Files
PCK-Studio/PckStudio.Rendering/Renderer.cs

51 lines
1.7 KiB
C#

/* Copyright (c) 2024-present miku-666
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1.The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
using System;
using System.Drawing;
using OpenTK.Graphics.OpenGL;
using PckStudio.Rendering.Shader;
namespace PckStudio.Rendering
{
public static class Renderer
{
public static void Draw(ShaderProgram shader, DrawContext context)
{
shader.Bind();
context.VertexArray.Bind();
context.IndexBuffer.Bind();
GL.DrawElements(context.PrimitiveType, context.IndexBuffer.GetCount(), DrawElementsType.UnsignedInt, 0);
}
public static void SetViewportSize(Size size)
{
GL.Viewport(size);
}
public static void SetClearColor(Color color)
{
GL.ClearColor(color);
}
public static void SetLineWidth(float width)
{
GL.LineWidth(width);
}
}
}