Files
PCK-Studio/PCK-Studio/Rendering/GenericMesh.cs

53 lines
1.9 KiB
C#

/* Copyright (c) 2024-present miku-666
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1.The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
using System;
using System.Collections.Generic;
using OpenTK;
using OpenTK.Graphics.OpenGL;
namespace PckStudio.Rendering
{
internal abstract class GenericMesh<T> where T : struct
{
internal string Name { get; }
internal PrimitiveType DrawType { get; }
internal VertexBufferLayout VertexLayout { get; }
internal bool Visible { get; }
protected GenericMesh(string name, bool visible, PrimitiveType type, VertexBufferLayout vertexLayout)
{
Name = name;
DrawType = type;
Visible = visible;
VertexLayout = vertexLayout;
}
public abstract GenericMesh<T> SetVisible(bool visible);
public abstract BoundingBox GetBounds(Matrix4 transform);
public abstract Matrix4 GetTransform();
internal abstract IEnumerable<T> GetVertices();
internal abstract IEnumerable<int> GetIndices();
public override string ToString()
{
return $"Name: {Name} T={typeof(T)} Visible={Visible}";
}
}
}