Files
PCK-Studio/PckStuido.ModelSupport/GameModelImporter.cs

239 lines
11 KiB
C#

/* Copyright (c) 2024-present miku-666
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1.The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
using System;
using System.IO;
using System.Linq;
using System.Drawing;
using System.Numerics;
using System.Diagnostics;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using OMI.Formats.Model;
using PckStudio.Core.Json;
using PckStudio.Core.Extensions;
using PckStudio.Core;
using PckStudio.ModelSupport.Format.External;
using PckStuido.ModelSupport.Properties;
namespace PckStudio.ModelSupport
{
public sealed class GameModelImporter : ModelImporter<GameModelInfo>
{
public static GameModelImporter Default { get; } = new GameModelImporter();
public sealed class ModelExportSettings
{
public bool CreateModelOutline { get; set; } = true;
}
public ModelExportSettings ExportSettings { get; } = new ModelExportSettings();
public sealed class ModelImportSettings
{
public int ModelVersion { get; set; } = 1;
}
public ModelImportSettings ImportSettings { get; } = new ModelImportSettings();
public static ReadOnlyDictionary<string, JsonModelMetaData> ModelMetaData { get; } = JsonConvert.DeserializeObject<ReadOnlyDictionary<string, JsonModelMetaData>>(Resources.modelMetaData);
public static ReadOnlyDictionary<string, DefaultModel> DefaultModels { get; } = JsonConvert.DeserializeObject<ReadOnlyDictionary<string, DefaultModel>>(Resources.defaultModels);
private GameModelImporter()
{
// TODO: add import functionality -miku
InternalAddProvider(new FileDialogFilter("Block bench model(*.bbmodel)", "*.bbmodel"), ImportBlockBenchModel, ExportBlockBenchModel);
}
private readonly Vector3 bbModelTransformAxis = new Vector3(1, 1, 0);
// maybe get this value from the json. -miku
private readonly Vector3 _heightOffset = Vector3.UnitY * 24f;
private void ExportBlockBenchModel(string filepath, GameModelInfo modelInfo)
{
BlockBenchModel blockBenchModel = BlockBenchModel.Create(BlockBenchFormatInfos.BedrockEntity, modelInfo.Model.Name, modelInfo.Model.TextureSize, modelInfo.Textures.Select(nt => (Texture)nt));
blockBenchModel.ModelIdentifier = modelInfo.Model.Name;
List<Element> elements = new List<Element>(modelInfo.Model.PartCount);
if (!ModelMetaData.TryGetValue(modelInfo.Model.Name, out JsonModelMetaData modelMetaData))
{
Trace.TraceError($"[{nameof(GameModelImporter)}:{nameof(ExportBlockBenchModel)}] Failed to get model meta data for '{modelInfo.Model.Name}'.");
return;
}
IEnumerable<Outline> outlines = ConvertToOutlines(modelInfo.Model, Vector3.Zero, modelMetaData.RootParts, elements.AddRange);
blockBenchModel.Elements = elements.ToArray();
if (ExportSettings.CreateModelOutline)
outlines = new Outline[1]
{
new Outline(modelInfo.Model.Name) { Children = JArray.FromObject(outlines) }
};
blockBenchModel.Outliner = JArray.FromObject(outlines);
string content = JsonConvert.SerializeObject(blockBenchModel, Formatting.Indented);
File.WriteAllText(filepath, content);
}
private Element ToElement(string partName, ModelBox modelBox, Vector3 partTranslation)
{
Element element = CreateElement(partName, modelBox, partTranslation, bbModelTransformAxis, _heightOffset);
//element.Rotation = rotation * TransformSpace(Vector3.One, Vector3.Zero, bbModelTransformAxis);
//element.Origin = outline.Origin;
return element;
}
private Outline[] ConvertToOutlines(Model model, Vector3 parentRotation, IReadOnlyCollection<ModelMetaDataPart> keyValues, Action<Element[]> addElements, int depth = 0)
{
Outline CreateOutline(ModelPart modelPart)
{
Outline outline = new Outline(modelPart.Name);
Vector3 partTranslation = modelPart.Translation;
outline.Origin = TransformSpace(partTranslation, Vector3.Zero, bbModelTransformAxis);
outline.Origin += _heightOffset;
Vector3 rotation = modelPart.Rotation;
outline.Rotation = rotation * TransformSpace(Vector3.One, Vector3.Zero, bbModelTransformAxis);
outline.Rotation += parentRotation;
Element[] elements1 = modelPart.GetBoxes().Select(box => ToElement(modelPart.Name, box, partTranslation)).ToArray();
addElements(elements1);
outline.Children.Add(elements1.Select(element => element.Uuid).ToArray());
return outline;
}
if (depth == 0 && keyValues.Count == 0)
{
return model.GetParts().Select(CreateOutline).ToArray();
}
List<Outline> outlines = new List<Outline>();
foreach (ModelMetaDataPart item in keyValues)
{
if (!model.TryGetPart(item.Name, out ModelPart modelPart))
{
Debug.WriteLine($"{nameof(item.Name)}: '{item.Name}' not in {nameof(model)}.");
continue;
}
Outline partentOutline = CreateOutline(modelPart);
JToken[] s = ConvertToOutlines(model, modelPart.Rotation, item.Children, addElements, depth + 1).Select(JToken.FromObject).ToArray();
partentOutline.Children.Add(s);
outlines.Add(partentOutline);
}
return outlines.ToArray();
}
private static Element CreateElement(string name, ModelBox box, Vector3 origin, Vector3 translationUnit, Vector3 offset)
{
Vector3 pos = box.Position;
Vector3 size = box.Size;
Vector3 transformPos = TransformSpace(pos + origin, size, translationUnit) + offset;
return Element.CreateCube(name, box.Uv, transformPos, size, box.Inflate, box.Mirror);
}
private GameModelInfo ImportBlockBenchModel(string filepath)
{
BlockBenchModel blockBenchModel = JsonConvert.DeserializeObject<BlockBenchModel>(File.ReadAllText(filepath));
if (!blockBenchModel.Format.UseBoxUv)
{
Trace.TraceError($"[{nameof(GameModelImporter)}:{nameof(ImportBlockBenchModel)}] Failed to import model '{blockBenchModel.ModelIdentifier}': Model does not use box uv.");
return null;
}
if (!ModelMetaData.TryGetValue(blockBenchModel.ModelIdentifier, out JsonModelMetaData modelMetaData))
{
Trace.TraceError($"[{nameof(GameModelImporter)}:{nameof(ImportBlockBenchModel)}] Failed to import model '{blockBenchModel.ModelIdentifier}': No model meta data found.");
return null;
}
IEnumerable<NamedTexture> textures = blockBenchModel.Textures
.Where(t => modelMetaData.TextureLocations.Any(texName => !string.IsNullOrEmpty(t.Name) && texName.EndsWith(Path.GetFileNameWithoutExtension(t.Name))))
.Select(t => new NamedTexture(modelMetaData.TextureLocations.First(texName => texName.EndsWith(Path.GetFileNameWithoutExtension(t.Name))), (Image)t));
Model model = new Model(blockBenchModel.ModelIdentifier, blockBenchModel.TextureResolution);
JArray rootOutline = blockBenchModel.Outliner
.FirstOrDefault(token => token.Type == JTokenType.Object && token.ToObject<Outline>().Name == blockBenchModel.ModelIdentifier)
?.ToObject<Outline>().Children ?? blockBenchModel.Outliner;
foreach (Outline outline in rootOutline.Where(token => token.Type == JTokenType.Object).Select(token => token.ToObject<Outline>()))
{
foreach (ModelPart part in ConvertOutlineToModelPart(outline, blockBenchModel.Elements))
{
model.AddPart(part);
}
}
return new GameModelInfo(model, textures);
}
private IEnumerable<ModelPart> ConvertOutlineToModelPart(Outline root, IReadOnlyCollection<Element> elements)
{
List<ModelPart> parts = new List<ModelPart>(
root.Children
.Where(token => token.Type == JTokenType.Object)
.SelectMany(token => ConvertOutlineToModelPart(token.ToObject<Outline>(), elements))
);
IEnumerable<Element> modelBoxElements = root.Children
.Where(token => token.Type == JTokenType.String && Guid.TryParse(token.ToString(), out Guid _))
.Select(token => elements.First(e => e.Uuid == Guid.Parse(token.ToString())))
.Where(element => element.Type == "cube" && element.UseBoxUv && element.Export);
Vector3 additionalRotation = new Vector3();
Element first = modelBoxElements.FirstOrDefault() ?? new Element() { Rotation = Vector3.Zero };
if (first.Rotation != Vector3.Zero)
{
if (!modelBoxElements.All(e => e.Rotation == first.Rotation))
{
Trace.TraceError($"[{nameof(GameModelImporter)}:{nameof(ImportBlockBenchModel)}] Rotation can't be applied for single elements.");
return Enumerable.Empty<ModelPart>();
}
additionalRotation = first.Rotation;
}
Vector3 translation = TransformSpace(root.Origin - _heightOffset, Vector3.Zero, bbModelTransformAxis);
Vector3 rotation = TransformSpace(root.Rotation, Vector3.Zero, bbModelTransformAxis);
ModelPart part = new ModelPart(root.Name, string.Empty, translation, rotation, additionalRotation);
part.AddBoxes(modelBoxElements.Select(box => ConvertElementToModelBox(box, part.Translation)));
parts.Add(part);
return parts;
}
private ModelBox ConvertElementToModelBox(Element element, Vector3 translation)
{
BoundingBox boundingBox = new BoundingBox(element.From, element.To);
Vector3 pos = boundingBox.Start.ToNumericsVector();
Vector3 size = boundingBox.Volume.ToNumericsVector();
Vector3 transformedPos = TransformSpace(pos, size, bbModelTransformAxis) - translation + _heightOffset;
return new ModelBox(transformedPos, size, element.UvOffset, element.Inflate, element.MirrorUv);
}
}
}