mirror of
https://git.huckle.dev/Huckles-Minecraft-Archive/PCK-Studio.git
synced 2026-06-04 05:45:59 +00:00
750 lines
43 KiB
C#
750 lines
43 KiB
C#
namespace PckStudio.Forms.Utilities.Skins
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{
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partial class ANIMEditor
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Windows Form Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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this.closeButton = new MetroFramework.Controls.MetroButton();
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this.effectsGroup = new System.Windows.Forms.GroupBox();
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this.rightLegOCheckBox = new MetroFramework.Controls.MetroCheckBox();
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this.headOCheckBox = new MetroFramework.Controls.MetroCheckBox();
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this.leftLegOCheckBox = new MetroFramework.Controls.MetroCheckBox();
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this.rightArmOCheckBox = new MetroFramework.Controls.MetroCheckBox();
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this.leftArmOCheckBox = new MetroFramework.Controls.MetroCheckBox();
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this.bodyOCheckBox = new MetroFramework.Controls.MetroCheckBox();
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this.rightLegCheckBox = new MetroFramework.Controls.MetroCheckBox();
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this.slimCheckBox = new MetroFramework.Controls.MetroCheckBox();
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this.headCheckBox = new MetroFramework.Controls.MetroCheckBox();
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this.leftLegCheckBox = new MetroFramework.Controls.MetroCheckBox();
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this.rightArmCheckBox = new MetroFramework.Controls.MetroCheckBox();
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this.leftArmCheckBox = new MetroFramework.Controls.MetroCheckBox();
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this.bodyCheckBox = new MetroFramework.Controls.MetroCheckBox();
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this.classicCheckBox = new MetroFramework.Controls.MetroCheckBox();
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this.effectsGroup2 = new System.Windows.Forms.GroupBox();
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this.rightLeggingCheckBox = new MetroFramework.Controls.MetroCheckBox();
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this.helmetCheckBox = new MetroFramework.Controls.MetroCheckBox();
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this.leftLeggingCheckBox = new MetroFramework.Controls.MetroCheckBox();
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this.rightArmorCheckBox = new MetroFramework.Controls.MetroCheckBox();
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this.leftArmorCheckBox = new MetroFramework.Controls.MetroCheckBox();
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this.chestplateCheckBox = new MetroFramework.Controls.MetroCheckBox();
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this.groupBox1 = new System.Windows.Forms.GroupBox();
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this.unknownCheckBox = new MetroFramework.Controls.MetroCheckBox();
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this.crouchCheckBox = new MetroFramework.Controls.MetroCheckBox();
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this.dinnerboneCheckBox = new MetroFramework.Controls.MetroCheckBox();
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this.noArmorCheckBox = new MetroFramework.Controls.MetroCheckBox();
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this.bobbingCheckBox = new MetroFramework.Controls.MetroCheckBox();
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this.santaCheckBox = new MetroFramework.Controls.MetroCheckBox();
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this.syncLegsCheckBox = new MetroFramework.Controls.MetroCheckBox();
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this.staticArmsCheckBox = new MetroFramework.Controls.MetroCheckBox();
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this.syncArmsCheckBox = new MetroFramework.Controls.MetroCheckBox();
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this.statueCheckBox = new MetroFramework.Controls.MetroCheckBox();
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this.zombieCheckBox = new MetroFramework.Controls.MetroCheckBox();
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this.staticLegsCheckBox = new MetroFramework.Controls.MetroCheckBox();
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this.copyButton = new MetroFramework.Controls.MetroButton();
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this.importButton = new MetroFramework.Controls.MetroButton();
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this.exportButton = new MetroFramework.Controls.MetroButton();
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this.animValue = new MetroFramework.Controls.MetroLabel();
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this.uncheckButton = new MetroFramework.Controls.MetroButton();
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this.checkButton = new MetroFramework.Controls.MetroButton();
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this.toolTip = new MetroFramework.Components.MetroToolTip();
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this.effectsGroup.SuspendLayout();
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this.effectsGroup2.SuspendLayout();
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this.groupBox1.SuspendLayout();
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this.SuspendLayout();
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//
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// closeButton
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//
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this.closeButton.Location = new System.Drawing.Point(257, 527);
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this.closeButton.Name = "closeButton";
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this.closeButton.Size = new System.Drawing.Size(126, 23);
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this.closeButton.TabIndex = 1;
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this.closeButton.Text = "Save";
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this.closeButton.Theme = MetroFramework.MetroThemeStyle.Dark;
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this.closeButton.UseSelectable = true;
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this.closeButton.Click += new System.EventHandler(this.closeButton_Click);
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//
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// effectsGroup
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//
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this.effectsGroup.Controls.Add(this.rightLegOCheckBox);
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this.effectsGroup.Controls.Add(this.headOCheckBox);
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this.effectsGroup.Controls.Add(this.leftLegOCheckBox);
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this.effectsGroup.Controls.Add(this.rightArmOCheckBox);
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this.effectsGroup.Controls.Add(this.leftArmOCheckBox);
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this.effectsGroup.Controls.Add(this.bodyOCheckBox);
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this.effectsGroup.Controls.Add(this.rightLegCheckBox);
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this.effectsGroup.Controls.Add(this.slimCheckBox);
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this.effectsGroup.Controls.Add(this.headCheckBox);
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this.effectsGroup.Controls.Add(this.leftLegCheckBox);
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this.effectsGroup.Controls.Add(this.rightArmCheckBox);
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this.effectsGroup.Controls.Add(this.leftArmCheckBox);
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this.effectsGroup.Controls.Add(this.bodyCheckBox);
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this.effectsGroup.Controls.Add(this.classicCheckBox);
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this.effectsGroup.ForeColor = System.Drawing.SystemColors.Window;
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this.effectsGroup.Location = new System.Drawing.Point(23, 140);
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this.effectsGroup.Name = "effectsGroup";
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this.effectsGroup.Size = new System.Drawing.Size(408, 238);
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this.effectsGroup.TabIndex = 2;
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this.effectsGroup.TabStop = false;
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this.effectsGroup.Text = "Skin Flags";
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//
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// rightLegOCheckBox
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//
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this.rightLegOCheckBox.AutoSize = true;
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this.rightLegOCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium;
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this.rightLegOCheckBox.Location = new System.Drawing.Point(180, 208);
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this.rightLegOCheckBox.Name = "rightLegOCheckBox";
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this.rightLegOCheckBox.Size = new System.Drawing.Size(213, 19);
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this.rightLegOCheckBox.TabIndex = 13;
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this.rightLegOCheckBox.Text = "Remove Right Leg Overlay Box";
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this.rightLegOCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark;
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this.toolTip.SetToolTip(this.rightLegOCheckBox, " Removes the parent Box for this part. You can still make new boxes f" +
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"or this part. Armor will be disabled for this part, but can be rendered again wi" +
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"th the armor flags. ");
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this.rightLegOCheckBox.UseSelectable = true;
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//
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// headOCheckBox
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//
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this.headOCheckBox.AutoSize = true;
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this.headOCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium;
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this.headOCheckBox.Location = new System.Drawing.Point(180, 50);
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this.headOCheckBox.Name = "headOCheckBox";
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this.headOCheckBox.Size = new System.Drawing.Size(187, 19);
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this.headOCheckBox.TabIndex = 12;
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this.headOCheckBox.Text = "Remove Head Overlay Box";
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this.headOCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark;
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this.toolTip.SetToolTip(this.headOCheckBox, " Removes the parent Box for this part. You can still make new boxes f" +
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"or this part. Armor will be disabled for this part, but can be rendered again wi" +
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"th the armor flags. ");
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this.headOCheckBox.UseSelectable = true;
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//
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// leftLegOCheckBox
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//
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this.leftLegOCheckBox.AutoSize = true;
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this.leftLegOCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium;
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this.leftLegOCheckBox.Location = new System.Drawing.Point(180, 174);
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this.leftLegOCheckBox.Name = "leftLegOCheckBox";
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this.leftLegOCheckBox.Size = new System.Drawing.Size(204, 19);
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this.leftLegOCheckBox.TabIndex = 11;
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this.leftLegOCheckBox.Text = "Remove Left Leg Overlay Box";
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this.leftLegOCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark;
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this.toolTip.SetToolTip(this.leftLegOCheckBox, " Removes the parent Box for this part. You can still make new boxes f" +
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"or this part. Armor will be disabled for this part, but can be rendered again wi" +
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"th the armor flags. ");
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this.leftLegOCheckBox.UseSelectable = true;
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//
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// rightArmOCheckBox
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//
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this.rightArmOCheckBox.AutoSize = true;
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this.rightArmOCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium;
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this.rightArmOCheckBox.Location = new System.Drawing.Point(178, 143);
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this.rightArmOCheckBox.Name = "rightArmOCheckBox";
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this.rightArmOCheckBox.Size = new System.Drawing.Size(217, 19);
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this.rightArmOCheckBox.TabIndex = 10;
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this.rightArmOCheckBox.Text = "Remove Right Arm Overlay Box";
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this.rightArmOCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark;
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this.toolTip.SetToolTip(this.rightArmOCheckBox, " Removes the parent Box for this part. You can still make new boxes f" +
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"or this part. Armor will be disabled for this part, but can be rendered again wi" +
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"th the armor flags. ");
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this.rightArmOCheckBox.UseSelectable = true;
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//
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// leftArmOCheckBox
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//
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this.leftArmOCheckBox.AutoSize = true;
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this.leftArmOCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium;
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this.leftArmOCheckBox.Location = new System.Drawing.Point(180, 112);
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this.leftArmOCheckBox.Name = "leftArmOCheckBox";
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this.leftArmOCheckBox.Size = new System.Drawing.Size(208, 19);
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this.leftArmOCheckBox.TabIndex = 9;
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this.leftArmOCheckBox.Text = "Remove Left Arm Overlay Box";
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this.leftArmOCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark;
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this.toolTip.SetToolTip(this.leftArmOCheckBox, " Removes the parent Box for this part. You can still make new boxes f" +
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"or this part. Armor will be disabled for this part, but can be rendered again wi" +
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"th the armor flags. ");
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this.leftArmOCheckBox.UseSelectable = true;
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//
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// bodyOCheckBox
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//
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this.bodyOCheckBox.AutoSize = true;
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this.bodyOCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium;
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this.bodyOCheckBox.Location = new System.Drawing.Point(180, 81);
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this.bodyOCheckBox.Name = "bodyOCheckBox";
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this.bodyOCheckBox.Size = new System.Drawing.Size(186, 19);
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this.bodyOCheckBox.TabIndex = 8;
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this.bodyOCheckBox.Text = "Remove Body Overlay Box";
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this.bodyOCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark;
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this.toolTip.SetToolTip(this.bodyOCheckBox, " Removes the parent Box for this part. You can still make new boxes f" +
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"or this part. Armor will be disabled for this part, but can be rendered again wi" +
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"th the armor flags. ");
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this.bodyOCheckBox.UseSelectable = true;
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//
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// rightLegCheckBox
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//
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this.rightLegCheckBox.AutoSize = true;
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this.rightLegCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium;
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this.rightLegCheckBox.Location = new System.Drawing.Point(6, 208);
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this.rightLegCheckBox.Name = "rightLegCheckBox";
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this.rightLegCheckBox.Size = new System.Drawing.Size(162, 19);
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this.rightLegCheckBox.TabIndex = 7;
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this.rightLegCheckBox.Text = "Remove Right Leg Box";
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this.rightLegCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark;
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this.toolTip.SetToolTip(this.rightLegCheckBox, " Removes the parent Box for this part. You can still make new boxes f" +
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"or this part. Armor will be disabled for this part, but can be rendered again wi" +
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"th the armor flags. ");
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this.rightLegCheckBox.UseSelectable = true;
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//
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// slimCheckBox
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//
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this.slimCheckBox.AutoSize = true;
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this.slimCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium;
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this.slimCheckBox.Location = new System.Drawing.Point(180, 19);
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this.slimCheckBox.Name = "slimCheckBox";
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this.slimCheckBox.Size = new System.Drawing.Size(151, 19);
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this.slimCheckBox.TabIndex = 6;
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this.slimCheckBox.Text = "64x64 Alex/Slim Skin";
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this.slimCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark;
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this.toolTip.SetToolTip(this.slimCheckBox, " The 1.8 style skin type with slim arms, overlays for each part, and sep" +
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"arate textures for right and left limbs. Resolution is also set to 64x64. " +
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" ");
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this.slimCheckBox.UseSelectable = true;
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//
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// headCheckBox
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//
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this.headCheckBox.AutoSize = true;
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this.headCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium;
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this.headCheckBox.Location = new System.Drawing.Point(6, 50);
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this.headCheckBox.Name = "headCheckBox";
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this.headCheckBox.Size = new System.Drawing.Size(136, 19);
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this.headCheckBox.TabIndex = 5;
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this.headCheckBox.Text = "Remove Head Box";
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this.headCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark;
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this.toolTip.SetToolTip(this.headCheckBox, " Removes the parent Box for this part. You can still make new boxes f" +
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"or this part. Armor will be disabled for this part, but can be rendered again wi" +
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"th the armor flags. ");
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this.headCheckBox.UseSelectable = true;
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//
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// leftLegCheckBox
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//
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this.leftLegCheckBox.AutoSize = true;
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this.leftLegCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium;
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this.leftLegCheckBox.Location = new System.Drawing.Point(6, 174);
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this.leftLegCheckBox.Name = "leftLegCheckBox";
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this.leftLegCheckBox.Size = new System.Drawing.Size(153, 19);
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this.leftLegCheckBox.TabIndex = 4;
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this.leftLegCheckBox.Text = "Remove Left Leg Box";
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this.leftLegCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark;
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this.toolTip.SetToolTip(this.leftLegCheckBox, " Removes the parent Box for this part. You can still make new boxes f" +
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"or this part. Armor will be disabled for this part, but can be rendered again wi" +
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"th the armor flags. ");
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this.leftLegCheckBox.UseSelectable = true;
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//
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// rightArmCheckBox
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//
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this.rightArmCheckBox.AutoSize = true;
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this.rightArmCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium;
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this.rightArmCheckBox.Location = new System.Drawing.Point(6, 143);
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this.rightArmCheckBox.Name = "rightArmCheckBox";
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this.rightArmCheckBox.Size = new System.Drawing.Size(166, 19);
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this.rightArmCheckBox.TabIndex = 3;
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this.rightArmCheckBox.Text = "Remove Right Arm Box";
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this.rightArmCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark;
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this.toolTip.SetToolTip(this.rightArmCheckBox, " Removes the parent Box for this part. You can still make new boxes f" +
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"or this part. Armor will be disabled for this part, but can be rendered again wi" +
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"th the armor flags. ");
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this.rightArmCheckBox.UseSelectable = true;
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//
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// leftArmCheckBox
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//
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this.leftArmCheckBox.AutoSize = true;
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this.leftArmCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium;
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this.leftArmCheckBox.Location = new System.Drawing.Point(6, 112);
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this.leftArmCheckBox.Name = "leftArmCheckBox";
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this.leftArmCheckBox.Size = new System.Drawing.Size(157, 19);
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this.leftArmCheckBox.TabIndex = 2;
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this.leftArmCheckBox.Text = "Remove Left Arm Box";
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this.leftArmCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark;
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this.toolTip.SetToolTip(this.leftArmCheckBox, " Removes the parent Box for this part. You can still make new boxes f" +
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"or this part. Armor will be disabled for this part, but can be rendered again wi" +
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"th the armor flags. ");
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this.leftArmCheckBox.UseSelectable = true;
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//
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// bodyCheckBox
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//
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this.bodyCheckBox.AutoSize = true;
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this.bodyCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium;
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this.bodyCheckBox.Location = new System.Drawing.Point(6, 81);
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this.bodyCheckBox.Name = "bodyCheckBox";
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this.bodyCheckBox.Size = new System.Drawing.Size(135, 19);
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this.bodyCheckBox.TabIndex = 1;
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this.bodyCheckBox.Text = "Remove Body Box";
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this.bodyCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark;
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this.toolTip.SetToolTip(this.bodyCheckBox, " Removes the parent Box for this part. You can still make new boxes f" +
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"or this part. Armor will be disabled for this part, but can be rendered again wi" +
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"th the armor flags. ");
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this.bodyCheckBox.UseSelectable = true;
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//
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// classicCheckBox
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//
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this.classicCheckBox.AutoSize = true;
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this.classicCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium;
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this.classicCheckBox.Location = new System.Drawing.Point(6, 19);
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this.classicCheckBox.Name = "classicCheckBox";
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this.classicCheckBox.Size = new System.Drawing.Size(136, 19);
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this.classicCheckBox.TabIndex = 0;
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this.classicCheckBox.Text = "64x64 Classic Skin";
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this.classicCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark;
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this.toolTip.SetToolTip(this.classicCheckBox, " The 1.8 style skin type with overlays for each part and separate textur" +
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"es for right and left limbs. Resolution is also set to 64x64. ");
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this.classicCheckBox.UseSelectable = true;
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//
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// effectsGroup2
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//
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this.effectsGroup2.Controls.Add(this.rightLeggingCheckBox);
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this.effectsGroup2.Controls.Add(this.helmetCheckBox);
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this.effectsGroup2.Controls.Add(this.leftLeggingCheckBox);
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this.effectsGroup2.Controls.Add(this.rightArmorCheckBox);
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this.effectsGroup2.Controls.Add(this.leftArmorCheckBox);
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this.effectsGroup2.Controls.Add(this.chestplateCheckBox);
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this.effectsGroup2.ForeColor = System.Drawing.SystemColors.Window;
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this.effectsGroup2.Location = new System.Drawing.Point(437, 140);
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this.effectsGroup2.Name = "effectsGroup2";
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this.effectsGroup2.Size = new System.Drawing.Size(184, 238);
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this.effectsGroup2.TabIndex = 14;
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this.effectsGroup2.TabStop = false;
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this.effectsGroup2.Text = "Armor Flags";
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//
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// rightLeggingCheckBox
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//
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this.rightLeggingCheckBox.AutoSize = true;
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this.rightLeggingCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium;
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this.rightLeggingCheckBox.Location = new System.Drawing.Point(6, 174);
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this.rightLeggingCheckBox.Name = "rightLeggingCheckBox";
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this.rightLeggingCheckBox.Size = new System.Drawing.Size(173, 19);
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this.rightLeggingCheckBox.TabIndex = 7;
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this.rightLeggingCheckBox.Text = "Render Right Leg Armor";
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this.rightLeggingCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark;
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this.toolTip.SetToolTip(this.rightLeggingCheckBox, " Forcefully enables the specified armor piece.");
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this.rightLeggingCheckBox.UseSelectable = true;
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//
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// helmetCheckBox
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//
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this.helmetCheckBox.AutoSize = true;
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this.helmetCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium;
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this.helmetCheckBox.Location = new System.Drawing.Point(6, 19);
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this.helmetCheckBox.Name = "helmetCheckBox";
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this.helmetCheckBox.Size = new System.Drawing.Size(147, 19);
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this.helmetCheckBox.TabIndex = 5;
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this.helmetCheckBox.Text = "Render Head Armor";
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this.helmetCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark;
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this.toolTip.SetToolTip(this.helmetCheckBox, " Forcefully re-enables the specified armor piece.");
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this.helmetCheckBox.UseSelectable = true;
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//
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// leftLeggingCheckBox
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//
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this.leftLeggingCheckBox.AutoSize = true;
|
|
this.leftLeggingCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium;
|
|
this.leftLeggingCheckBox.Location = new System.Drawing.Point(6, 143);
|
|
this.leftLeggingCheckBox.Name = "leftLeggingCheckBox";
|
|
this.leftLeggingCheckBox.Size = new System.Drawing.Size(164, 19);
|
|
this.leftLeggingCheckBox.TabIndex = 4;
|
|
this.leftLeggingCheckBox.Text = "Render Left Leg Armor";
|
|
this.leftLeggingCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark;
|
|
this.toolTip.SetToolTip(this.leftLeggingCheckBox, " Forcefully enables the specified armor piece.");
|
|
this.leftLeggingCheckBox.UseSelectable = true;
|
|
//
|
|
// rightArmorCheckBox
|
|
//
|
|
this.rightArmorCheckBox.AutoSize = true;
|
|
this.rightArmorCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium;
|
|
this.rightArmorCheckBox.Location = new System.Drawing.Point(6, 112);
|
|
this.rightArmorCheckBox.Name = "rightArmorCheckBox";
|
|
this.rightArmorCheckBox.Size = new System.Drawing.Size(177, 19);
|
|
this.rightArmorCheckBox.TabIndex = 3;
|
|
this.rightArmorCheckBox.Text = "Render Right Arm Armor";
|
|
this.rightArmorCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark;
|
|
this.toolTip.SetToolTip(this.rightArmorCheckBox, " Forcefully enables the specified armor piece.");
|
|
this.rightArmorCheckBox.UseSelectable = true;
|
|
//
|
|
// leftArmorCheckBox
|
|
//
|
|
this.leftArmorCheckBox.AutoSize = true;
|
|
this.leftArmorCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium;
|
|
this.leftArmorCheckBox.Location = new System.Drawing.Point(6, 81);
|
|
this.leftArmorCheckBox.Name = "leftArmorCheckBox";
|
|
this.leftArmorCheckBox.Size = new System.Drawing.Size(168, 19);
|
|
this.leftArmorCheckBox.TabIndex = 2;
|
|
this.leftArmorCheckBox.Text = "Render Left Arm Armor";
|
|
this.leftArmorCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark;
|
|
this.toolTip.SetToolTip(this.leftArmorCheckBox, " Forcefully enables the specified armor piece.");
|
|
this.leftArmorCheckBox.UseSelectable = true;
|
|
//
|
|
// chestplateCheckBox
|
|
//
|
|
this.chestplateCheckBox.AutoSize = true;
|
|
this.chestplateCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium;
|
|
this.chestplateCheckBox.Location = new System.Drawing.Point(6, 50);
|
|
this.chestplateCheckBox.Name = "chestplateCheckBox";
|
|
this.chestplateCheckBox.Size = new System.Drawing.Size(146, 19);
|
|
this.chestplateCheckBox.TabIndex = 1;
|
|
this.chestplateCheckBox.Text = "Render Body Armor";
|
|
this.chestplateCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark;
|
|
this.toolTip.SetToolTip(this.chestplateCheckBox, " Forcefully enables the specified armor piece for removed parent boxes. ");
|
|
this.chestplateCheckBox.UseSelectable = true;
|
|
//
|
|
// groupBox1
|
|
//
|
|
this.groupBox1.Controls.Add(this.unknownCheckBox);
|
|
this.groupBox1.Controls.Add(this.crouchCheckBox);
|
|
this.groupBox1.Controls.Add(this.dinnerboneCheckBox);
|
|
this.groupBox1.Controls.Add(this.noArmorCheckBox);
|
|
this.groupBox1.Controls.Add(this.bobbingCheckBox);
|
|
this.groupBox1.Controls.Add(this.santaCheckBox);
|
|
this.groupBox1.Controls.Add(this.syncLegsCheckBox);
|
|
this.groupBox1.Controls.Add(this.staticArmsCheckBox);
|
|
this.groupBox1.Controls.Add(this.syncArmsCheckBox);
|
|
this.groupBox1.Controls.Add(this.statueCheckBox);
|
|
this.groupBox1.Controls.Add(this.zombieCheckBox);
|
|
this.groupBox1.Controls.Add(this.staticLegsCheckBox);
|
|
this.groupBox1.ForeColor = System.Drawing.SystemColors.Window;
|
|
this.groupBox1.Location = new System.Drawing.Point(23, 384);
|
|
this.groupBox1.Name = "groupBox1";
|
|
this.groupBox1.Size = new System.Drawing.Size(598, 137);
|
|
this.groupBox1.TabIndex = 15;
|
|
this.groupBox1.TabStop = false;
|
|
this.groupBox1.Text = "Special Animations";
|
|
//
|
|
// unknownCheckBox
|
|
//
|
|
this.unknownCheckBox.AutoSize = true;
|
|
this.unknownCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium;
|
|
this.unknownCheckBox.Location = new System.Drawing.Point(126, 81);
|
|
this.unknownCheckBox.Name = "unknownCheckBox";
|
|
this.unknownCheckBox.Size = new System.Drawing.Size(84, 19);
|
|
this.unknownCheckBox.TabIndex = 13;
|
|
this.unknownCheckBox.Text = "Unknown";
|
|
this.unknownCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark;
|
|
this.toolTip.SetToolTip(this.unknownCheckBox, " If you figure out what this is. Please reach out to MNL#8935 on Discord. (: " +
|
|
"");
|
|
this.unknownCheckBox.UseSelectable = true;
|
|
//
|
|
// crouchCheckBox
|
|
//
|
|
this.crouchCheckBox.AutoSize = true;
|
|
this.crouchCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium;
|
|
this.crouchCheckBox.Location = new System.Drawing.Point(126, 50);
|
|
this.crouchCheckBox.Name = "crouchCheckBox";
|
|
this.crouchCheckBox.Size = new System.Drawing.Size(137, 19);
|
|
this.crouchCheckBox.TabIndex = 12;
|
|
this.crouchCheckBox.Text = "Backwards Crouch";
|
|
this.crouchCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark;
|
|
this.toolTip.SetToolTip(this.crouchCheckBox, " The crouch animation is reversed so that the arms and body lean back. Usefu" +
|
|
"l for small skins. ");
|
|
this.crouchCheckBox.UseSelectable = true;
|
|
//
|
|
// dinnerboneCheckBox
|
|
//
|
|
this.dinnerboneCheckBox.AutoSize = true;
|
|
this.dinnerboneCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium;
|
|
this.dinnerboneCheckBox.Location = new System.Drawing.Point(126, 19);
|
|
this.dinnerboneCheckBox.Name = "dinnerboneCheckBox";
|
|
this.dinnerboneCheckBox.Size = new System.Drawing.Size(97, 19);
|
|
this.dinnerboneCheckBox.TabIndex = 11;
|
|
this.dinnerboneCheckBox.Text = "Dinnerbone";
|
|
this.dinnerboneCheckBox.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
|
|
this.dinnerboneCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark;
|
|
this.toolTip.SetToolTip(this.dinnerboneCheckBox, " Flips the skin upside down like Dinnerbone\'s skin, a Minecraft developer. ");
|
|
this.dinnerboneCheckBox.UseSelectable = true;
|
|
//
|
|
// noArmorCheckBox
|
|
//
|
|
this.noArmorCheckBox.AutoSize = true;
|
|
this.noArmorCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium;
|
|
this.noArmorCheckBox.Location = new System.Drawing.Point(420, 81);
|
|
this.noArmorCheckBox.Name = "noArmorCheckBox";
|
|
this.noArmorCheckBox.Size = new System.Drawing.Size(131, 19);
|
|
this.noArmorCheckBox.TabIndex = 10;
|
|
this.noArmorCheckBox.Text = "Disable All Armor";
|
|
this.noArmorCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark;
|
|
this.toolTip.SetToolTip(this.noArmorCheckBox, " Disables all armor desptie the armor flags. ");
|
|
this.noArmorCheckBox.UseSelectable = true;
|
|
//
|
|
// bobbingCheckBox
|
|
//
|
|
this.bobbingCheckBox.AutoSize = true;
|
|
this.bobbingCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium;
|
|
this.bobbingCheckBox.Location = new System.Drawing.Point(272, 50);
|
|
this.bobbingCheckBox.Name = "bobbingCheckBox";
|
|
this.bobbingCheckBox.Size = new System.Drawing.Size(124, 19);
|
|
this.bobbingCheckBox.TabIndex = 9;
|
|
this.bobbingCheckBox.Text = "Disable Bobbing";
|
|
this.bobbingCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark;
|
|
this.toolTip.SetToolTip(this.bobbingCheckBox, " Disables the bobbing effect in first person.");
|
|
this.bobbingCheckBox.UseSelectable = true;
|
|
//
|
|
// santaCheckBox
|
|
//
|
|
this.santaCheckBox.AutoSize = true;
|
|
this.santaCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium;
|
|
this.santaCheckBox.Location = new System.Drawing.Point(420, 50);
|
|
this.santaCheckBox.Name = "santaCheckBox";
|
|
this.santaCheckBox.Size = new System.Drawing.Size(86, 19);
|
|
this.santaCheckBox.TabIndex = 8;
|
|
this.santaCheckBox.Text = "Bad Santa";
|
|
this.santaCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark;
|
|
this.toolTip.SetToolTip(this.santaCheckBox, " The skin sits down after about 10 seconds of no controller input. Made for" +
|
|
" Bad Santa in the \"Festive\" skin pack. ");
|
|
this.santaCheckBox.UseSelectable = true;
|
|
//
|
|
// syncLegsCheckBox
|
|
//
|
|
this.syncLegsCheckBox.AutoSize = true;
|
|
this.syncLegsCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium;
|
|
this.syncLegsCheckBox.Location = new System.Drawing.Point(272, 19);
|
|
this.syncLegsCheckBox.Name = "syncLegsCheckBox";
|
|
this.syncLegsCheckBox.Size = new System.Drawing.Size(136, 19);
|
|
this.syncLegsCheckBox.TabIndex = 7;
|
|
this.syncLegsCheckBox.Text = "Synchronous Legs";
|
|
this.syncLegsCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark;
|
|
this.toolTip.SetToolTip(this.syncLegsCheckBox, " These parts will move at the same time and angle as each other. ");
|
|
this.syncLegsCheckBox.UseSelectable = true;
|
|
//
|
|
// staticArmsCheckBox
|
|
//
|
|
this.staticArmsCheckBox.AutoSize = true;
|
|
this.staticArmsCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium;
|
|
this.staticArmsCheckBox.Location = new System.Drawing.Point(6, 19);
|
|
this.staticArmsCheckBox.Name = "staticArmsCheckBox";
|
|
this.staticArmsCheckBox.Size = new System.Drawing.Size(94, 19);
|
|
this.staticArmsCheckBox.TabIndex = 5;
|
|
this.staticArmsCheckBox.Text = "Static Arms";
|
|
this.staticArmsCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark;
|
|
this.toolTip.SetToolTip(this.staticArmsCheckBox, " These parts will not move in most animations. ");
|
|
this.staticArmsCheckBox.UseSelectable = true;
|
|
//
|
|
// syncArmsCheckBox
|
|
//
|
|
this.syncArmsCheckBox.AutoSize = true;
|
|
this.syncArmsCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium;
|
|
this.syncArmsCheckBox.Location = new System.Drawing.Point(420, 19);
|
|
this.syncArmsCheckBox.Name = "syncArmsCheckBox";
|
|
this.syncArmsCheckBox.Size = new System.Drawing.Size(140, 19);
|
|
this.syncArmsCheckBox.TabIndex = 4;
|
|
this.syncArmsCheckBox.Text = "Synchronous Arms";
|
|
this.syncArmsCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark;
|
|
this.toolTip.SetToolTip(this.syncArmsCheckBox, " These parts will move at the same time and angle as each other. ");
|
|
this.syncArmsCheckBox.UseSelectable = true;
|
|
//
|
|
// statueCheckBox
|
|
//
|
|
this.statueCheckBox.AutoSize = true;
|
|
this.statueCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium;
|
|
this.statueCheckBox.Location = new System.Drawing.Point(272, 81);
|
|
this.statueCheckBox.Name = "statueCheckBox";
|
|
this.statueCheckBox.Size = new System.Drawing.Size(126, 19);
|
|
this.statueCheckBox.TabIndex = 3;
|
|
this.statueCheckBox.Text = "Statue of Liberty";
|
|
this.statueCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark;
|
|
this.toolTip.SetToolTip(this.statueCheckBox, " The right arm is lifted likt the Statue of Liberty. Made for Angel of Libe" +
|
|
"rty in the \"Doctor Who Volume I\" skin pack. ");
|
|
this.statueCheckBox.UseSelectable = true;
|
|
//
|
|
// zombieCheckBox
|
|
//
|
|
this.zombieCheckBox.AutoSize = true;
|
|
this.zombieCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium;
|
|
this.zombieCheckBox.Location = new System.Drawing.Point(6, 81);
|
|
this.zombieCheckBox.Name = "zombieCheckBox";
|
|
this.zombieCheckBox.Size = new System.Drawing.Size(107, 19);
|
|
this.zombieCheckBox.TabIndex = 2;
|
|
this.zombieCheckBox.Text = "Zombie Arms";
|
|
this.zombieCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark;
|
|
this.toolTip.SetToolTip(this.zombieCheckBox, " Both arms will stick up like a Zombie. ");
|
|
this.zombieCheckBox.UseSelectable = true;
|
|
//
|
|
// staticLegsCheckBox
|
|
//
|
|
this.staticLegsCheckBox.AutoSize = true;
|
|
this.staticLegsCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium;
|
|
this.staticLegsCheckBox.Location = new System.Drawing.Point(6, 50);
|
|
this.staticLegsCheckBox.Name = "staticLegsCheckBox";
|
|
this.staticLegsCheckBox.Size = new System.Drawing.Size(90, 19);
|
|
this.staticLegsCheckBox.TabIndex = 1;
|
|
this.staticLegsCheckBox.Text = "Static Legs";
|
|
this.staticLegsCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark;
|
|
this.toolTip.SetToolTip(this.staticLegsCheckBox, " These parts will not move in most animations. ");
|
|
this.staticLegsCheckBox.UseSelectable = true;
|
|
//
|
|
// copyButton
|
|
//
|
|
this.copyButton.Location = new System.Drawing.Point(262, 117);
|
|
this.copyButton.Name = "copyButton";
|
|
this.copyButton.Size = new System.Drawing.Size(126, 23);
|
|
this.copyButton.TabIndex = 22;
|
|
this.copyButton.Text = "Copy";
|
|
this.copyButton.Theme = MetroFramework.MetroThemeStyle.Dark;
|
|
this.copyButton.UseSelectable = true;
|
|
this.copyButton.Click += new System.EventHandler(this.copyButton_Click);
|
|
//
|
|
// importButton
|
|
//
|
|
this.importButton.Location = new System.Drawing.Point(394, 117);
|
|
this.importButton.Name = "importButton";
|
|
this.importButton.Size = new System.Drawing.Size(126, 23);
|
|
this.importButton.TabIndex = 23;
|
|
this.importButton.Text = "Import ANIM";
|
|
this.importButton.Theme = MetroFramework.MetroThemeStyle.Dark;
|
|
this.importButton.UseSelectable = true;
|
|
this.importButton.Click += new System.EventHandler(this.importButton_Click);
|
|
//
|
|
// exportButton
|
|
//
|
|
this.exportButton.Location = new System.Drawing.Point(120, 117);
|
|
this.exportButton.Name = "exportButton";
|
|
this.exportButton.Size = new System.Drawing.Size(136, 23);
|
|
this.exportButton.TabIndex = 24;
|
|
this.exportButton.Text = "Export Template Texture";
|
|
this.exportButton.Theme = MetroFramework.MetroThemeStyle.Dark;
|
|
this.exportButton.UseSelectable = true;
|
|
this.exportButton.Click += new System.EventHandler(this.exportButton_Click);
|
|
//
|
|
// animValue
|
|
//
|
|
this.animValue.AutoSize = true;
|
|
this.animValue.FontSize = MetroFramework.MetroLabelSize.Tall;
|
|
this.animValue.Location = new System.Drawing.Point(275, 58);
|
|
this.animValue.Name = "animValue";
|
|
this.animValue.Size = new System.Drawing.Size(101, 25);
|
|
this.animValue.TabIndex = 25;
|
|
this.animValue.Text = "0x00000000";
|
|
this.animValue.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
|
|
this.animValue.Theme = MetroFramework.MetroThemeStyle.Dark;
|
|
//
|
|
// uncheckButton
|
|
//
|
|
this.uncheckButton.Location = new System.Drawing.Point(206, 88);
|
|
this.uncheckButton.Name = "uncheckButton";
|
|
this.uncheckButton.Size = new System.Drawing.Size(126, 23);
|
|
this.uncheckButton.TabIndex = 26;
|
|
this.uncheckButton.Text = "Uncheck All";
|
|
this.uncheckButton.Theme = MetroFramework.MetroThemeStyle.Dark;
|
|
this.uncheckButton.UseSelectable = true;
|
|
this.uncheckButton.Click += new System.EventHandler(this.uncheckButton_Click);
|
|
//
|
|
// checkButton
|
|
//
|
|
this.checkButton.Location = new System.Drawing.Point(338, 88);
|
|
this.checkButton.Name = "checkButton";
|
|
this.checkButton.Size = new System.Drawing.Size(126, 23);
|
|
this.checkButton.TabIndex = 27;
|
|
this.checkButton.Text = "Check All";
|
|
this.checkButton.Theme = MetroFramework.MetroThemeStyle.Dark;
|
|
this.checkButton.UseSelectable = true;
|
|
this.checkButton.Click += new System.EventHandler(this.checkButton_Click);
|
|
//
|
|
// toolTip
|
|
//
|
|
this.toolTip.StripAmpersands = true;
|
|
this.toolTip.Style = MetroFramework.MetroColorStyle.Blue;
|
|
this.toolTip.StyleManager = null;
|
|
this.toolTip.Theme = MetroFramework.MetroThemeStyle.Dark;
|
|
//
|
|
// ANIMEditor
|
|
//
|
|
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
|
|
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
|
this.ClientSize = new System.Drawing.Size(640, 573);
|
|
this.Controls.Add(this.checkButton);
|
|
this.Controls.Add(this.uncheckButton);
|
|
this.Controls.Add(this.animValue);
|
|
this.Controls.Add(this.exportButton);
|
|
this.Controls.Add(this.importButton);
|
|
this.Controls.Add(this.copyButton);
|
|
this.Controls.Add(this.groupBox1);
|
|
this.Controls.Add(this.effectsGroup2);
|
|
this.Controls.Add(this.effectsGroup);
|
|
this.Controls.Add(this.closeButton);
|
|
this.MinimumSize = new System.Drawing.Size(640, 573);
|
|
this.Name = "ANIMEditor";
|
|
this.Style = MetroFramework.MetroColorStyle.Silver;
|
|
this.Text = "ANIM Editor";
|
|
this.Theme = MetroFramework.MetroThemeStyle.Dark;
|
|
this.effectsGroup.ResumeLayout(false);
|
|
this.effectsGroup.PerformLayout();
|
|
this.effectsGroup2.ResumeLayout(false);
|
|
this.effectsGroup2.PerformLayout();
|
|
this.groupBox1.ResumeLayout(false);
|
|
this.groupBox1.PerformLayout();
|
|
this.ResumeLayout(false);
|
|
this.PerformLayout();
|
|
|
|
}
|
|
|
|
#endregion
|
|
private MetroFramework.Controls.MetroButton closeButton;
|
|
private System.Windows.Forms.GroupBox effectsGroup;
|
|
private MetroFramework.Controls.MetroCheckBox headCheckBox;
|
|
private MetroFramework.Controls.MetroCheckBox leftLegCheckBox;
|
|
private MetroFramework.Controls.MetroCheckBox rightArmCheckBox;
|
|
private MetroFramework.Controls.MetroCheckBox leftArmCheckBox;
|
|
private MetroFramework.Controls.MetroCheckBox bodyCheckBox;
|
|
private MetroFramework.Controls.MetroCheckBox classicCheckBox;
|
|
private MetroFramework.Controls.MetroCheckBox slimCheckBox;
|
|
private MetroFramework.Controls.MetroCheckBox rightLegCheckBox;
|
|
private MetroFramework.Controls.MetroCheckBox rightLegOCheckBox;
|
|
private MetroFramework.Controls.MetroCheckBox headOCheckBox;
|
|
private MetroFramework.Controls.MetroCheckBox leftLegOCheckBox;
|
|
private MetroFramework.Controls.MetroCheckBox rightArmOCheckBox;
|
|
private MetroFramework.Controls.MetroCheckBox leftArmOCheckBox;
|
|
private MetroFramework.Controls.MetroCheckBox bodyOCheckBox;
|
|
private System.Windows.Forms.GroupBox effectsGroup2;
|
|
private MetroFramework.Controls.MetroCheckBox rightLeggingCheckBox;
|
|
private MetroFramework.Controls.MetroCheckBox helmetCheckBox;
|
|
private MetroFramework.Controls.MetroCheckBox leftLeggingCheckBox;
|
|
private MetroFramework.Controls.MetroCheckBox rightArmorCheckBox;
|
|
private MetroFramework.Controls.MetroCheckBox leftArmorCheckBox;
|
|
private MetroFramework.Controls.MetroCheckBox chestplateCheckBox;
|
|
private System.Windows.Forms.GroupBox groupBox1;
|
|
private MetroFramework.Controls.MetroCheckBox syncLegsCheckBox;
|
|
private MetroFramework.Controls.MetroCheckBox staticArmsCheckBox;
|
|
private MetroFramework.Controls.MetroCheckBox syncArmsCheckBox;
|
|
private MetroFramework.Controls.MetroCheckBox statueCheckBox;
|
|
private MetroFramework.Controls.MetroCheckBox zombieCheckBox;
|
|
private MetroFramework.Controls.MetroCheckBox staticLegsCheckBox;
|
|
private MetroFramework.Controls.MetroCheckBox bobbingCheckBox;
|
|
private MetroFramework.Controls.MetroCheckBox santaCheckBox;
|
|
private MetroFramework.Controls.MetroCheckBox noArmorCheckBox;
|
|
private MetroFramework.Controls.MetroCheckBox dinnerboneCheckBox;
|
|
private MetroFramework.Controls.MetroCheckBox crouchCheckBox;
|
|
private MetroFramework.Controls.MetroCheckBox unknownCheckBox;
|
|
private MetroFramework.Controls.MetroButton copyButton;
|
|
private MetroFramework.Controls.MetroButton importButton;
|
|
private MetroFramework.Controls.MetroButton exportButton;
|
|
private MetroFramework.Controls.MetroLabel animValue;
|
|
private MetroFramework.Controls.MetroButton uncheckButton;
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private MetroFramework.Controls.MetroButton checkButton;
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private MetroFramework.Components.MetroToolTip toolTip;
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}
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} |