Files
PCK-Studio/MinecraftUSkinEditor/Forms/Utilities/Skins/ANIMEditor.Designer.cs

750 lines
43 KiB
C#

namespace PckStudio.Forms.Utilities.Skins
{
partial class ANIMEditor
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.closeButton = new MetroFramework.Controls.MetroButton();
this.effectsGroup = new System.Windows.Forms.GroupBox();
this.rightLegOCheckBox = new MetroFramework.Controls.MetroCheckBox();
this.headOCheckBox = new MetroFramework.Controls.MetroCheckBox();
this.leftLegOCheckBox = new MetroFramework.Controls.MetroCheckBox();
this.rightArmOCheckBox = new MetroFramework.Controls.MetroCheckBox();
this.leftArmOCheckBox = new MetroFramework.Controls.MetroCheckBox();
this.bodyOCheckBox = new MetroFramework.Controls.MetroCheckBox();
this.rightLegCheckBox = new MetroFramework.Controls.MetroCheckBox();
this.slimCheckBox = new MetroFramework.Controls.MetroCheckBox();
this.headCheckBox = new MetroFramework.Controls.MetroCheckBox();
this.leftLegCheckBox = new MetroFramework.Controls.MetroCheckBox();
this.rightArmCheckBox = new MetroFramework.Controls.MetroCheckBox();
this.leftArmCheckBox = new MetroFramework.Controls.MetroCheckBox();
this.bodyCheckBox = new MetroFramework.Controls.MetroCheckBox();
this.classicCheckBox = new MetroFramework.Controls.MetroCheckBox();
this.effectsGroup2 = new System.Windows.Forms.GroupBox();
this.rightLeggingCheckBox = new MetroFramework.Controls.MetroCheckBox();
this.helmetCheckBox = new MetroFramework.Controls.MetroCheckBox();
this.leftLeggingCheckBox = new MetroFramework.Controls.MetroCheckBox();
this.rightArmorCheckBox = new MetroFramework.Controls.MetroCheckBox();
this.leftArmorCheckBox = new MetroFramework.Controls.MetroCheckBox();
this.chestplateCheckBox = new MetroFramework.Controls.MetroCheckBox();
this.groupBox1 = new System.Windows.Forms.GroupBox();
this.unknownCheckBox = new MetroFramework.Controls.MetroCheckBox();
this.crouchCheckBox = new MetroFramework.Controls.MetroCheckBox();
this.dinnerboneCheckBox = new MetroFramework.Controls.MetroCheckBox();
this.noArmorCheckBox = new MetroFramework.Controls.MetroCheckBox();
this.bobbingCheckBox = new MetroFramework.Controls.MetroCheckBox();
this.santaCheckBox = new MetroFramework.Controls.MetroCheckBox();
this.syncLegsCheckBox = new MetroFramework.Controls.MetroCheckBox();
this.staticArmsCheckBox = new MetroFramework.Controls.MetroCheckBox();
this.syncArmsCheckBox = new MetroFramework.Controls.MetroCheckBox();
this.statueCheckBox = new MetroFramework.Controls.MetroCheckBox();
this.zombieCheckBox = new MetroFramework.Controls.MetroCheckBox();
this.staticLegsCheckBox = new MetroFramework.Controls.MetroCheckBox();
this.copyButton = new MetroFramework.Controls.MetroButton();
this.importButton = new MetroFramework.Controls.MetroButton();
this.exportButton = new MetroFramework.Controls.MetroButton();
this.animValue = new MetroFramework.Controls.MetroLabel();
this.uncheckButton = new MetroFramework.Controls.MetroButton();
this.checkButton = new MetroFramework.Controls.MetroButton();
this.toolTip = new MetroFramework.Components.MetroToolTip();
this.effectsGroup.SuspendLayout();
this.effectsGroup2.SuspendLayout();
this.groupBox1.SuspendLayout();
this.SuspendLayout();
//
// closeButton
//
this.closeButton.Location = new System.Drawing.Point(257, 527);
this.closeButton.Name = "closeButton";
this.closeButton.Size = new System.Drawing.Size(126, 23);
this.closeButton.TabIndex = 1;
this.closeButton.Text = "Save";
this.closeButton.Theme = MetroFramework.MetroThemeStyle.Dark;
this.closeButton.UseSelectable = true;
this.closeButton.Click += new System.EventHandler(this.closeButton_Click);
//
// effectsGroup
//
this.effectsGroup.Controls.Add(this.rightLegOCheckBox);
this.effectsGroup.Controls.Add(this.headOCheckBox);
this.effectsGroup.Controls.Add(this.leftLegOCheckBox);
this.effectsGroup.Controls.Add(this.rightArmOCheckBox);
this.effectsGroup.Controls.Add(this.leftArmOCheckBox);
this.effectsGroup.Controls.Add(this.bodyOCheckBox);
this.effectsGroup.Controls.Add(this.rightLegCheckBox);
this.effectsGroup.Controls.Add(this.slimCheckBox);
this.effectsGroup.Controls.Add(this.headCheckBox);
this.effectsGroup.Controls.Add(this.leftLegCheckBox);
this.effectsGroup.Controls.Add(this.rightArmCheckBox);
this.effectsGroup.Controls.Add(this.leftArmCheckBox);
this.effectsGroup.Controls.Add(this.bodyCheckBox);
this.effectsGroup.Controls.Add(this.classicCheckBox);
this.effectsGroup.ForeColor = System.Drawing.SystemColors.Window;
this.effectsGroup.Location = new System.Drawing.Point(23, 140);
this.effectsGroup.Name = "effectsGroup";
this.effectsGroup.Size = new System.Drawing.Size(408, 238);
this.effectsGroup.TabIndex = 2;
this.effectsGroup.TabStop = false;
this.effectsGroup.Text = "Skin Flags";
//
// rightLegOCheckBox
//
this.rightLegOCheckBox.AutoSize = true;
this.rightLegOCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium;
this.rightLegOCheckBox.Location = new System.Drawing.Point(180, 208);
this.rightLegOCheckBox.Name = "rightLegOCheckBox";
this.rightLegOCheckBox.Size = new System.Drawing.Size(213, 19);
this.rightLegOCheckBox.TabIndex = 13;
this.rightLegOCheckBox.Text = "Remove Right Leg Overlay Box";
this.rightLegOCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark;
this.toolTip.SetToolTip(this.rightLegOCheckBox, " Removes the parent Box for this part. You can still make new boxes f" +
"or this part. Armor will be disabled for this part, but can be rendered again wi" +
"th the armor flags. ");
this.rightLegOCheckBox.UseSelectable = true;
//
// headOCheckBox
//
this.headOCheckBox.AutoSize = true;
this.headOCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium;
this.headOCheckBox.Location = new System.Drawing.Point(180, 50);
this.headOCheckBox.Name = "headOCheckBox";
this.headOCheckBox.Size = new System.Drawing.Size(187, 19);
this.headOCheckBox.TabIndex = 12;
this.headOCheckBox.Text = "Remove Head Overlay Box";
this.headOCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark;
this.toolTip.SetToolTip(this.headOCheckBox, " Removes the parent Box for this part. You can still make new boxes f" +
"or this part. Armor will be disabled for this part, but can be rendered again wi" +
"th the armor flags. ");
this.headOCheckBox.UseSelectable = true;
//
// leftLegOCheckBox
//
this.leftLegOCheckBox.AutoSize = true;
this.leftLegOCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium;
this.leftLegOCheckBox.Location = new System.Drawing.Point(180, 174);
this.leftLegOCheckBox.Name = "leftLegOCheckBox";
this.leftLegOCheckBox.Size = new System.Drawing.Size(204, 19);
this.leftLegOCheckBox.TabIndex = 11;
this.leftLegOCheckBox.Text = "Remove Left Leg Overlay Box";
this.leftLegOCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark;
this.toolTip.SetToolTip(this.leftLegOCheckBox, " Removes the parent Box for this part. You can still make new boxes f" +
"or this part. Armor will be disabled for this part, but can be rendered again wi" +
"th the armor flags. ");
this.leftLegOCheckBox.UseSelectable = true;
//
// rightArmOCheckBox
//
this.rightArmOCheckBox.AutoSize = true;
this.rightArmOCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium;
this.rightArmOCheckBox.Location = new System.Drawing.Point(178, 143);
this.rightArmOCheckBox.Name = "rightArmOCheckBox";
this.rightArmOCheckBox.Size = new System.Drawing.Size(217, 19);
this.rightArmOCheckBox.TabIndex = 10;
this.rightArmOCheckBox.Text = "Remove Right Arm Overlay Box";
this.rightArmOCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark;
this.toolTip.SetToolTip(this.rightArmOCheckBox, " Removes the parent Box for this part. You can still make new boxes f" +
"or this part. Armor will be disabled for this part, but can be rendered again wi" +
"th the armor flags. ");
this.rightArmOCheckBox.UseSelectable = true;
//
// leftArmOCheckBox
//
this.leftArmOCheckBox.AutoSize = true;
this.leftArmOCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium;
this.leftArmOCheckBox.Location = new System.Drawing.Point(180, 112);
this.leftArmOCheckBox.Name = "leftArmOCheckBox";
this.leftArmOCheckBox.Size = new System.Drawing.Size(208, 19);
this.leftArmOCheckBox.TabIndex = 9;
this.leftArmOCheckBox.Text = "Remove Left Arm Overlay Box";
this.leftArmOCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark;
this.toolTip.SetToolTip(this.leftArmOCheckBox, " Removes the parent Box for this part. You can still make new boxes f" +
"or this part. Armor will be disabled for this part, but can be rendered again wi" +
"th the armor flags. ");
this.leftArmOCheckBox.UseSelectable = true;
//
// bodyOCheckBox
//
this.bodyOCheckBox.AutoSize = true;
this.bodyOCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium;
this.bodyOCheckBox.Location = new System.Drawing.Point(180, 81);
this.bodyOCheckBox.Name = "bodyOCheckBox";
this.bodyOCheckBox.Size = new System.Drawing.Size(186, 19);
this.bodyOCheckBox.TabIndex = 8;
this.bodyOCheckBox.Text = "Remove Body Overlay Box";
this.bodyOCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark;
this.toolTip.SetToolTip(this.bodyOCheckBox, " Removes the parent Box for this part. You can still make new boxes f" +
"or this part. Armor will be disabled for this part, but can be rendered again wi" +
"th the armor flags. ");
this.bodyOCheckBox.UseSelectable = true;
//
// rightLegCheckBox
//
this.rightLegCheckBox.AutoSize = true;
this.rightLegCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium;
this.rightLegCheckBox.Location = new System.Drawing.Point(6, 208);
this.rightLegCheckBox.Name = "rightLegCheckBox";
this.rightLegCheckBox.Size = new System.Drawing.Size(162, 19);
this.rightLegCheckBox.TabIndex = 7;
this.rightLegCheckBox.Text = "Remove Right Leg Box";
this.rightLegCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark;
this.toolTip.SetToolTip(this.rightLegCheckBox, " Removes the parent Box for this part. You can still make new boxes f" +
"or this part. Armor will be disabled for this part, but can be rendered again wi" +
"th the armor flags. ");
this.rightLegCheckBox.UseSelectable = true;
//
// slimCheckBox
//
this.slimCheckBox.AutoSize = true;
this.slimCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium;
this.slimCheckBox.Location = new System.Drawing.Point(180, 19);
this.slimCheckBox.Name = "slimCheckBox";
this.slimCheckBox.Size = new System.Drawing.Size(151, 19);
this.slimCheckBox.TabIndex = 6;
this.slimCheckBox.Text = "64x64 Alex/Slim Skin";
this.slimCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark;
this.toolTip.SetToolTip(this.slimCheckBox, " The 1.8 style skin type with slim arms, overlays for each part, and sep" +
"arate textures for right and left limbs. Resolution is also set to 64x64. " +
" ");
this.slimCheckBox.UseSelectable = true;
//
// headCheckBox
//
this.headCheckBox.AutoSize = true;
this.headCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium;
this.headCheckBox.Location = new System.Drawing.Point(6, 50);
this.headCheckBox.Name = "headCheckBox";
this.headCheckBox.Size = new System.Drawing.Size(136, 19);
this.headCheckBox.TabIndex = 5;
this.headCheckBox.Text = "Remove Head Box";
this.headCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark;
this.toolTip.SetToolTip(this.headCheckBox, " Removes the parent Box for this part. You can still make new boxes f" +
"or this part. Armor will be disabled for this part, but can be rendered again wi" +
"th the armor flags. ");
this.headCheckBox.UseSelectable = true;
//
// leftLegCheckBox
//
this.leftLegCheckBox.AutoSize = true;
this.leftLegCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium;
this.leftLegCheckBox.Location = new System.Drawing.Point(6, 174);
this.leftLegCheckBox.Name = "leftLegCheckBox";
this.leftLegCheckBox.Size = new System.Drawing.Size(153, 19);
this.leftLegCheckBox.TabIndex = 4;
this.leftLegCheckBox.Text = "Remove Left Leg Box";
this.leftLegCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark;
this.toolTip.SetToolTip(this.leftLegCheckBox, " Removes the parent Box for this part. You can still make new boxes f" +
"or this part. Armor will be disabled for this part, but can be rendered again wi" +
"th the armor flags. ");
this.leftLegCheckBox.UseSelectable = true;
//
// rightArmCheckBox
//
this.rightArmCheckBox.AutoSize = true;
this.rightArmCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium;
this.rightArmCheckBox.Location = new System.Drawing.Point(6, 143);
this.rightArmCheckBox.Name = "rightArmCheckBox";
this.rightArmCheckBox.Size = new System.Drawing.Size(166, 19);
this.rightArmCheckBox.TabIndex = 3;
this.rightArmCheckBox.Text = "Remove Right Arm Box";
this.rightArmCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark;
this.toolTip.SetToolTip(this.rightArmCheckBox, " Removes the parent Box for this part. You can still make new boxes f" +
"or this part. Armor will be disabled for this part, but can be rendered again wi" +
"th the armor flags. ");
this.rightArmCheckBox.UseSelectable = true;
//
// leftArmCheckBox
//
this.leftArmCheckBox.AutoSize = true;
this.leftArmCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium;
this.leftArmCheckBox.Location = new System.Drawing.Point(6, 112);
this.leftArmCheckBox.Name = "leftArmCheckBox";
this.leftArmCheckBox.Size = new System.Drawing.Size(157, 19);
this.leftArmCheckBox.TabIndex = 2;
this.leftArmCheckBox.Text = "Remove Left Arm Box";
this.leftArmCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark;
this.toolTip.SetToolTip(this.leftArmCheckBox, " Removes the parent Box for this part. You can still make new boxes f" +
"or this part. Armor will be disabled for this part, but can be rendered again wi" +
"th the armor flags. ");
this.leftArmCheckBox.UseSelectable = true;
//
// bodyCheckBox
//
this.bodyCheckBox.AutoSize = true;
this.bodyCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium;
this.bodyCheckBox.Location = new System.Drawing.Point(6, 81);
this.bodyCheckBox.Name = "bodyCheckBox";
this.bodyCheckBox.Size = new System.Drawing.Size(135, 19);
this.bodyCheckBox.TabIndex = 1;
this.bodyCheckBox.Text = "Remove Body Box";
this.bodyCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark;
this.toolTip.SetToolTip(this.bodyCheckBox, " Removes the parent Box for this part. You can still make new boxes f" +
"or this part. Armor will be disabled for this part, but can be rendered again wi" +
"th the armor flags. ");
this.bodyCheckBox.UseSelectable = true;
//
// classicCheckBox
//
this.classicCheckBox.AutoSize = true;
this.classicCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium;
this.classicCheckBox.Location = new System.Drawing.Point(6, 19);
this.classicCheckBox.Name = "classicCheckBox";
this.classicCheckBox.Size = new System.Drawing.Size(136, 19);
this.classicCheckBox.TabIndex = 0;
this.classicCheckBox.Text = "64x64 Classic Skin";
this.classicCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark;
this.toolTip.SetToolTip(this.classicCheckBox, " The 1.8 style skin type with overlays for each part and separate textur" +
"es for right and left limbs. Resolution is also set to 64x64. ");
this.classicCheckBox.UseSelectable = true;
//
// effectsGroup2
//
this.effectsGroup2.Controls.Add(this.rightLeggingCheckBox);
this.effectsGroup2.Controls.Add(this.helmetCheckBox);
this.effectsGroup2.Controls.Add(this.leftLeggingCheckBox);
this.effectsGroup2.Controls.Add(this.rightArmorCheckBox);
this.effectsGroup2.Controls.Add(this.leftArmorCheckBox);
this.effectsGroup2.Controls.Add(this.chestplateCheckBox);
this.effectsGroup2.ForeColor = System.Drawing.SystemColors.Window;
this.effectsGroup2.Location = new System.Drawing.Point(437, 140);
this.effectsGroup2.Name = "effectsGroup2";
this.effectsGroup2.Size = new System.Drawing.Size(184, 238);
this.effectsGroup2.TabIndex = 14;
this.effectsGroup2.TabStop = false;
this.effectsGroup2.Text = "Armor Flags";
//
// rightLeggingCheckBox
//
this.rightLeggingCheckBox.AutoSize = true;
this.rightLeggingCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium;
this.rightLeggingCheckBox.Location = new System.Drawing.Point(6, 174);
this.rightLeggingCheckBox.Name = "rightLeggingCheckBox";
this.rightLeggingCheckBox.Size = new System.Drawing.Size(173, 19);
this.rightLeggingCheckBox.TabIndex = 7;
this.rightLeggingCheckBox.Text = "Render Right Leg Armor";
this.rightLeggingCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark;
this.toolTip.SetToolTip(this.rightLeggingCheckBox, " Forcefully enables the specified armor piece.");
this.rightLeggingCheckBox.UseSelectable = true;
//
// helmetCheckBox
//
this.helmetCheckBox.AutoSize = true;
this.helmetCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium;
this.helmetCheckBox.Location = new System.Drawing.Point(6, 19);
this.helmetCheckBox.Name = "helmetCheckBox";
this.helmetCheckBox.Size = new System.Drawing.Size(147, 19);
this.helmetCheckBox.TabIndex = 5;
this.helmetCheckBox.Text = "Render Head Armor";
this.helmetCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark;
this.toolTip.SetToolTip(this.helmetCheckBox, " Forcefully re-enables the specified armor piece.");
this.helmetCheckBox.UseSelectable = true;
//
// leftLeggingCheckBox
//
this.leftLeggingCheckBox.AutoSize = true;
this.leftLeggingCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium;
this.leftLeggingCheckBox.Location = new System.Drawing.Point(6, 143);
this.leftLeggingCheckBox.Name = "leftLeggingCheckBox";
this.leftLeggingCheckBox.Size = new System.Drawing.Size(164, 19);
this.leftLeggingCheckBox.TabIndex = 4;
this.leftLeggingCheckBox.Text = "Render Left Leg Armor";
this.leftLeggingCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark;
this.toolTip.SetToolTip(this.leftLeggingCheckBox, " Forcefully enables the specified armor piece.");
this.leftLeggingCheckBox.UseSelectable = true;
//
// rightArmorCheckBox
//
this.rightArmorCheckBox.AutoSize = true;
this.rightArmorCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium;
this.rightArmorCheckBox.Location = new System.Drawing.Point(6, 112);
this.rightArmorCheckBox.Name = "rightArmorCheckBox";
this.rightArmorCheckBox.Size = new System.Drawing.Size(177, 19);
this.rightArmorCheckBox.TabIndex = 3;
this.rightArmorCheckBox.Text = "Render Right Arm Armor";
this.rightArmorCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark;
this.toolTip.SetToolTip(this.rightArmorCheckBox, " Forcefully enables the specified armor piece.");
this.rightArmorCheckBox.UseSelectable = true;
//
// leftArmorCheckBox
//
this.leftArmorCheckBox.AutoSize = true;
this.leftArmorCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium;
this.leftArmorCheckBox.Location = new System.Drawing.Point(6, 81);
this.leftArmorCheckBox.Name = "leftArmorCheckBox";
this.leftArmorCheckBox.Size = new System.Drawing.Size(168, 19);
this.leftArmorCheckBox.TabIndex = 2;
this.leftArmorCheckBox.Text = "Render Left Arm Armor";
this.leftArmorCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark;
this.toolTip.SetToolTip(this.leftArmorCheckBox, " Forcefully enables the specified armor piece.");
this.leftArmorCheckBox.UseSelectable = true;
//
// chestplateCheckBox
//
this.chestplateCheckBox.AutoSize = true;
this.chestplateCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium;
this.chestplateCheckBox.Location = new System.Drawing.Point(6, 50);
this.chestplateCheckBox.Name = "chestplateCheckBox";
this.chestplateCheckBox.Size = new System.Drawing.Size(146, 19);
this.chestplateCheckBox.TabIndex = 1;
this.chestplateCheckBox.Text = "Render Body Armor";
this.chestplateCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark;
this.toolTip.SetToolTip(this.chestplateCheckBox, " Forcefully enables the specified armor piece for removed parent boxes. ");
this.chestplateCheckBox.UseSelectable = true;
//
// groupBox1
//
this.groupBox1.Controls.Add(this.unknownCheckBox);
this.groupBox1.Controls.Add(this.crouchCheckBox);
this.groupBox1.Controls.Add(this.dinnerboneCheckBox);
this.groupBox1.Controls.Add(this.noArmorCheckBox);
this.groupBox1.Controls.Add(this.bobbingCheckBox);
this.groupBox1.Controls.Add(this.santaCheckBox);
this.groupBox1.Controls.Add(this.syncLegsCheckBox);
this.groupBox1.Controls.Add(this.staticArmsCheckBox);
this.groupBox1.Controls.Add(this.syncArmsCheckBox);
this.groupBox1.Controls.Add(this.statueCheckBox);
this.groupBox1.Controls.Add(this.zombieCheckBox);
this.groupBox1.Controls.Add(this.staticLegsCheckBox);
this.groupBox1.ForeColor = System.Drawing.SystemColors.Window;
this.groupBox1.Location = new System.Drawing.Point(23, 384);
this.groupBox1.Name = "groupBox1";
this.groupBox1.Size = new System.Drawing.Size(598, 137);
this.groupBox1.TabIndex = 15;
this.groupBox1.TabStop = false;
this.groupBox1.Text = "Special Animations";
//
// unknownCheckBox
//
this.unknownCheckBox.AutoSize = true;
this.unknownCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium;
this.unknownCheckBox.Location = new System.Drawing.Point(126, 81);
this.unknownCheckBox.Name = "unknownCheckBox";
this.unknownCheckBox.Size = new System.Drawing.Size(84, 19);
this.unknownCheckBox.TabIndex = 13;
this.unknownCheckBox.Text = "Unknown";
this.unknownCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark;
this.toolTip.SetToolTip(this.unknownCheckBox, " If you figure out what this is. Please reach out to MNL#8935 on Discord. (: " +
"");
this.unknownCheckBox.UseSelectable = true;
//
// crouchCheckBox
//
this.crouchCheckBox.AutoSize = true;
this.crouchCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium;
this.crouchCheckBox.Location = new System.Drawing.Point(126, 50);
this.crouchCheckBox.Name = "crouchCheckBox";
this.crouchCheckBox.Size = new System.Drawing.Size(137, 19);
this.crouchCheckBox.TabIndex = 12;
this.crouchCheckBox.Text = "Backwards Crouch";
this.crouchCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark;
this.toolTip.SetToolTip(this.crouchCheckBox, " The crouch animation is reversed so that the arms and body lean back. Usefu" +
"l for small skins. ");
this.crouchCheckBox.UseSelectable = true;
//
// dinnerboneCheckBox
//
this.dinnerboneCheckBox.AutoSize = true;
this.dinnerboneCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium;
this.dinnerboneCheckBox.Location = new System.Drawing.Point(126, 19);
this.dinnerboneCheckBox.Name = "dinnerboneCheckBox";
this.dinnerboneCheckBox.Size = new System.Drawing.Size(97, 19);
this.dinnerboneCheckBox.TabIndex = 11;
this.dinnerboneCheckBox.Text = "Dinnerbone";
this.dinnerboneCheckBox.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
this.dinnerboneCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark;
this.toolTip.SetToolTip(this.dinnerboneCheckBox, " Flips the skin upside down like Dinnerbone\'s skin, a Minecraft developer. ");
this.dinnerboneCheckBox.UseSelectable = true;
//
// noArmorCheckBox
//
this.noArmorCheckBox.AutoSize = true;
this.noArmorCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium;
this.noArmorCheckBox.Location = new System.Drawing.Point(420, 81);
this.noArmorCheckBox.Name = "noArmorCheckBox";
this.noArmorCheckBox.Size = new System.Drawing.Size(131, 19);
this.noArmorCheckBox.TabIndex = 10;
this.noArmorCheckBox.Text = "Disable All Armor";
this.noArmorCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark;
this.toolTip.SetToolTip(this.noArmorCheckBox, " Disables all armor desptie the armor flags. ");
this.noArmorCheckBox.UseSelectable = true;
//
// bobbingCheckBox
//
this.bobbingCheckBox.AutoSize = true;
this.bobbingCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium;
this.bobbingCheckBox.Location = new System.Drawing.Point(272, 50);
this.bobbingCheckBox.Name = "bobbingCheckBox";
this.bobbingCheckBox.Size = new System.Drawing.Size(124, 19);
this.bobbingCheckBox.TabIndex = 9;
this.bobbingCheckBox.Text = "Disable Bobbing";
this.bobbingCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark;
this.toolTip.SetToolTip(this.bobbingCheckBox, " Disables the bobbing effect in first person.");
this.bobbingCheckBox.UseSelectable = true;
//
// santaCheckBox
//
this.santaCheckBox.AutoSize = true;
this.santaCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium;
this.santaCheckBox.Location = new System.Drawing.Point(420, 50);
this.santaCheckBox.Name = "santaCheckBox";
this.santaCheckBox.Size = new System.Drawing.Size(86, 19);
this.santaCheckBox.TabIndex = 8;
this.santaCheckBox.Text = "Bad Santa";
this.santaCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark;
this.toolTip.SetToolTip(this.santaCheckBox, " The skin sits down after about 10 seconds of no controller input. Made for" +
" Bad Santa in the \"Festive\" skin pack. ");
this.santaCheckBox.UseSelectable = true;
//
// syncLegsCheckBox
//
this.syncLegsCheckBox.AutoSize = true;
this.syncLegsCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium;
this.syncLegsCheckBox.Location = new System.Drawing.Point(272, 19);
this.syncLegsCheckBox.Name = "syncLegsCheckBox";
this.syncLegsCheckBox.Size = new System.Drawing.Size(136, 19);
this.syncLegsCheckBox.TabIndex = 7;
this.syncLegsCheckBox.Text = "Synchronous Legs";
this.syncLegsCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark;
this.toolTip.SetToolTip(this.syncLegsCheckBox, " These parts will move at the same time and angle as each other. ");
this.syncLegsCheckBox.UseSelectable = true;
//
// staticArmsCheckBox
//
this.staticArmsCheckBox.AutoSize = true;
this.staticArmsCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium;
this.staticArmsCheckBox.Location = new System.Drawing.Point(6, 19);
this.staticArmsCheckBox.Name = "staticArmsCheckBox";
this.staticArmsCheckBox.Size = new System.Drawing.Size(94, 19);
this.staticArmsCheckBox.TabIndex = 5;
this.staticArmsCheckBox.Text = "Static Arms";
this.staticArmsCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark;
this.toolTip.SetToolTip(this.staticArmsCheckBox, " These parts will not move in most animations. ");
this.staticArmsCheckBox.UseSelectable = true;
//
// syncArmsCheckBox
//
this.syncArmsCheckBox.AutoSize = true;
this.syncArmsCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium;
this.syncArmsCheckBox.Location = new System.Drawing.Point(420, 19);
this.syncArmsCheckBox.Name = "syncArmsCheckBox";
this.syncArmsCheckBox.Size = new System.Drawing.Size(140, 19);
this.syncArmsCheckBox.TabIndex = 4;
this.syncArmsCheckBox.Text = "Synchronous Arms";
this.syncArmsCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark;
this.toolTip.SetToolTip(this.syncArmsCheckBox, " These parts will move at the same time and angle as each other. ");
this.syncArmsCheckBox.UseSelectable = true;
//
// statueCheckBox
//
this.statueCheckBox.AutoSize = true;
this.statueCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium;
this.statueCheckBox.Location = new System.Drawing.Point(272, 81);
this.statueCheckBox.Name = "statueCheckBox";
this.statueCheckBox.Size = new System.Drawing.Size(126, 19);
this.statueCheckBox.TabIndex = 3;
this.statueCheckBox.Text = "Statue of Liberty";
this.statueCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark;
this.toolTip.SetToolTip(this.statueCheckBox, " The right arm is lifted likt the Statue of Liberty. Made for Angel of Libe" +
"rty in the \"Doctor Who Volume I\" skin pack. ");
this.statueCheckBox.UseSelectable = true;
//
// zombieCheckBox
//
this.zombieCheckBox.AutoSize = true;
this.zombieCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium;
this.zombieCheckBox.Location = new System.Drawing.Point(6, 81);
this.zombieCheckBox.Name = "zombieCheckBox";
this.zombieCheckBox.Size = new System.Drawing.Size(107, 19);
this.zombieCheckBox.TabIndex = 2;
this.zombieCheckBox.Text = "Zombie Arms";
this.zombieCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark;
this.toolTip.SetToolTip(this.zombieCheckBox, " Both arms will stick up like a Zombie. ");
this.zombieCheckBox.UseSelectable = true;
//
// staticLegsCheckBox
//
this.staticLegsCheckBox.AutoSize = true;
this.staticLegsCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium;
this.staticLegsCheckBox.Location = new System.Drawing.Point(6, 50);
this.staticLegsCheckBox.Name = "staticLegsCheckBox";
this.staticLegsCheckBox.Size = new System.Drawing.Size(90, 19);
this.staticLegsCheckBox.TabIndex = 1;
this.staticLegsCheckBox.Text = "Static Legs";
this.staticLegsCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark;
this.toolTip.SetToolTip(this.staticLegsCheckBox, " These parts will not move in most animations. ");
this.staticLegsCheckBox.UseSelectable = true;
//
// copyButton
//
this.copyButton.Location = new System.Drawing.Point(262, 117);
this.copyButton.Name = "copyButton";
this.copyButton.Size = new System.Drawing.Size(126, 23);
this.copyButton.TabIndex = 22;
this.copyButton.Text = "Copy";
this.copyButton.Theme = MetroFramework.MetroThemeStyle.Dark;
this.copyButton.UseSelectable = true;
this.copyButton.Click += new System.EventHandler(this.copyButton_Click);
//
// importButton
//
this.importButton.Location = new System.Drawing.Point(394, 117);
this.importButton.Name = "importButton";
this.importButton.Size = new System.Drawing.Size(126, 23);
this.importButton.TabIndex = 23;
this.importButton.Text = "Import ANIM";
this.importButton.Theme = MetroFramework.MetroThemeStyle.Dark;
this.importButton.UseSelectable = true;
this.importButton.Click += new System.EventHandler(this.importButton_Click);
//
// exportButton
//
this.exportButton.Location = new System.Drawing.Point(120, 117);
this.exportButton.Name = "exportButton";
this.exportButton.Size = new System.Drawing.Size(136, 23);
this.exportButton.TabIndex = 24;
this.exportButton.Text = "Export Template Texture";
this.exportButton.Theme = MetroFramework.MetroThemeStyle.Dark;
this.exportButton.UseSelectable = true;
this.exportButton.Click += new System.EventHandler(this.exportButton_Click);
//
// animValue
//
this.animValue.AutoSize = true;
this.animValue.FontSize = MetroFramework.MetroLabelSize.Tall;
this.animValue.Location = new System.Drawing.Point(275, 58);
this.animValue.Name = "animValue";
this.animValue.Size = new System.Drawing.Size(101, 25);
this.animValue.TabIndex = 25;
this.animValue.Text = "0x00000000";
this.animValue.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
this.animValue.Theme = MetroFramework.MetroThemeStyle.Dark;
//
// uncheckButton
//
this.uncheckButton.Location = new System.Drawing.Point(206, 88);
this.uncheckButton.Name = "uncheckButton";
this.uncheckButton.Size = new System.Drawing.Size(126, 23);
this.uncheckButton.TabIndex = 26;
this.uncheckButton.Text = "Uncheck All";
this.uncheckButton.Theme = MetroFramework.MetroThemeStyle.Dark;
this.uncheckButton.UseSelectable = true;
this.uncheckButton.Click += new System.EventHandler(this.uncheckButton_Click);
//
// checkButton
//
this.checkButton.Location = new System.Drawing.Point(338, 88);
this.checkButton.Name = "checkButton";
this.checkButton.Size = new System.Drawing.Size(126, 23);
this.checkButton.TabIndex = 27;
this.checkButton.Text = "Check All";
this.checkButton.Theme = MetroFramework.MetroThemeStyle.Dark;
this.checkButton.UseSelectable = true;
this.checkButton.Click += new System.EventHandler(this.checkButton_Click);
//
// toolTip
//
this.toolTip.StripAmpersands = true;
this.toolTip.Style = MetroFramework.MetroColorStyle.Blue;
this.toolTip.StyleManager = null;
this.toolTip.Theme = MetroFramework.MetroThemeStyle.Dark;
//
// ANIMEditor
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(640, 573);
this.Controls.Add(this.checkButton);
this.Controls.Add(this.uncheckButton);
this.Controls.Add(this.animValue);
this.Controls.Add(this.exportButton);
this.Controls.Add(this.importButton);
this.Controls.Add(this.copyButton);
this.Controls.Add(this.groupBox1);
this.Controls.Add(this.effectsGroup2);
this.Controls.Add(this.effectsGroup);
this.Controls.Add(this.closeButton);
this.MinimumSize = new System.Drawing.Size(640, 573);
this.Name = "ANIMEditor";
this.Style = MetroFramework.MetroColorStyle.Silver;
this.Text = "ANIM Editor";
this.Theme = MetroFramework.MetroThemeStyle.Dark;
this.effectsGroup.ResumeLayout(false);
this.effectsGroup.PerformLayout();
this.effectsGroup2.ResumeLayout(false);
this.effectsGroup2.PerformLayout();
this.groupBox1.ResumeLayout(false);
this.groupBox1.PerformLayout();
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private MetroFramework.Controls.MetroButton closeButton;
private System.Windows.Forms.GroupBox effectsGroup;
private MetroFramework.Controls.MetroCheckBox headCheckBox;
private MetroFramework.Controls.MetroCheckBox leftLegCheckBox;
private MetroFramework.Controls.MetroCheckBox rightArmCheckBox;
private MetroFramework.Controls.MetroCheckBox leftArmCheckBox;
private MetroFramework.Controls.MetroCheckBox bodyCheckBox;
private MetroFramework.Controls.MetroCheckBox classicCheckBox;
private MetroFramework.Controls.MetroCheckBox slimCheckBox;
private MetroFramework.Controls.MetroCheckBox rightLegCheckBox;
private MetroFramework.Controls.MetroCheckBox rightLegOCheckBox;
private MetroFramework.Controls.MetroCheckBox headOCheckBox;
private MetroFramework.Controls.MetroCheckBox leftLegOCheckBox;
private MetroFramework.Controls.MetroCheckBox rightArmOCheckBox;
private MetroFramework.Controls.MetroCheckBox leftArmOCheckBox;
private MetroFramework.Controls.MetroCheckBox bodyOCheckBox;
private System.Windows.Forms.GroupBox effectsGroup2;
private MetroFramework.Controls.MetroCheckBox rightLeggingCheckBox;
private MetroFramework.Controls.MetroCheckBox helmetCheckBox;
private MetroFramework.Controls.MetroCheckBox leftLeggingCheckBox;
private MetroFramework.Controls.MetroCheckBox rightArmorCheckBox;
private MetroFramework.Controls.MetroCheckBox leftArmorCheckBox;
private MetroFramework.Controls.MetroCheckBox chestplateCheckBox;
private System.Windows.Forms.GroupBox groupBox1;
private MetroFramework.Controls.MetroCheckBox syncLegsCheckBox;
private MetroFramework.Controls.MetroCheckBox staticArmsCheckBox;
private MetroFramework.Controls.MetroCheckBox syncArmsCheckBox;
private MetroFramework.Controls.MetroCheckBox statueCheckBox;
private MetroFramework.Controls.MetroCheckBox zombieCheckBox;
private MetroFramework.Controls.MetroCheckBox staticLegsCheckBox;
private MetroFramework.Controls.MetroCheckBox bobbingCheckBox;
private MetroFramework.Controls.MetroCheckBox santaCheckBox;
private MetroFramework.Controls.MetroCheckBox noArmorCheckBox;
private MetroFramework.Controls.MetroCheckBox dinnerboneCheckBox;
private MetroFramework.Controls.MetroCheckBox crouchCheckBox;
private MetroFramework.Controls.MetroCheckBox unknownCheckBox;
private MetroFramework.Controls.MetroButton copyButton;
private MetroFramework.Controls.MetroButton importButton;
private MetroFramework.Controls.MetroButton exportButton;
private MetroFramework.Controls.MetroLabel animValue;
private MetroFramework.Controls.MetroButton uncheckButton;
private MetroFramework.Controls.MetroButton checkButton;
private MetroFramework.Components.MetroToolTip toolTip;
}
}