Files
PCK-Studio/MinecraftUSkinEditor/Classes/IO/LOC/LOCFileWriter.cs

76 lines
2.3 KiB
C#

using PckStudio.Classes.FileTypes;
using PckStudio.Classes.Utils;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
namespace PckStudio.Classes.IO.LOC
{
internal class LOCFileWriter : StreamDataWriter
{
internal LOCFile _locfile;
public static void Write(Stream stream, LOCFile file, int type = 2)
{
new LOCFileWriter(file).WriteToStream(stream, type);
}
private LOCFileWriter(LOCFile file) : base(false)
{
_locfile = file;
}
private void WriteToStream(Stream stream, int type)
{
if (_locfile == null) throw new ArgumentNullException(nameof(_locfile));
WriteInt(stream, type);
WriteInt(stream, _locfile.Languages.Count);
if (type == 2) WriteLocKeys(stream);
WriteLanguages(stream);
WriteLanguageEntries(stream, type);
}
private void WriteLocKeys(Stream stream)
{
stream.WriteByte(0); // dont use stringIds(ints)
WriteInt(stream, _locfile.LocKeys.Count);
foreach (var key in _locfile.LocKeys.Keys)
WriteString(stream, key);
}
private void WriteLanguages(Stream stream)
{
_locfile.Languages.ForEach(language =>
{
WriteString(stream, language);
WriteInt(stream, 0);
});
}
private void WriteLanguageEntries(Stream stream, int type)
{
_locfile.Languages.ForEach(language =>
{
WriteInt(stream, 0x6D696B75); // :P
stream.WriteByte(0); // <- only write when the previous written int was >0
WriteString(stream, language);
WriteInt(stream, _locfile.LocKeys.Keys.Count);
foreach(var locKey in _locfile.LocKeys.Keys)
{
if (type == 0) WriteString(stream, locKey);
WriteString(stream, _locfile.LocKeys[locKey][language]);
}
});
}
private void WriteString(Stream stream, string s)
{
WriteShort(stream, Convert.ToInt16(Encoding.UTF8.GetByteCount(s)));
WriteString(stream, s, Encoding.UTF8);
}
}
}