Files
PCK-Studio/PckStudio.Core/MapData.cs

51 lines
1.4 KiB
C#

using System.Drawing;
using OMI.Formats.GameRule;
namespace PckStudio.Core
{
public enum MiniGameId : int
{
None,
Battle,
Tumble,
Glide
}
public enum MapSize : int
{
Small,
Large,
Huge
}
public sealed class MapData
{
public string Name { get; }
public Image Thumbnail { get; }
public GameRuleFile Grf { get; }
public GameRuleFile.GameRule LevelRules { get; }
public NamedData<byte[]> World { get; }
public MapData(string name, Image thumbnail, MiniGameId miniGame, MapSize mapSize, NamedData<byte[]> world)
{
Name = name;
Thumbnail = thumbnail;
Grf = new GameRuleFile();
Grf.AddRule("MapOptions",
new GameRuleFile.IntParameter("seed", 0),
new GameRuleFile.IntParameter("spawnX", 0),
new GameRuleFile.IntParameter("spawnY", 0),
new GameRuleFile.IntParameter("spawnZ", 0),
new GameRuleFile.BoolParameter("flatworld", false),
new GameRuleFile.IntParameter("mapSize", (int)mapSize),
new GameRuleFile.IntParameter("themeId", 0)
);
LevelRules = GameRule.LevelRules.GetMiniGameLevelRules(miniGame);
Grf.AddRule(LevelRules);
World = world;
}
}
}