Files
PCK-Studio/PckStudio.Rendering/CubeMeshCollection.cs

237 lines
8.5 KiB
C#

/* Copyright (c) 2024-present miku-666
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1.The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using OpenTK;
using OpenTK.Graphics.OpenGL;
using PckStudio.Core.Extensions;
using PckStudio.Core;
using PckStudio.Core.Skin;
using PckStudio.Rendering.Extension;
namespace PckStudio.Rendering
{
public static class CubeMeshCollectionExtensions
{
public static void AddSkinBox(this CubeMeshCollection cubeMeshes, SkinBOX skinBox, float inflate = 0f)
{
var cube = skinBox.ToCube(inflate, cubeMeshes.FlipZMapping);
cubeMeshes.Add(new CubeMesh(skinBox.Type, cube));
}
}
public class CubeMeshCollection : GenericMesh<TextureVertex>, ICollection<GenericMesh<TextureVertex>>
{
private List<GenericMesh<TextureVertex>> cubes;
private Dictionary<string, CubeMeshCollection> subCollection;
public bool FlipZMapping
{
get => _flipZMapping;
set => _flipZMapping = value;
}
public Vector3 Translation { get; set; }
public Vector3 Rotation { get; }
public Vector3 Pivot { get; }
private Vector3 _offset { get; set; } = Vector3.Zero;
public Vector3 Offset
{
get => _offset;
set => _offset = value;
}
public override Matrix4 GetTransform()
{
Matrix4 rotations = (
Matrix4.CreateRotationX(MathHelper.DegreesToRadians(Rotation.X)) *
Matrix4.CreateRotationY(MathHelper.DegreesToRadians(Rotation.Y)) *
Matrix4.CreateRotationZ(MathHelper.DegreesToRadians(Rotation.Z))
);
Matrix4 translation = Matrix4.CreateTranslation(Translation + Offset);
return translation * rotations.Pivoted(Pivot - Offset);
}
public int Count => cubes.Count;
public bool IsReadOnly => false;
private bool _flipZMapping = false;
public CubeMeshCollection(string name, bool visible = true) : base(name, visible, PrimitiveType.Triangles, CubeMesh.VertexBufferLayout)
{
cubes = new List<GenericMesh<TextureVertex>>(5);
subCollection = new Dictionary<string, CubeMeshCollection>();
}
public CubeMeshCollection(string name, Vector3 translation, Vector3 pivot, Vector3 rotation = default)
: this(name)
{
Translation = translation;
Pivot = pivot;
Rotation = rotation;
}
public override GenericMesh<TextureVertex> SetVisible(bool visible)
{
if (Visible == visible)
return this;
var mesh = new CubeMeshCollection(Name, visible);
mesh.cubes = this.cubes;
return mesh;
}
public override IEnumerable<TextureVertex> GetVertices()
=> cubes.Where(c => c.Visible).SelectMany(c =>
c.GetVertices().Select(vertex => new TextureVertex(Vector3.TransformPosition(vertex.Position, c.GetTransform()), vertex.TexPosition))
);
public override IEnumerable<int> GetIndices()
{
int offset = 0;
IEnumerable<int> selector(GenericMesh<TextureVertex> c)
{
IEnumerable<int> result = c.GetIndices().Select(i => i + offset).ToArray();
int vertexCount = c.GetVertices().Count();
offset += vertexCount;
return result;
}
return cubes.Where(c => c.Visible).SelectMany(selector);
}
public void Add(Vector3 position, Vector3 size, Vector2 uv, float inflate = 0f, bool mirrorTexture = false)
{
var cube = new Cube(position, size, uv, inflate, mirrorTexture, FlipZMapping);
Add(new CubeMesh(cube));
}
public void AddNamed(string name, Vector3 position, Vector3 size, Vector2 uv, float inflate = 0f, bool mirrorTexture = false)
{
var cube = new Cube(position, size, uv, inflate, mirrorTexture, FlipZMapping);
Add(new CubeMesh(name, cube));
}
internal void AddSubCollection(string name, Vector3 translation, Vector3 pivot, Vector3 rotation = default)
{
var item = new CubeMeshCollection(name, translation, pivot, rotation);
Add(item);
subCollection.Add(name, item);
}
public CubeMeshCollection GetCollection(string collectionName)
{
_ = collectionName ?? throw new ArgumentNullException(nameof(collectionName));
return ContainsCollection(collectionName) ? subCollection[collectionName] : null;
}
public void Remove(int index)
{
if (!cubes.IndexInRange(index))
throw new IndexOutOfRangeException();
cubes.RemoveAt(index);
}
public void ReplaceCube(int index, Vector3 position, Vector3 size, Vector2 uv, float inflate = 0f, bool mirrorTexture = false)
{
if (!cubes.IndexInRange(index))
throw new IndexOutOfRangeException();
if (cubes[index] is CubeMesh cubeMesh)
cubes[index] = cubeMesh.SetCube(new Cube(position, size, uv, inflate, mirrorTexture, FlipZMapping));
}
public Vector3 GetCenter(int index)
{
if (!cubes.IndexInRange(index))
throw new IndexOutOfRangeException();
return cubes[index].GetBounds(GetTransform()).Center;
}
public BoundingBox GetCubeBoundingBox(int index)
{
if (!cubes.IndexInRange(index))
throw new IndexOutOfRangeException();
return cubes[index].GetBounds(GetTransform());
}
public override BoundingBox GetBounds(Matrix4 transform)
{
return cubes
.Where(c => c.Visible)
.Select(c => c.GetBounds(GetTransform() * transform))
.GetEnclosingBoundingBox();
}
public Vector3 GetFaceCenter(int index, Cube.Face face)
{
if (!cubes.IndexInRange(index))
throw new IndexOutOfRangeException();
Vector3 faceCenter = cubes[index] is CubeMesh c ? c.GetCube().GetFaceCenter(face) : Vector3.Zero;
return Vector3.TransformPosition(faceCenter, GetTransform());
}
public void SetVisible(int index, bool visible)
{
if (!cubes.IndexInRange(index))
throw new IndexOutOfRangeException();
if (cubes[index].Visible == visible)
return;
cubes[index] = cubes[index].SetVisible(visible);
}
public void Add(GenericMesh<TextureVertex> item) => cubes.Add(item);
public void Clear()
{
subCollection.Clear();
cubes.Clear();
}
public bool Contains(GenericMesh<TextureVertex> item)
{
return cubes.Any(c => c.Name == item.Name);
}
public bool ContainsCollection(string collectionName) => subCollection.ContainsKey(key: collectionName);
public bool Contains(GenericMesh<TextureVertex> item, bool searchSubCollections)
{
return Contains(item) || (searchSubCollections && subCollection.Values.Any(collection => collection.Contains(item, searchSubCollections)));
}
public void CopyTo(GenericMesh<TextureVertex>[] array, int arrayIndex)
{
throw new NotImplementedException();
}
public bool Remove(GenericMesh<TextureVertex> item) => cubes.Remove(item);
public IEnumerator<GenericMesh<TextureVertex>> GetEnumerator() => cubes.GetEnumerator();
IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
}
}