Files
PCK-Studio/PckStudio.Core/DLC/DLCMashUpPackage.cs
2025-11-11 21:39:54 +01:00

60 lines
2.4 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Numerics;
using System.Text;
using System.Threading.Tasks;
using OMI.Formats.GameRule;
using PckStudio.Core.FileFormats;
using PckStudio.Core.GameRule;
using PckStudio.Core.Interfaces;
namespace PckStudio.Core.DLC
{
public sealed class DLCMashUpPackage : DLCPackage
{
public override string Description { get; }
private IDLCPackage _skinPackage;
private IDLCPackage _texturePackage;
private AbstractGameRule _gameRule;
private IDictionary<string, byte[]> _audioData;
private PckAudioFile _pckAudio;
private NamedData<byte[]> _savegameData;
internal DLCMashUpPackage(string name, string description, int identifier, IDLCPackageSerialization packageInfo, AbstractGameRule gameRule, IDLCPackage parentPackage, IDLCPackage skinPackage = null, IDLCPackage texturePackage = null)
: base(name, identifier, packageInfo, parentPackage)
{
Description = description;
_gameRule = gameRule;
_skinPackage = skinPackage;
_texturePackage = texturePackage;
}
internal DLCMashUpPackage(string name, string description, int identifier)
: this(name, description, identifier, null, new RootGameRule(), null)
{
_skinPackage = DLCSkinPackage.CreateEmpty(this);
_texturePackage = DLCTexturePackage.CreateDefaultPackage(this);
_savegameData = new NamedData<byte[]>("world.mcs", Array.Empty<byte>());
_audioData = new Dictionary<string, byte[]>();
_pckAudio = new PckAudioFile();
//! TODO(null): only create grf when adding savefile ?...
_gameRule.AddRule(new NamedRule("MapOptions",
new GameRuleFile.IntParameter("seed", 0),
new GameRuleFile.GameRuleParameter("baseSaveName", _savegameData.Name),
new GameRuleFile.BoolParameter("flatworld", false),
new GameRuleFile.IntParameter("texturePackId", Identifier))
);
_gameRule.AddRule(LevelRules.GetDefault(pos: Vector3.Zero, rot: Vector2.Zero));
}
public IDLCPackage GetSkinPackage() => _skinPackage;
public IDLCPackage GetTexturePackage() => _texturePackage;
public override DLCPackageType GetDLCPackageType() => DLCPackageType.MashUpPack;
}
}