawing.Point(6, 143);
this.rightArmCheckBox.Name = "rightArmCheckBox";
this.rightArmCheckBox.Size = new System.Drawing.Size(166, 19);
this.rightArmCheckBox.TabIndex = 3;
this.rightArmCheckBox.Text = "Remove Right Arm Box";
this.rightArmCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark;
this.toolTip.SetToolTip(this.rightArmCheckBox, " Removes the parent Box for this part. You can still make new boxes f" +
"or this part. Armor will be disabled for this part, but can be rendered again wi" +
"th the armor flags. ");
this.rightArmCheckBox.UseSelectable = true;
//
// leftArmCheckBox
//
this.leftArmCheckBox.AutoSize = true;
this.leftArmCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium;
this.leftArmCheckBox.Location = new System.Drawing.Point(6, 112);
this.leftArmCheckBox.Name = "leftArmCheckBox";
this.leftArmCheckBox.Size = new System.Drawing.Size(157, 19);
this.leftArmCheckBox.TabIndex = 2;
this.leftArmCheckBox.Text = "Remove Left Arm Box";
this.leftArmCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark;
this.toolTip.SetToolTip(this.leftArmCheckBox, " Removes the parent Box for this part. You can still make new boxes f" +
"or this part. Armor will be disabled for this part, but can be rendered again wi" +
"th the armor flags. ");
this.leftArmCheckBox.UseSelectable = true;
//
// bodyCheckBox
//
this.bodyCheckBox.AutoSize = true;
this.bodyCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium;
this.bodyCheckBox.Location = new System.Drawing.Point(6, 81);
this.bodyCheckBox.Name = "bodyCheckBox";
this.bodyCheckBox.Size = new System.Drawing.Size(135, 19);
this.bodyCheckBox.TabIndex = 1;
this.bodyCheckBox.Text = "Remove Body Box";
this.bodyCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark;
this.toolTip.SetToolTip(this.bodyCheckBox, " Removes the parent Box for this part. You can still make new boxes f" +
"or this part. Armor will be disabled for this part, but can be rendered again wi" +
"th the armor flags. ");
this.bodyCheckBox.UseSelectable = true;
//
// classicCheckBox
//
this.classicCheckBox.AutoSize = true;
this.classicCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium;
this.classicCheckBox.Location = new System.Drawing.Point(6, 19);
this.classicCheckBox.Name = "classicCheckBox";
this.classicCheckBox.Size = new System.Drawing.Size(136, 19);
this.classicCheckBox.TabIndex = 0;
this.classicCheckBox.Text = "64x64 Classic Skin";
this.classicCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark;
this.toolTip.SetToolTip(this.classicCheckBox, " The 1.8 style skin type with overlays for each part and separate textur" +
"es for right and left limbs. Resolution is also set to 64x64. ");
this.classicCheckBox.UseSelectable = true;
//
// effectsGroup2
//
this.effectsGroup2.Controls.Add(this.rightLeggingCheckBox);
this.effectsGroup2.Controls.Add(this.helmetCheckBox);
this.effectsGroup2.Controls.Add(this.leftLeggingCheckBox);
this.effectsGroup2.Controls.Add(this.rightArmorCheckBox);
this.effectsGroup2.Controls.Add(this.leftArmorCheckBox);
this.effectsGroup2.Controls.Add(this.chestplateCheckBox);
this.effectsGroup2.ForeColor = System.Drawing.SystemColors.Window;
this.effectsGroup2.Location = new System.Drawing.Point(437, 140);
this.effectsGroup2.Name = "effectsGroup2";
this.effectsGroup2.Size = new System.Drawing.Size(184, 238);
this.effectsGroup2.TabIndex = 14;
this.effectsGroup2.TabStop = false;
this.effectsGroup2.Text = "Armor Flags";
//
// rightLeggingCheckBox
//
this.rightLeggingCheckBox.AutoSize = true;
this.rightLeggingCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium;
this.rightLeggingCheckBox.Location = new System.Drawing.Point(6, 174);
this.rightLeggingCheckBox.Name = "rightLeggingCheckBox";
this.rightLeggingCheckBox.Size = new System.Drawing.Size(173, 19);
this.rightLeggingCheckBox.TabIndex = 7;
this.rightLeggingCheckBox.Text = "Render Right Leg Armor";
this.rightLeggingCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark;
this.toolTip.SetToolTip(this.rightLeggingCheckBox, " Forcefully enables the specified armor piece.");
this.rightLeggingCheckBox.UseSelectable = true;
//
// helmetCheckBox
//
this.helmetCheckBox.AutoSize = true;
this.helmetCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium;
this.helmetCheckBox.Location = new System.Drawing.Point(6, 19);
this.helmetCheckBox.Name = "helmetCheckBox";
this.helmetCheckBox.Size = new System.Drawing.Size(147, 19);
this.helmetCheckBox.TabIndex = 5;
this.helmetCheckBox.Text = "Render Head Armor";
this.helmetCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark;
this.toolTip.SetToolTip(this.helmetCheckBox, " Forcefully re-enables the specified armor piece.");
this.helmetCheckBox.UseSelectable = true;
//
// leftLeggingCheckBox
//
this.leftLeggingCheckBox.AutoSize = true;
this.leftLeggingCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium;
this.leftLeggingCheckBox.Location = new System.Drawing.Point(6, 143);
this.leftLeggingCheckBox.Name = "leftLeggingCheckBox";
this.leftLeggingCheckBox.Size = new System.Drawing.Size(164, 19);
this.leftLeggingCheckBox.TabIndex = 4;
this.leftLeggingCheckBox.Text = "Render Left Leg Armor";
this.leftLeggingCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark;
this.toolTip.SetToolTip(this.leftLeggingCheckBox, " Forcefully enables the specified armor piece.");
this.leftLeggingCheckBox.UseSelectable = true;
//
// rightArmorCheckBox
//
this.rightArmorCheckBox.AutoSize = true;
this.rightArmorCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium;
this.rightArmorCheckBox.Location = new System.Drawing.Point(6, 112);
this.rightArmorCheckBox.Name = "rightArmorCheckBox";
this.rightArmorCheckBox.Size = new System.Drawing.Size(177, 19);
this.rightArmorCheckBox.TabIndex = 3;
this.rightArmorCheckBox.Text = "Render Right Arm Armor";
this.rightArmorCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark;
this.toolTip.SetToolTip(this.rightArmorCheckBox, " Forcefully enables the specified armor piece.");
this.rightArmorCheckBox.UseSelectable = true;
//
// leftArmorCheckBox
//
this.leftArmorCheckBox.AutoSize = true;
this.leftArmorCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium;
this.leftArmorCheckBox.Location = new System.Drawing.Point(6, 81);
this.leftArmorCheckBox.Name = "leftArmorCheckBox";
this.leftArmorCheckBox.Size = new System.Drawing.Size(168, 19);
this.leftArmorCheckBox.TabIndex = 2;
this.leftArmorCheckBox.Text = "Render Left Arm Armor";
this.leftArmorCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark;
this.toolTip.SetToolTip(this.leftArmorCheckBox, " Forcefully enables the specified armor piece.");
this.leftArmorCheckBox.UseSelectable = true;
//
// chestplateCheckBox
//
this.chestplateCheckBox.AutoSize = true;
this.chestplateCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium;
this.chestplateCheckBox.Location = new System.Drawing.Point(6, 50);
this.chestplateCheckBox.Name = "chestplateCheckBox";
this.chestplateCheckBox.Size = new System.Drawing.Size(146, 19);
this.chestplateCheckBox.TabIndex = 1;
this.chestplateCheckBox.Text = "Render Body Armor";
this.chestplateCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark;
this.toolTip.SetToolTip(this.chestplateCheckBox, " Forcefully enables the specified armor piece for removed parent boxes. ");
this.chestplateCheckBox.UseSelectable = true;
//
// groupBox1
//
this.groupBox1.Controls.Add(this.unknownCheckBox);
this.groupBox1.Controls.Add(this.crouchCheckBox);
this.groupBox1.Controls.Add(this.dinnerboneCheckBox);
this.groupBox1.Controls.Add(this.noArmorCheckBox);
this.groupBox1.Controls.Add(this.bobbingCheckBox);
this.groupBox1.Controls.Add(this.santaCheckBox);
this.groupBox1.Controls.Add(this.syncLegsCheckBox);
this.groupBox1.Controls.Add(this.staticArmsCheckBox);
this.groupBox1.Controls.Add(this.syncArmsCheckBox);
this.groupBox1.Controls.Add(this.statueCheckBox);
this.groupBox1.Controls.Add(this.zombieCheckBox);
this.groupBox1.Controls.Add(this.staticLegsCheckBox);
this.groupBox1.ForeColor = System.Drawing.SystemColors.Window;
this.groupBox1.Location = new System.Drawing.Point(23, 384);
this.groupBox1.Name = "groupBox1";
this.groupBox1.Size = new System.Drawing.Size(598, 137);
this.groupBox1.TabIndex = 15;
this.groupBox1.TabStop = false;
this.groupBox1.Text = "Special Animations";
//
// unknownCheckBox
//
this.unknownCheckBox.AutoSize = true;
this.unknownCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium;
this.unknownCheckBox.Location = new System.Drawing.Point(126, 81);
this.unknownCheckBox.Name = "unknownCheckBox";
this.unknownCheckBox.Size = new System.Drawing.Size(84, 19);
this.unknownCheckBox.TabIndex = 13;
this.unknownCheckBox.Text = "Unknown";
this.unknownCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark;
this.toolTip.SetToolTip(this.unknownCheckBox, " If you figure out what this is. Please reach out to MNL#8935 on Discord. (: " +
"");
this.unknownCheckBox.UseSelectable = true;
//
// crouchCheckBox
//
this.crouchCheckBox.AutoSize = true;
this.crouchCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium;
this.crouchCheckBox.Location = new System.Drawing.Point(126, 50);
this.crouchCheckBox.Name = "crouchCheckBox";
this.crouchCheckBox.Size = new System.Drawing.Size(137, 19);
this.crouchCheckBox.TabIndex = 12;
this.crouchCheckBox.Text = "Backwards Crouch";
this.crouchCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark;
this.toolTip.SetToolTip(this.crouchCheckBox, " The crouch animation is reversed so that the arms and body lean back. Usefu" +
"l for small skins. ");
this.crouchCheckBox.UseSelectable = true;
//
// dinnerboneCheckBox
//
this.dinnerboneCheckBox.AutoSize = true;
this.dinnerboneCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium;
this.dinnerboneCheckBox.Location = new System.Drawing.Point(126, 19);
this.dinnerboneCheckBox.Name = "dinnerboneCheckBox";
this.dinnerboneCheckBox.Size = new System.Drawing.Size(97, 19);
this.dinnerboneCheckBox.TabIndex = 11;
this.dinnerboneCheckBox.Text = "Dinnerbone";
this.dinnerboneCheckBox.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
this.dinnerboneCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark;
this.toolTip.SetToolTip(this.dinnerboneCheckBox, " Flips the skin upside down like Dinnerbone\'s skin, a Minecraft developer. ");
this.dinnerboneCheckBox.UseSelectable = true;
//
// noArmorCheckBox
//
this.noArmorCheckBox.AutoSize = true;
this.noArmorCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium;
this.noArmorCheckBox.Location = new System.Drawing.Point(420, 81);
this.noArmorCheckBox.Name = "noArmorCheckBox";
this.noArmorCheckBox.Size = new System.Drawing.Size(131, 19);
this.noArmorCheckBox.TabIndex = 10;
this.noArmorCheckBox.Text = "Disable All Armor";
this.noArmorCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark;
this.toolTip.SetToolTip(this.noArmorCheckBox, " Disables all armor desptie the armor flags. ");
this.noArmorCheckBox.UseSelectable = true;
//
// bobbingCheckBox
//
this.bobbingCheckBox.AutoSize = true;
this.bobbingCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium;
this.bobbingCheckBox.Location = new System.Drawing.Point(272, 50);
this.bobbingCheckBox.Name = "bobbingCheckBox";
this.bobbingCheckBox.Size = new System.Drawing.Size(124, 19);
this.bobbingCheckBox.TabIndex = 9;
this.bobbingCheckBox.Text = "Disable Bobbing";
this.bobbingCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark;
this.toolTip.SetToolTip(this.bobbingCheckBox, " Disables the bobbing effect in first person.");
this.bobbingCheckBox.UseSelectable = true;
//
// santaCheckBox
//
this.santaCheckBox.AutoSize = true;
this.santaCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium;
this.santaCheckBox.Location = new System.Drawing.Point(420, 50);
this.santaCheckBox.Name = "santaCheckBox";
this.santaCheckBox.Size = new System.Drawing.Size(86, 19);
this.santaCheckBox.TabIndex = 8;
this.santaCheckBox.Text = "Bad Santa";
this.santaCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark;
this.toolTip.SetToolTip(this.santaCheckBox, " The skin sits down after about 10 seconds of no controller input. Made for" +
" Bad Santa in the \"Festive\" skin pack. ");
this.santaCheckBox.UseSelectable = true;
//
// syncLegsCheckBox
//
this.syncLegsCheckBox.AutoSize = true;
this.syncLegsCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium;
this.syncLegsCheckBox.Location = new System.Drawing.Point(272, 19);
this.syncLegsCheckBox.Name = "syncLegsCheckBox";
this.syncLegsCheckBox.Size = new System.Drawing.Size(136, 19);
this.syncLegsCheckBox.TabIndex = 7;
this.syncLegsCheckBox.Text = "Synchronous Legs";
this.syncLegsCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark;
this.toolTip.SetToolTip(this.syncLegsCheckBox, " These parts will move at the same time and angle as each other. ");
this.syncLegsCheckBox.UseSelectable = true;
//
// staticArmsCheckBox
//
this.staticArmsCheckBox.AutoSize = true;
this.staticArmsCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium;
this.staticArmsCheckBox.Location = new System.Drawing.Point(6, 19);
this.staticArmsCheckBox.Name = "staticArmsCheckBox";
this.staticArmsCheckBox.Size = new System.Drawing.Size(94, 19);
this.staticArmsCheckBox.TabIndex = 5;
this.staticArmsCheckBox.Text = "Static Arms";
this.staticArmsCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark;
this.toolTip.SetToolTip(this.staticArmsCheckBox, " These parts will not move in most animations. ");
this.staticArmsCheckBox.UseSelectable = true;
//
// syncArmsCheckBox
//
this.syncArmsCheckBox.AutoSize = true;
this.syncArmsCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium;
this.syncArmsCheckBox.Location = new System.Drawing.Point(420, 19);
this.syncArmsCheckBox.Name = "syncArmsCheckBox";
this.syncArmsCheckBox.Size = new System.Drawing.Size(140, 19);
this.syncArmsCheckBox.TabIndex = 4;
this.syncArmsCheckBox.Text = "Synchronous Arms";
this.syncArmsCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark;
this.toolTip.SetToolTip(this.syncArmsCheckBox, " These parts will move at the same time and angle as each other. ");
this.syncArmsCheckBox.UseSelectable = true;
//
// statueCheckBox
//
this.statueCheckBox.AutoSize = true;
this.statueCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium;
this.statueCheckBox.Location = new System.Drawing.Point(272, 81);
this.statueCheckBox.Name = "statueCheckBox";
this.statueCheckBox.Size = new System.Drawing.Size(126, 19);
this.statueCheckBox.TabIndex = 3;
this.statueCheckBox.Text = "Statue of Liberty";
this.statueCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark;
this.toolTip.SetToolTip(this.statueCheckBox, " The right arm is lifted likt the Statue of Liberty. Made for Angel of Libe" +
"rty in the \"Doctor Who Volume I\" skin pack. ");
this.statueCheckBox.UseSelectable = true;
//
// zombieCheckBox
//
this.zombieCheckBox.AutoSize = true;
this.zombieCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium;
this.zombieCheckBox.Location = new System.Drawing.Point(6, 81);
this.zombieCheckBox.Name = "zombieCheckBox";
this.zombieCheckBox.Size = new System.Drawing.Size(107, 19);
this.zombieCheckBox.TabIndex = 2;
this.zombieCheckBox.Text = "Zombie Arms";
this.zombieCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark;
this.toolTip.SetToolTip(this.zombieCheckBox, " Both arms will stick up like a Zombie. ");
this.zombieCheckBox.UseSelectable = true;
//
// staticLegsCheckBox
//
this.staticLegsCheckBox.AutoSize = true;
this.staticLegsCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium;
this.staticLegsCheckBox.Location = new System.Drawing.Point(6, 50);
this.staticLegsCheckBox.Name = "staticLegsCheckBox";
this.staticLegsCheckBox.Size = new System.Drawing.Size(90, 19);
this.staticLegsCheckBox.TabIndex = 1;
this.staticLegsCheckBox.Text = "Static Legs";
this.staticLegsCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark;
this.toolTip.SetToolTip(this.staticLegsCheckBox, " These parts will not move in most animations. ");
this.staticLegsCheckBox.UseSelectable = true;
//
// copyButton
//
this.copyButton.Location = new System.Drawing.Point(262, 117);
this.copyButton.Name = "copyButton";
this.copyButton.Size = new System.Drawing.Size(126, 23);
this.copyButton.TabIndex = 22;
this.copyButton.Text = "Copy";
this.copyButton.Theme = MetroFramework.MetroThemeStyle.Dark;
this.copyButton.UseSelectable = true;
this.copyButton.Click += new System.EventHandler(this.copyButton_Click);
//
// importButton
//
this.importButton.Location = new System.Drawing.Point(394, 117);
this.importButton.Name = "importButton";
this.importButton.Size = new System.Drawing.Size(126, 23);
this.importButton.TabIndex = 23;
this.importButton.Text = "Import ANIM";
this.importButton.Theme = MetroFramework.MetroThemeStyle.Dark;
this.importButton.UseSelectable = true;
this.importButton.Click += new System.EventHandler(this.importButton_Click);
//
// exportButton
//
this.exportButton.Location = new System.Drawing.Point(120, 117);
this.exportButton.Name = "exportButton";
this.exportButton.Size = new System.Drawing.Size(136, 23);
this.exportButton.TabIndex = 24;
this.exportButton.Text = "Export Template Texture";
this.exportButton.Theme = MetroFramework.MetroThemeStyle.Dark;
this.exportButton.UseSelectable = true;
this.exportButton.Click += new System.EventHandler(this.exportButton_Click);
//
// animValue
//
this.animValue.AutoSize = true;
this.animValue.FontSize = MetroFramework.MetroLabelSize.Tall;
this.animValue.Location = new System.Drawing.Point(275, 58);
this.animValue.Name = "animValue";
this.animValue.Size = new System.Drawing.Size(101, 25);
this.animValue.TabIndex = 25;
this.animValue.Text = "0x00000000";
this.animValue.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
this.animValue.Theme = MetroFramework.MetroThemeStyle.Dark;
//
// uncheckButton
//
this.uncheckButton.Location = new System.Drawing.Point(206, 88);
this.uncheckButton.Name = "uncheckButton";
this.uncheckButton.Size = new System.Drawing.Size(126, 23);
this.uncheckButton.TabIndex = 26;
this.uncheckButton.Text = "Uncheck All";
this.uncheckButton.Theme = MetroFramework.MetroThemeStyle.Dark;
this.uncheckButton.UseSelectable = true;
this.uncheckButton.Click += new System.EventHandler(this.uncheckButton_Click);
//
// checkButton
//
this.checkButton.Location = new System.Drawing.Point(338, 88);
this.checkButton.Name = "checkButton";
this.checkButton.Size = new System.Drawing.Size(126, 23);
this.checkButton.TabIndex = 27;
this.checkButton.Text = "Check All";
this.checkButton.Theme = MetroFramework.MetroThemeStyle.Dark;
this.checkButton.UseSelectable = true;
this.checkButton.Click += new System.EventHandler(this.checkButton_Click);
//
// toolTip
//
this.toolTip.StripAmpersands = true;
this.toolTip.Style = MetroFramework.MetroColorStyle.Blue;
this.toolTip.StyleManager = null;
this.toolTip.Theme = MetroFramework.MetroThemeStyle.Dark;
//
// ANIMEditor
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(640, 573);
this.Controls.Add(this.checkButton);
this.Controls.Add(this.uncheckButton);
this.Controls.Add(this.animValue);
this.Controls.Add(this.exportButton);
this.Controls.Add(this.importButton);
this.Controls.Add(this.copyButton);
this.Controls.Add(this.groupBox1);
this.Controls.Add(this.effectsGroup2);
this.Controls.Add(this.effectsGroup);
this.Controls.Add(this.closeButton);
this.Name = "ANIMEditor";
this.Style = MetroFramework.MetroColorStyle.White;
this.Text = "ANIM Editor";
this.Theme = MetroFramework.MetroThemeStyle.Dark;
this.effectsGroup.ResumeLayout(false);
this.effectsGroup.PerformLayout();
this.effectsGroup2.ResumeLayout(false);
this.effectsGroup2.PerformLayout();
this.groupBox1.ResumeLayout(false);
this.groupBox1.PerformLayout();
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private MetroFramework.Controls.MetroButton closeButton;
private System.Windows.Forms.GroupBox effectsGroup;
private MetroFramework.Controls.MetroCheckBox headCheckBox;
private MetroFramework.Controls.MetroCheckBox leftLegCheckBox;
private MetroFramework.Controls.MetroCheckBox rightArmCheckBox;
private MetroFramework.Controls.MetroCheckBox leftArmCheckBox;
private MetroFramework.Controls.MetroCheckBox bodyCheckBox;
private MetroFramework.Controls.MetroCheckBox classicCheckBox;
private MetroFramework.Controls.MetroCheckBox slimCheckBox;
private MetroFramework.Controls.MetroCheckBox rightLegCheckBox;
private MetroFramework.Controls.MetroCheckBox rightLegOCheckBox;
private MetroFramework.Controls.MetroCheckBox headOCheckBox;
private MetroFramework.Controls.MetroCheckBox leftLegOCheckBox;
private MetroFramework.Controls.MetroCheckBox rightArmOCheckBox;
private MetroFramework.Controls.MetroCheckBox leftArmOCheckBox;
private MetroFramework.Controls.MetroCheckBox bodyOCheckBox;
private System.Windows.Forms.GroupBox effectsGroup2;
private MetroFramework.Controls.MetroCheckBox rightLeggingCheckBox;
private MetroFramework.Controls.MetroCheckBox helmetCheckBox;
private MetroFramework.Controls.MetroCheckBox leftLeggingCheckBox;
private MetroFramework.Controls.MetroCheckBox rightArmorCheckBox;
private MetroFramework.Controls.MetroCheckBox leftArmorCheckBox;
private MetroFramework.Controls.MetroCheckBox chestplateCheckBox;
private System.Windows.Forms.GroupBox groupBox1;
private MetroFramework.Controls.MetroCheckBox syncLegsCheckBox;
private MetroFramework.Controls.MetroCheckBox staticArmsCheckBox;
private MetroFramework.Controls.MetroCheckBox syncArmsCheckBox;
private MetroFramework.Controls.MetroCheckBox statueCheckBox;
private MetroFramework.Controls.MetroCheckBox zombieCheckBox;
private MetroFramework.Controls.MetroCheckBox staticLegsCheckBox;
private MetroFramework.Controls.MetroCheckBox bobbingCheckBox;
private MetroFramework.Controls.MetroCheckBox santaCheckBox;
private MetroFramework.Controls.MetroCheckBox noArmorCheckBox;
private MetroFramework.Controls.MetroCheckBox dinnerboneCheckBox;
private MetroFramework.Controls.MetroCheckBox crouchCheckBox;
private MetroFramework.Controls.MetroCheckBox unknownCheckBox;
private MetroFramework.Controls.MetroButton copyButton;
private MetroFramework.Controls.MetroButton importButton;
private MetroFramework.Controls.MetroButton exportButton;
private MetroFramework.Controls.MetroLabel animValue;
private MetroFramework.Controls.MetroButton uncheckButton;
private MetroFramework.Controls.MetroButton checkButton;
private MetroFramework.Components.MetroToolTip toolTip;
}
}