Files
PCK-Studio/PckStudio.ModelSupport/SkinModelImporter.cs
2026-02-15 08:04:50 -05:00

567 lines
26 KiB
C#

/* Copyright (c) 2024-present miku-666
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1.The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
using System;
using System.IO;
using System.Linq;
using System.Drawing;
using System.Numerics;
using System.Diagnostics;
using System.Windows.Forms;
using System.Drawing.Imaging;
using System.Collections.Generic;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using PckStudio.Core;
using PckStudio.Core.Skin;
using PckStudio.Core.Extensions;
using PckStudio.Core.FileFormats;
using PckStudio.ModelSupport.Format.External;
using PckStudio.Core.Additional_Popups;
using PckStudio.ModelSupport.Internal.Format;
namespace PckStudio.ModelSupport
{
public sealed class SkinModelImporter : ModelImporter<SkinModelInfo>
{
public static SkinModelImporter Default { get; } = new SkinModelImporter();
private SkinModelImporter()
{
InternalAddProvider(new("Pck skin model(*.psm)", "*.psm"), ImportPsm, ExportPsm);
InternalAddProvider(new("Block bench model(*.bbmodel)", "*.bbmodel"), ImportBlockBenchModel, ExportBlockBenchModel);
InternalAddProvider(new("Bedrock (Legacy) Model(*.geo.json;*.json)", "*.geo.json;*.json"), ImportBedrockJson, ExportBedrockJson);
}
internal static SkinModelInfo ImportPsm(string filepath)
{
var reader = new PSMFileReader();
PSMFile csmbFile = reader.FromFile(filepath);
return new SkinModelInfo(null, csmbFile.SkinANIM, new(csmbFile.Parts, csmbFile.Offsets));
}
internal static void ExportPsm(string filepath, SkinModelInfo modelInfo)
{
PSMFile psmFile = new PSMFile(PSMFile.CurrentVersion, modelInfo.Anim);
psmFile.Parts.AddRange(modelInfo.Model.AdditionalBoxes);
psmFile.Offsets.AddRange(modelInfo.Model.PartOffsets);
var writer = new PSMFileWriter(psmFile);
writer.WriteToFile(filepath);
}
internal static SkinModelInfo ImportBlockBenchModel(string filepath)
{
BlockBenchModel blockBenchModel = JsonConvert.DeserializeObject<BlockBenchModel>(File.ReadAllText(filepath));
if (!blockBenchModel.Format.UseBoxUv)
{
Trace.TraceError($"[{nameof(SkinModelImporter)}:{nameof(ImportBlockBenchModel)}] Failed to import skin '{blockBenchModel.Name}': Skin does not use box uv.");
MessageBox.Show("Skin does not use box uv.", $"Failed to import skin '{blockBenchModel.Name}'", MessageBoxButtons.OK, MessageBoxIcon.Error);
return null;
}
if (!blockBenchModel.Elements.All(e => e.UseBoxUv))
{
Trace.TraceError($"[{nameof(SkinModelImporter)}:{nameof(ImportBlockBenchModel)}] Failed to import skin '{blockBenchModel.Name}': Some boxes do not use box uv.");
MessageBox.Show("Some boxes do not use box uv.", $"Failed to import skin '{blockBenchModel.Name}'", MessageBoxButtons.OK, MessageBoxIcon.Error);
return null;
}
IEnumerable<SkinPartOffset> partOffsets = blockBenchModel.Outliner
.Where(token => token.Type == JTokenType.Object && SkinBOX.IsValidType(TryConvertToSkinBoxType(token.ToObject<Outline>().Name)))
.Select(token => token.ToObject<Outline>())
.Select(outline => new SkinPartOffset(TryConvertToSkinBoxType(outline.Name), -GetOffsetFromOrigin(TryConvertToSkinBoxType(outline.Name), outline.Origin).Y))
.Where(offset => offset.Value != 0f);
IEnumerable<SkinBOX> boxes = ReadOutliner(null, blockBenchModel.Outliner, blockBenchModel.Elements);
Image texture = null;
if (blockBenchModel.Textures.IndexInRange(0))
{
texture = blockBenchModel.Textures[0];
texture = SwapBoxBottomTexture(texture, boxes);
}
return CreateSkinModelInfo(texture, boxes, partOffsets);
}
private static SkinModelInfo CreateSkinModelInfo(Image texture, IEnumerable<SkinBOX> boxes, IEnumerable<SkinPartOffset> partOffsets)
{
SkinANIM skinANIM = (
SkinAnimMask.HEAD_DISABLED |
SkinAnimMask.HEAD_OVERLAY_DISABLED |
SkinAnimMask.BODY_DISABLED |
SkinAnimMask.BODY_OVERLAY_DISABLED |
SkinAnimMask.RIGHT_ARM_DISABLED |
SkinAnimMask.RIGHT_ARM_OVERLAY_DISABLED |
SkinAnimMask.LEFT_ARM_DISABLED |
SkinAnimMask.LEFT_ARM_OVERLAY_DISABLED |
SkinAnimMask.RIGHT_LEG_DISABLED |
SkinAnimMask.RIGHT_LEG_OVERLAY_DISABLED |
SkinAnimMask.LEFT_LEG_DISABLED |
SkinAnimMask.LEFT_LEG_OVERLAY_DISABLED);
skinANIM = skinANIM.SetFlag(SkinAnimFlag.RESOLUTION_64x64, texture.Size.Width == texture.Size.Height);
SkinModel skinModel = new SkinModel();
skinModel.PartOffsets.AddRange(partOffsets);
SkinBOX ApplyOffset(SkinBOX box)
{
SkinPartOffset offset = skinModel.PartOffsets.FirstOrDefault(offset => offset.Type == (box.IsOverlayPart() ? box.GetBaseType() : box.Type));
return string.IsNullOrEmpty(offset.Type) ? box : new SkinBOX(box.Type, box.Pos - (Vector3.UnitY * offset.Value), box.Size, box.UV, box.HideWithArmor, box.Mirror, box.Scale);
}
IEnumerable<SkinBOX> convertedBoxes = boxes.Select(ApplyOffset);
IEnumerable<SkinBOX> customBoxes = convertedBoxes.Where(box => !SkinBOX.KnownHashes.ContainsKey(box.GetHashCode()));
skinModel.AdditionalBoxes.AddRange(customBoxes);
// check for know boxes and filter them out
SkinAnimMask mask = (SkinAnimMask)convertedBoxes
.Where(box => SkinBOX.KnownHashes.ContainsKey(box.GetHashCode()) && Enum.IsDefined(typeof(SkinAnimMask), (1 >> (int)SkinBOX.KnownHashes[box.GetHashCode()])))
.Select(box => SkinBOX.KnownHashes[box.GetHashCode()])
.Select(i => 1 << (int)i)
.DefaultIfEmpty()
.Aggregate((a, b) => a | b);
if (mask != SkinAnimMask.NONE)
skinANIM &= ~mask;
return new SkinModelInfo(texture, skinANIM, skinModel);
}
private static IEnumerable<SkinBOX> ReadOutliner(string parentName, JArray oulineChildren, IReadOnlyCollection<Element> elements)
{
IEnumerable<SkinBOX> boxes = oulineChildren
.Where(token => token.Type == JTokenType.String && Guid.TryParse(token.ToString(), out Guid elementUuid) && elements.Any(e => e.Uuid == elementUuid))
.Select(token => elements.First(e => Guid.Parse(token.ToString()) == e.Uuid))
.Where(element => element.Type == "cube" && element.UseBoxUv && element.Export && SkinBOX.IsValidType(TryConvertToSkinBoxType(parentName ?? element.Name)))
.Select(element => LoadElement(element, TryConvertToSkinBoxType(parentName ?? element.Name)));
IEnumerable<Outline> childOutlines = oulineChildren
.Where(token => token.Type == JTokenType.Object)
.Select(token => token.ToObject<Outline>());
foreach (Outline childOutline in childOutlines)
{
boxes = boxes.Concat(ReadOutliner(parentName ?? childOutline.Name, childOutline.Children, elements));
}
return boxes;
}
private static SkinBOX LoadElement(Element element, string outlineName)
{
var boundingBox = new BoundingBox(element.From, element.To);
Vector3 pos = boundingBox.Start.ToNumericsVector();
Vector3 size = boundingBox.Volume.ToNumericsVector();
Vector2 uv = element.UvOffset;
pos = TranslateToInternalPosition(outlineName, pos, size, new Vector3(1, 1, 0));
var box = new SkinBOX(outlineName, pos, size, uv, mirror: element.MirrorUv);
if (SkinBOX.IsBasePart(outlineName) && ((outlineName == "HEAD" && element.Inflate == 0.5f) || (element.Inflate >= 0.25f && element.Inflate <= 0.5f)))
box = new SkinBOX(SkinBOXExtensions.GetOverlayType(outlineName), pos, size, uv, mirror: element.MirrorUv);
return box;
}
internal static void ExportBlockBenchModel(string filepath, SkinModelInfo modelInfo)
{
Image exportTexture = SwapBoxBottomTexture(modelInfo);
BlockBenchModel blockBenchModel = BlockBenchModel.Create(BlockBenchFormatInfos.BedrockEntity, Path.GetFileNameWithoutExtension(filepath), new Size(64, exportTexture.Width == exportTexture.Height ? 64 : 32), [exportTexture]);
Dictionary<string, Outline> outliners = new Dictionary<string, Outline>(5);
List<Element> elements = new List<Element>(modelInfo.Model.AdditionalBoxes.Count);
Dictionary<string, SkinPartOffset> offsetLookUp = new Dictionary<string, SkinPartOffset>(5);
void AddElement(SkinBOX box)
{
string offsetType = box.IsOverlayPart() ? box.GetBaseType() : box.Type;
Vector3 offset = GetOffsetForPart(offsetType, ref offsetLookUp, modelInfo.Model.PartOffsets);
if (!outliners.ContainsKey(offsetType))
{
outliners.Add(offsetType, new Outline(offsetType)
{
Origin = GetSkinPartPivot(offsetType, new Vector3(1, 1, 0)) + offset
});
}
Element element = CreateElement(box);
element.From += offset;
element.To += offset;
elements.Add(element);
outliners[offsetType].Children.Add(element.Uuid);
}
ANIM2BOX(modelInfo.Anim, AddElement);
foreach (SkinBOX box in modelInfo.Model.AdditionalBoxes)
{
AddElement(box);
}
blockBenchModel.Elements = elements.ToArray();
blockBenchModel.Outliner = JArray.FromObject(outliners.Values);
string content = JsonConvert.SerializeObject(blockBenchModel);
File.WriteAllText(filepath, content);
}
private static Element CreateElement(SkinBOX box)
{
Vector3 transformPos = TranslateFromInternalPosistion(box, new Vector3(1, 1, 0));
Element element = CreateElement(box.UV, transformPos, box.Size, box.Scale, box.Mirror);
if (box.IsOverlayPart())
element.Inflate = box.Type == "HEADWEAR" ? 0.5f : 0.25f;
return element;
}
private static Element CreateElement(Vector2 uvOffset, Vector3 pos, Vector3 size, float inflate, bool mirror)
{
return Element.CreateCube("cube", uvOffset, pos, size, inflate, mirror);
}
private static Geometry GetGeometry(string filepath)
{
// Bedrock Entity (Model)
if (filepath.EndsWith(".geo.json"))
{
BedrockModel bedrockModel = JsonConvert.DeserializeObject<BedrockModel>(File.ReadAllText(filepath));
var availableModels = bedrockModel.Models.Select(m => m.Description.Identifier).ToArray();
if (availableModels.Length < 2)
return availableModels.Length == 1 ? bedrockModel.Models[0] : null;
using ItemSelectionPopUp itemSelectionPopUp = new ItemSelectionPopUp(availableModels);
if (itemSelectionPopUp.ShowDialog() == DialogResult.OK && bedrockModel.Models.IndexInRange(itemSelectionPopUp.SelectedIndex))
{
return bedrockModel.Models[itemSelectionPopUp.SelectedIndex];
}
}
// Bedrock Legacy Model
else if (filepath.EndsWith(".json"))
{
BedrockLegacyModel bedrockModel = JsonConvert.DeserializeObject<BedrockLegacyModel>(File.ReadAllText(filepath));
var availableModels = bedrockModel.Select(m => m.Key).ToArray();
if (availableModels.Length < 2)
return availableModels.Length == 1 ? bedrockModel[availableModels[0]] : null;
using ItemSelectionPopUp itemSelectionPopUp = new ItemSelectionPopUp(availableModels);
if (itemSelectionPopUp.ShowDialog() == DialogResult.OK && bedrockModel.ContainsKey(itemSelectionPopUp.SelectedItem))
{
return bedrockModel[itemSelectionPopUp.SelectedItem];
}
}
return null;
}
private static SkinModelInfo ImportBedrockJson(string filepath)
{
Geometry geometry = GetGeometry(filepath);
if (geometry is null)
return null;
(IEnumerable<SkinBOX> boxes, IEnumerable<SkinPartOffset> partOffsets) = LoadGeometry(geometry);
Image texture = null;
string texturePath = Path.Combine(Path.GetDirectoryName(filepath), Path.GetFileNameWithoutExtension(filepath)) + ".png";
if (File.Exists(texturePath))
{
texture = Image.FromFile(texturePath).ReleaseFromFile();
texture = SwapBoxBottomTexture(texture, boxes);
}
return CreateSkinModelInfo(texture, boxes, partOffsets);
}
private static (IEnumerable<SkinBOX> boxes, IEnumerable<SkinPartOffset> partOffsets) LoadGeometry(Geometry geometry)
{
List<SkinPartOffset> skinPartOffsets = new List<SkinPartOffset>();
List<SkinBOX> boxes = new List<SkinBOX>();
foreach (Bone bone in geometry.Bones)
{
string boxType = TryConvertToSkinBoxType(bone.Name);
if (!SkinBOX.IsValidType(boxType))
continue;
string offsetType = SkinBOX.IsOverlayPart(boxType) ? SkinBOXExtensions.GetBaseType(boxType) : boxType;
Vector3 offset = GetOffsetFromOrigin(offsetType, bone.Pivot * new Vector3(-1, 1, 1));
if (offset.Y != 0f)
skinPartOffsets.Add(new SkinPartOffset(offsetType, -offset.Y));
foreach (Cube cube in bone.Cubes)
{
Vector3 pos = TranslateToInternalPosition(boxType, cube.Origin, cube.Size, Vector3.UnitY);
var skinBox = new SkinBOX(boxType, pos, cube.Size, cube.Uv, hideWithArmor: bone.Name == "helmet", mirror: cube.Mirror);
if (SkinBOX.IsBasePart(boxType) && ((boxType == "HEAD" && cube.Inflate == 0.5f) || (cube.Inflate >= 0.25f && cube.Inflate <= 0.5f)))
skinBox = new SkinBOX(SkinBOXExtensions.GetOverlayType(boxType), pos, cube.Size, cube.Uv, hideWithArmor: bone.Name == "helmet", mirror: cube.Mirror);
boxes.Add(skinBox);
}
}
return (boxes, skinPartOffsets);
}
internal static void ExportBedrockJson(string filepath, SkinModelInfo modelInfo)
{
if (string.IsNullOrEmpty(filepath) || !filepath.EndsWith(".json"))
return;
Dictionary<string, Bone> bones = new Dictionary<string, Bone>(5);
Dictionary<string, SkinPartOffset> offsetLookUp = new Dictionary<string, SkinPartOffset>(5);
void AddBone(SkinBOX box)
{
string offsetType = box.IsOverlayPart() ? box.GetBaseType() : box.Type;
Vector3 offset = GetOffsetForPart(offsetType, ref offsetLookUp, modelInfo.Model.PartOffsets);
if (!bones.ContainsKey(offsetType))
{
Bone bone = new Bone(offsetType)
{
Pivot = GetSkinPartPivot(offsetType, new Vector3(0, 1, 0)) + offset
};
bones.Add(offsetType, bone);
}
Vector3 pivot = bones.ContainsKey(offsetType) ? bones[offsetType].Pivot : Vector3.Zero;
Vector3 pos = TranslateFromInternalPosistion(box, new Vector3(1, 1, 0));
pos = TransformSpace(pos, box.Size, new Vector3(1, 0, 0));
bones[offsetType].Cubes.Add(new Cube()
{
Origin = pos + offset,
Size = box.Size,
Uv = box.UV,
Inflate = box.Scale + (box.IsOverlayPart() ? box.Type == "HEAD" ? 0.5f : 0.25f : 0f),
Mirror = box.Mirror,
});
}
ANIM2BOX(modelInfo.Anim, AddBone);
foreach (SkinBOX box in modelInfo.Model.AdditionalBoxes)
{
AddBone(box);
}
Geometry selectedGeometry = new Geometry();
selectedGeometry.Bones.AddRange(bones.Values);
object bedrockModel = null;
// Bedrock Entity (Model)
if (filepath.EndsWith(".geo.json"))
{
selectedGeometry.Description = new GeometryDescription()
{
Identifier = $"geometry.{Application.ProductName}.{Path.GetFileNameWithoutExtension(filepath)}",
TextureSize = modelInfo.Texture.Size,
};
bedrockModel = new BedrockModel
{
FormatVersion = "1.12.0",
Models = { selectedGeometry }
};
}
// Bedrock Legacy Model
else if (filepath.EndsWith(".json") && modelInfo.Texture.Height == modelInfo.Texture.Width)
{
bedrockModel = new BedrockLegacyModel
{
{ $"geometry.{Application.ProductName}.{Path.GetFileNameWithoutExtension(filepath)}", selectedGeometry }
};
}
else
{
MessageBox.Show("Can't export to Bedrock Legacy Model.", "Invalid Texture Dimensions", MessageBoxButtons.OK, MessageBoxIcon.Error);
return;
}
if (bedrockModel is not null)
{
string content = JsonConvert.SerializeObject(bedrockModel);
File.WriteAllText(filepath, content);
string texturePath = Path.Combine(Path.GetDirectoryName(filepath), Path.GetFileNameWithoutExtension(filepath)) + ".png";
SwapBoxBottomTexture(modelInfo).Save(texturePath, ImageFormat.Png);
}
}
private static void ANIM2BOX(SkinANIM anim, Action<SkinBOX> converter)
{
bool isSlim = anim.GetFlag(SkinAnimFlag.SLIM_MODEL);
bool is32x64 = !(anim.GetFlag(SkinAnimFlag.RESOLUTION_64x64) || isSlim);
if (!anim.GetFlag(SkinAnimFlag.HEAD_DISABLED))
converter(new SkinBOX("HEAD", new Vector3(-4, -8, -4), new Vector3(8), Vector2.Zero));
if (!is32x64 && !anim.GetFlag(SkinAnimFlag.HEAD_OVERLAY_DISABLED))
converter(new SkinBOX("HEADWEAR", new Vector3(-4, -8, -4), new Vector3(8), new Vector2(32, 0)));
if (!anim.GetFlag(SkinAnimFlag.BODY_DISABLED))
converter(new SkinBOX("BODY", new(-4, 0, -2), new(8, 12, 4), new(16, 16)));
if (!is32x64 && !anim.GetFlag(SkinAnimFlag.BODY_OVERLAY_DISABLED))
converter(new SkinBOX("JACKET", new(-4, 0, -2), new(8, 12, 4), new(16, 32)));
if (!anim.GetFlag(SkinAnimFlag.RIGHT_ARM_DISABLED))
converter(new SkinBOX("ARM0", new(isSlim ? -2 : - 3, -2, -2), new(isSlim ? 3 : 4, 12, 4), new(40, 16)));
if (!is32x64 && !anim.GetFlag(SkinAnimFlag.RIGHT_ARM_OVERLAY_DISABLED))
converter(new SkinBOX("SLEEVE0", new(isSlim ? -2 : - 3, -2, -2), new(isSlim ? 3 : 4, 12, 4), new(40, 32)));
if (!anim.GetFlag(SkinAnimFlag.LEFT_ARM_DISABLED))
converter(new SkinBOX("ARM1", new(-1, -2, -2), new(isSlim ? 3 : 4, 12, 4), is32x64 ? new(40, 16) : new(32, 48), mirror: is32x64));
if (!is32x64 && !anim.GetFlag(SkinAnimFlag.LEFT_ARM_OVERLAY_DISABLED))
converter(new SkinBOX("SLEEVE1", new(-1, -2, -2), new(isSlim ? 3 : 4, 12, 4), new(48, 48)));
if (!anim.GetFlag(SkinAnimFlag.RIGHT_LEG_DISABLED))
converter(new SkinBOX("LEG0", new(-2, 0, -2), new(4, 12, 4), new(0, 16)));
if (!is32x64 && !anim.GetFlag(SkinAnimFlag.RIGHT_LEG_OVERLAY_DISABLED))
converter(new SkinBOX("PANTS0", new(-2, 0, -2), new(4, 12, 4), new(0, 32)));
if (!anim.GetFlag(SkinAnimFlag.LEFT_LEG_DISABLED))
{
converter(new SkinBOX("LEG1", new(-2, 0, -2), new(4, 12, 4), is32x64 ? new(0, 16) : new(16, 48), mirror: is32x64));
}
if (!is32x64 && !anim.GetFlag(SkinAnimFlag.LEFT_LEG_OVERLAY_DISABLED))
{
converter(new SkinBOX("PANTS1", new(-2, 0, -2), new(4, 12, 4), new(0, 48)));
}
}
private static string TryConvertToSkinBoxType(string name)
{
if (name is null)
return string.Empty;
if (!SkinBOX.IsValidType(name) && SkinBOX.IsValidType(name.ToUpper()))
{
return name.ToUpper();
}
return name.ToLower() switch
{
"helmet" => "HEAD",
"rightarm" => "ARM0",
"leftarm" => "ARM1",
"rightleg" => "LEG0",
"leftleg" => "LEG1",
"hat" => "HEADWEAR",
"bodyarmor" => "BODY",
"rightsleeve" => "SLEEVE0",
"leftsleeve" => "SLEEVE1",
"rightpants" => "PANTS0",
"leftpants" => "PANTS1",
_ => name,
};
}
private static Vector3 GetOffsetFromOrigin(string boxType, Vector3 origin)
{
Vector3 partTranslation = GameConstants.GetSkinPartPivot(boxType);
Vector3 offset = partTranslation - ((Vector3.UnitY * 24f) - origin);
if (offset.X != 0f || offset.Z != 0f)
Trace.TraceWarning($"[{nameof(SkinModelImporter)}:{nameof(GetOffsetFromOrigin)}] Warning: skin part({boxType}) offsets only support horizontal offsets.");
return offset * Vector3.UnitY;
}
private static Vector3 GetSkinPartPivot(string partName, Vector3 translationUnit)
{
return TransformSpace(GameConstants.GetSkinPartPivot(partName), Vector3.Zero, translationUnit) + (24f * Vector3.UnitY);
}
private static Vector3 GetOffsetForPart(string offsetType, ref Dictionary<string, SkinPartOffset> offsetLookUp, IEnumerable<SkinPartOffset> partOffsets)
{
if (offsetLookUp.ContainsKey(offsetType))
{
return -offsetLookUp[offsetType].Value * Vector3.UnitY;
}
if (partOffsets.Any(o => o.Type == offsetType))
{
SkinPartOffset partOffset = partOffsets.First(o => o.Type == offsetType);
offsetLookUp.Add(offsetType, partOffset);
return -partOffset.Value * Vector3.UnitY;
}
return Vector3.Zero;
}
private static Image SwapBoxBottomTexture(SkinModelInfo modelInfo)
{
return SwapBoxBottomTexture(modelInfo.Texture, modelInfo.Model.AdditionalBoxes);
}
private static Image SwapBoxBottomTexture(Image texture, IEnumerable<SkinBOX> boxes)
{
return SwapTextureAreas(texture, boxes.Where(box => !(box.Size == Vector3.One || box.Size == Vector3.Zero)).Select(box =>
{
var imgPos = Point.Truncate(new PointF(box.UV.X + box.Size.X + box.Size.Z, box.UV.Y));
var area = new RectangleF(imgPos, Size.Truncate(new SizeF(box.Size.X, box.Size.Z)));
return Rectangle.Truncate(area);
}), RotateFlipType.RotateNoneFlipY);
}
private static Image SwapTextureAreas(Image texture, IEnumerable<Rectangle> areasToFix, RotateFlipType type)
{
if (texture == null)
{
Trace.TraceError($"[{nameof(SkinModelImporter)}:{nameof(SwapBoxBottomTexture)}] Failed to fix texture: texture is null.");
return null;
}
areasToFix = areasToFix.Where(rect => rect.Size.Width > 0 && rect.Size.Height > 0);
Image result = new Bitmap(texture);
using var g = Graphics.FromImage(result);
g.ApplyConfig(new GraphicsConfig()
{
InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.NearestNeighbor,
PixelOffsetMode = System.Drawing.Drawing2D.PixelOffsetMode.HighQuality
});
foreach (Rectangle area in areasToFix)
{
Image targetAreaImage = texture.GetArea(area);
targetAreaImage.RotateFlip(type);
Region clip = g.Clip;
g.SetClip(area);
g.Clear(Color.Transparent);
g.DrawImage(targetAreaImage, area.Location);
g.Clip = clip;
}
return result;
}
private static Vector3 TranslateToInternalPosition(string boxType, Vector3 origin, Vector3 size, Vector3 translationUnit)
{
Vector3 pos = TransformSpace(origin, size, translationUnit);
// Skin Renderer (and Game) specific offset value.
pos.Y += 24f;
// This will cancel out the part specific translation.
Vector3 translation = GameConstants.GetSkinPartTranslation(boxType);
pos -= translation;
return pos;
}
private static Vector3 TranslateFromInternalPosistion(SkinBOX skinBox, Vector3 translationUnit)
{
return TranslateToInternalPosition(skinBox.Type, skinBox.Pos, skinBox.Size, translationUnit);
}
}
}