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41 lines
1.2 KiB
C#
41 lines
1.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Numerics;
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using System.Text;
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using System.Threading.Tasks;
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using OMI.Formats.GameRule;
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namespace PckStudio.Core.GameRule
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{
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internal sealed class NamedArea : AbstractGameRule
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{
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public string Name { get; }
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public Vector3 Start { get; }
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public Vector3 End { get; }
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public NamedArea(string name, Vector3 start, Vector3 end)
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{
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Name = name;
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Start = start;
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End = end;
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}
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protected override GameRuleFile.GameRule GetGameRule()
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{
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GameRuleFile.GameRule gameRule = new GameRuleFile.GameRule("NamedArea", null);
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gameRule.AddParameters(
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new GameRuleFile.GameRuleParameter("name", Name),
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new GameRuleFile.IntParameter("x0", (int)Start.X),
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new GameRuleFile.IntParameter("y0", (int)Start.Y),
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new GameRuleFile.IntParameter("z0", (int)Start.Z),
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new GameRuleFile.IntParameter("x1", (int)End.X),
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new GameRuleFile.IntParameter("y1", (int)End.Y),
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new GameRuleFile.IntParameter("z1", (int)End.Z)
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);
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return gameRule;
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}
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}
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}
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