mirror of
https://git.huckle.dev/Huckles-Minecraft-Archive/PCK-Studio.git
synced 2026-05-31 19:54:44 +00:00
* Add 'Validate Skin Dimension' setting * AddNewSkin - Fix cape box not showing after skin selection * Extended ResourceLocation for better atlas handling * ModelImporter - Add block bench export for models inside models.bin * ModelIporter - Rename 'GetPivot' to 'GetSkinBoxPivot' * ModelImporter - Fix ANIM2BOX to properly support slim skin models * ModelImporter - Update BedrockModel json class * ModelImporter - Update 'FixTexture' to be more generic * Update ModelContainer API inside OMI-Lib * Update skin vertex shader to not swap yz * Update CubeMesh class * SkinRenderer - Move framebuffer and error checking function to SceneViewport * SceneViewport - Change OnUpdate parameter * SkinRenderer - Fix Highlight part having wrong transform * SkinRenderer - Move call to 'SwapBuffers' into SceneViewport.OnUpdate * AppSettingsForm - Update API to be more flexible * SkinBOXExtensions - Update 'GetUVGraphicsPath' * SkinRenderer - Update 'OnUpdate' function * SkinRenderer - Add 'LockMousePosition' option * CustomSkinEditor - Update HighlightlingColor when selecting a part * CustomSkinEditor - Add render settings * CustomSkinEditor - Small non-technical changes * SkinRenderer - Small non-technical changes * CustomSkinEditor - Load render settings when 'OnLoad' is called * SkinRenderer - Fix centering leg0/1 * SkinRenderer - Update 'ReInitialzeSkinData' to upload new data to shader * Rename 'ModelImporter' -> 'SkinModelImporter' and add api interface to add custom import/export providers * CubeGroupMesh - Fix overlay parts not showing proerly * SkinRenderer - Fix part highlighting respecting inflate * Split up model and skin importer into seperate classes and improved api * IModelImportProvider - Add 'SupportImport' and 'SupportExport' property fields * ModelImporter - Rename 'SimpleSkinImportProvider' to 'InternalImportProvider' * modelTextureLocations.json - Add todo * SkinModelImporter - Move 'ModelTextureLocations' to GameModelImporter * CustomSkinEditor - Add SettingsManager for RenderSettings * ModelImporter::Import - Check if file exists * Rename 'modelTextureLocations' to 'modelMetaData' * GameModelImporter - Change blockbench name when exporting * SettingsManager - Add functionality to create internal settings object and add settings to it * GameModelImporter - Fully implemented game-model export to block bench * AppSettingsForm - Fix re-adding settings description to default settings * AppSettingsForm - Add settings description to 'ValidateImageDimension' * GameModelImporter - Add copyright notice and remove unnecessary using statements * ModelImporter - Add copyright notice and remove unnecessary using statements * BlockBenchModel - Fix Texture class json deserialization * SkinModelImporter - Add 'TryConvertToSkinBoxType' function * modelMetaData - Remove comments * SkinModelImporter - Fix 'GetSkinBoxPivot' function * SkinModelImporter - Add null check in 'FixTexture' function * SkinModelImporter - Add offset detection when importing skin model * CustomSkinEditor - Add 'export template' button * GameModelImporter - Rename 'ModelTextureLocations' -> 'ModelMetaData' * ModelImporter - Add summary to 'SupportedModelFileFormatsFilter' property * GameModelImporter - Change function signature of 'CreateElement' * GameModelImporter - Add options to create root outline * GameModelImporter - Update Debug message in 'TraverseChildren' * MainForm - Small code refactor * Rename class 'Meta' ->'BlockBenchFormatInfo' and update BlockBenchModel.Create function signature * MainForm - Update 'GetModelTextures' local function * GameModelImporter - Check model metadata before conversion * GameModelInfo - Mark class as sealed * SkinModelImporter - Check if blockbench model uses box uv * BlockBenchModel - Add export property to class 'Element' * CustomSkinEditor - Remove unused 'PreviewImage' property * CustomSkinEditor - Change highlight color on texture * SkinModelImporter - Fix Block Bench Model import * modelMetaData - Add meta data for 1.14 models * SkinModelImporter - Update 'TryConvertToSkinBoxType' function * SkinModelExporter - Fix model export for bbmodel and bedrock model * SkinRenderer - Fix order of applying anim animations to match the game * SkinModelImporter - Fix exception thrown in 'FixTexture' * CustomSkinEditor - Add Anim editor button and fix anim not being updated when exporting * SkinModelImporter - Fix offset detection when importing * SkinModelImporter - Swap box bottom texture when texture is available * GameModelImporter - Sort using statements * SkinModelImporter - Small code clean up inside 'ImportBedrockJson' * SkinModelImporter - Update 'AddBone' function inside 'ExportBedrockJson' * SkinModelImporter - Fix bottom texture swaping being done bofre parts where imported * SkinMoelImporter - Rename 'GetSkinBoxPivot' to 'GetSkinPartPivot' * SceneViewport - Rename 'Init' to 'Initialize' * SkinModelImporter - Add texture import in 'ImportBedrockJson' * SkinModelImporter - Fix becrock model import * Skin-/GameModelImporter - Rename 'fileName' parameter to 'filepath' * Add ModelEditor * modelMetaData - Add cavespider texture location * GameModelImporter - Update 'ExportBlockBenchModel' function * GameModelImporter - Mark 'ModelExportSettings' as sealed * ModelEditor -Add Save tool menu item & add TrySetTexture Delegate * ModelEditor - Add model node icons * Update CubeMesh & rename CubeGroupMesh to CubeMeshCollection * ModelEditor - Rename 'GetModelNodes' & 'GetModelPartNodeChildren' * Update GenericMesh & mesh rendering * Move Cube conversion into SkinBOXExtensions * GenericMesh - Made 'Transform' property abstract * SceneViewport - Add shaderLibrary and api to it * Rename 'skin...' shaders to 'texturedCube...' * Update modelMetaData part hierarchy structure * ShaderProgram - Add 'SetUniform2' overload for System.Drawing.Size * ModelEditor - Create factory methods for custom model treenodes * modelMetaData - Add 'slime.armor' texture location & pattern texture locations for 'tropicalfish_-a/-b' * Move Debug & Camera control into SceneViewport * Update BoundingBox * Add ModelRenderer * ShaderProgram - Update GetUniformLocation to retrive all active uniforms when linking program * ModelEditor - Add option to show bounding box of the model * SceneViewport - Add OnPaint override to clear color and depth buffer and enable depth testing * Update OMI submodule * Update Texture base class to accept slot when calling Bind * Plain color fragment shader - Update uniform names to be PascalCase * SceneViewport - Add 'ResetCamera' virtual function * CustomSkinEditor - Add missing render setting 'Show Armor' * ModelRenderer - Fix centering model after selecting * Move 'SceneViewport.GetBounds' to 'BoundingBox.GetEnclosingBoundingBox' * CubeMeshCollection - Implemented 'GetBounds' * SkinRenderer - Add option to show skins bounding box * ModelEditor - Update 'GetModelImageIndex' * SceneViewport - Disable blend when rendering debug graphics * ModelEditor - Remove 'Model' property in favor to 'LoadModel' function * JsonModelMetaData - Initialize 'RootParts' to empty array * BoundingBox - Fix exception when empty enumerable was passed * CubeMesh - Remove 'SetName' and add constructor with 'name' parameter * SkinBOX - Change class to record & make member properties getter only * BoundingBox - Move 'Abs' function into extension class * SceneViewport - Change 'Transform' to 'GetTransform' * BoundingBox - Make 'GetVertices' static & add GetTransform * SkinRenderer - Fix bounds calculation when offset is set & fix part highlighting * CubeMesh - Move translation & scaling into 'GetTransform' * CubeMeshCollection - Update 'Contains' overload function & 'SetVisible' * ModelRenderer - Fix pivot point rendering * ModelRenderer - Add part highlighting * modelMetaData - Add missing part to dolphin * modelMetaData - Add missing parts to dragon * CubeMesh - Fix 'GetTransform' function * ModelRenderer - Fix model rotation, pivot & translation issues * ModelRenderer - Add offset to render transform & camera * ModelRenderer - Tried fixing alpha rendering issues * modelMetaData - Add missing part to dragon & add comment * Add 'ITryGetSet.cs' and useful wrappers for it * ModelRenderer - Rename 'HighlightInfo.Pivot' to 'HighlightInfo.Translation' * ITryGetSet - mark classes and interfaces public * ModelEditor - Add material render support * ModelRenderer - Add 'TryGetModelMetaData' method * Fix rendering invisible vertecies * ModelRenderer - Simplefied populating 'metaData.RootParts' property * ModelRenderer - Add 'modelOffset' field * ModelRenderer - Update 'SetModelMaterial' * ModelRenderer - Add simple way of rendering a 2nd layer of a model(the bed model only for now) * ModelRenderer - Fix pivot points not working on horse model properly * ResourceLocation - Add 'Unknown' ResourceLocation instance & improved 'ResourceLocation.GetFromPath' * ResourceCategory - Add 'MobEntityTextures' & 'ItemEntityTextures' * Add default model handling (defaults unfinished) * Add Default Bed model * Add default chicken model * Add default cow model * AddSkinPrompt - Fix Custom skin editor not having anim flag properly set * SceneViewport - Fix Designer crashing when trying to call 'OnPaint' * Update OMI submodule * SceneViewport - Call 'base.OnMouseUp' before our own code * BlockBenchModel - Fix 'Texture.Name' being null * ItemSelectionPopUp - Fix 'okBtn_Click' condition * MainForm - Add export function for default models * MainForm - Fix model selector ignoring cancel button * MainForm - Remove unnecessary wrapper for 'entityMaterials.TryGetValue' * ModelEditor - Add remove model to context menu * ModelEditor - Add 'GetModelContainer' function * GameModelImporter - Add import functionality * MainForm - Add texture when exporting default models * Add default model for: redcow, pig, snowgolem & dragon head * Add SkinModel & SkinIdentifier class * Refactor Skin.cs - Move texture from 'SkinModel' to Skin.cs - Move 'Id' from SkinMetaData into it's own class(SkinIdentifier.cs) - Create SkinModelInfo class for keeping skin conversion simple * Skin.cs - Rename 'ANIM' property to 'Anim' * Move 'hasInvalidEntries' into 'MaterialExtensions.HasInvalidEntries' * Add ISaveContext * PckAssetExt - Rename parameter names for 'GetSkin' * Add Editor.cs * Update most editors to use new Editor class and save context * CustomSkinEditor - Use Editor as base class * SkinMetaData - Change to Immutable data type * PckAssetExtension - [SetSkin] Change adding loc key to setting loc key * ImageDeserializer - Add format check when deserializing * MainForm - [HandleSkinFile] Rename some varibale names * ModelEditor - Use Editor as base class * Move static variables from 'ModelPartSpecifics' to 'GameConstants' * Texture.cs - Add IDisposable interface * PckAssetExtensions - [SetSkin] Add null check for loc file * AnimationEditor - Fix auto save check * TextureAtlasEditor - Refactor animation access control * TextureAtlasEditor - Sort using directives * MainForm - [HandleTextureFile] Add Debug message when animation has no frames to save * AddSkinPrompt - Update save context for custom skin editor * Editor - Move autosave check in 'OnFormClosing' * ModelRenderer - Update designer specifics * Merge 'multi-pck-files-feature' into '3dSkinRenderer' * [WIP] Sub-pck in new tab with savecontext etc. * SceneViewport - Change base refresh rate to 60 fps * CustomSkinEditor - Move max offset value into a constant * ModelEditor - Add highlighting of sinfgle model boxes * MainForm - Add constant for max pck id value * CustomSkinEditor - Remove fps slider and re-ordered ui * EditorForm - Remove abstract from class declaration * EditorControl - Made virtual funtion throw `NotImplementedException` * CustomSkinEditor - Fix naming violations * CustomSkinEditor - Move initialization of render settings into a seperate funtion & remove `show armor` setting * Move Common functionality to Core project & rendering and Model support as well * Change namespace of EditorForm & EditorControl * Add Constant 'NDEBUG' to Core, Rendering & ModelSupport project * PckStudio.csproj - Remove `defaultModels.json` & `modelMetaData.json` - files were moved to PckStuido.ModelSupport * PckStudio.csproj - Remove unused `ApplicationBuildInfo.cs` * PckStudio.Core - Add NamedData.cs * PckStudio - Move some Resources to Core * Add Altas class & refactored Atlas editor * Update OMI Submodule * TextureAtlasEditor - Fix clear button not reseting color * Fix PackInfo.cs - OMI.Endianess -> OMI.ByteOrder * TextureAtlas - Impl extraction&import of large tiles * PckStudio.Core - Remove duplicated resources * LOCEditor - Added menu item for copying loc id * Core - Move 'MAX_PACK_ID' into GameConstants * TextureAtlasEditor - small refactor + TODOs * Update OMI submodule ref
240 lines
13 KiB
C#
240 lines
13 KiB
C#
/* Copyright (c) 2022-present miku-666
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1.The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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using System;
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using System.IO;
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using System.Text;
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using System.Drawing;
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using System.Diagnostics;
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using System.Drawing.Imaging;
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using System.Runtime.InteropServices;
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using OMI.Workers;
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using OMI;
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namespace PckStudio.Core.IO.TGA
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{
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internal class TGAReader : IDataFormatReader<TGAFileData>, IDataFormatReader
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{
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object IDataFormatReader.FromStream(Stream stream) => FromStream(stream);
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object IDataFormatReader.FromFile(string filename) => FromFile(filename);
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public TGAFileData FromFile(string filename)
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{
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if (File.Exists(filename))
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{
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using(FileStream fs = File.OpenRead(filename) )
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{
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return FromStream(fs);
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}
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}
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throw new FileNotFoundException(filename);
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}
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public TGAFileData FromStream(Stream stream)
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{
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using var reader = new EndiannessAwareBinaryReader(stream, Encoding.ASCII, leaveOpen: true, ByteOrder.LittleEndian);
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TGAHeader header = LoadHeader(reader);
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Image image = LoadImage(reader, header);
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TGAFooter footer = LoadFooter(reader);
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TGAExtentionData extentionData = LoadExtentionData(reader, footer);
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return new TGAFileData(header, image, footer, extentionData);
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}
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private static void TGA_HandleRGB(EndiannessAwareBinaryReader reader, TGAHeader header, BitmapData bitmapData)
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{
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int bytesPerPixel = header.BitsPerPixel / 8;
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byte[] data = reader.ReadBytes(header.Height * header.Width * bytesPerPixel);
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Marshal.Copy(data, 0, bitmapData.Scan0, data.Length);
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}
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private static void TGA_HandleNoData(EndiannessAwareBinaryReader _, TGAHeader header, BitmapData bitmapData)
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{
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Random r = new Random();
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byte[] bytes = new byte[bitmapData.Width * bitmapData.Height * 4];
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r.NextBytes(bytes);
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Marshal.Copy(bytes, 0, bitmapData.Scan0, bytes.Length);
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}
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private static TGAHeader LoadHeader(EndiannessAwareBinaryReader reader)
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{
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var header = new TGAHeader();
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byte[] bytes = reader.ReadBytes(3);
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(var headerIdLength, header.Colormap.Type, header.DataTypeCode) = (bytes[0], bytes[1], (TGADataTypeCode)bytes[2]);
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header.Colormap.Origin = reader.ReadInt16();
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header.Colormap.Length = reader.ReadInt16();
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header.Colormap.Depth = reader.ReadByte();
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header.Origin.X = reader.ReadInt16();
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header.Origin.Y = reader.ReadInt16();
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header.Width = reader.ReadInt16();
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header.Height = reader.ReadInt16();
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header.BitsPerPixel = reader.ReadByte();
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header.ImageDescriptor = reader.ReadByte();
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header.Id = reader.ReadBytes(headerIdLength);
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DebugLogHeader(header);
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return header;
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}
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private static PixelFormat GetPixelFormat(int bytesPerPixel)
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{
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return bytesPerPixel switch
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{
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2 => PixelFormat.Format16bppArgb1555,
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3 => PixelFormat.Format24bppRgb,
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4 => PixelFormat.Format32bppArgb,
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_ => throw new NotSupportedException(nameof(bytesPerPixel))
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};
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}
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private static Image LoadImage(EndiannessAwareBinaryReader reader, TGAHeader header)
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{
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if (header.DataTypeCode != TGADataTypeCode.RGB)
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throw new NotSupportedException(nameof(header.DataTypeCode));
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Bitmap bitmap = new Bitmap(header.Width, header.Height);
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BitmapData bitmapData = bitmap.LockBits(
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new Rectangle(0, 0, header.Width, header.Height),
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ImageLockMode.WriteOnly,
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GetPixelFormat(header.BitsPerPixel >> 3));
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if (header.DataTypeCode == TGADataTypeCode.NO_DATA)
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{
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TGA_HandleNoData(reader, header, bitmapData);
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bitmap.UnlockBits(bitmapData);
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return bitmap;
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}
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TGA_HandleRGB(reader, header, bitmapData);
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bitmap.UnlockBits(bitmapData);
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bitmap.RotateFlip(RotateFlipType.RotateNoneFlipY);
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return bitmap;
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}
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private static TGAFooter LoadFooter(EndiannessAwareBinaryReader reader)
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{
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long origin = reader.BaseStream.Position;
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reader.BaseStream.Seek(-26, SeekOrigin.End);
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TGAFooter footer = new TGAFooter();
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footer.ExtensionDataOffset = reader.ReadInt32(); // optional
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footer.DeveloperAreaDataOffset = reader.ReadInt32(); // optional
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string signature = reader.ReadString(16);
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Debug.Assert(signature.Equals(TGAFooter.Signature) || reader.ReadInt16() != 0x002E,
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"Footer signature invalid");
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reader.BaseStream.Seek(origin, SeekOrigin.Begin);
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DebugLogFooter(footer);
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return footer;
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}
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private static TGAExtentionData LoadExtentionData(EndiannessAwareBinaryReader reader, TGAFooter footer)
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{
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if (footer.ExtensionDataOffset > 0)
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{
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reader.BaseStream.Seek(footer.ExtensionDataOffset, SeekOrigin.Begin);
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if (reader.ReadInt16() == TGAExtentionData.ExtensionSize)
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{
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TGAExtentionData extentionData = new TGAExtentionData();
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extentionData.AuthorName = reader.ReadString(41);
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extentionData.AuthorComment = reader.ReadString(324);
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short month = reader.ReadInt16();
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short day = reader.ReadInt16();
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short year = reader.ReadInt16();
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short hour = reader.ReadInt16();
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short minute = reader.ReadInt16();
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short second = reader.ReadInt16();
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extentionData.TimeStamp = new DateTime(year, month, day, hour, minute, second);
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extentionData.JobID = reader.ReadString(41);
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extentionData.JobTime = new TimeSpan(
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hours: reader.ReadInt16(),
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minutes: reader.ReadInt16(),
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seconds: reader.ReadInt16()
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);
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extentionData.SoftwareID = reader.ReadString(41);
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extentionData.SoftwareVersion = reader.ReadBytes(3);
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extentionData.KeyColor = reader.ReadInt32();
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extentionData.PixelAspectRatio = reader.ReadInt32();
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extentionData.GammaValue = reader.ReadInt32();
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extentionData.ColorCorrectionOffset = reader.ReadInt32();
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extentionData.PostageStampOffset = reader.ReadInt32();
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extentionData.ScanLineOffset = reader.ReadInt32();
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extentionData.AttributesType = reader.ReadByte();
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DebugLogExtentionData(extentionData);
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return extentionData;
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}
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}
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return default;
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}
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[Conditional("DEBUG")]
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[DebuggerHidden]
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[DebuggerStepThrough]
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private static void DebugLogExtentionData(TGAExtentionData extentionData)
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{
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Debug.WriteLine("-------Extention Data-------", category: nameof(TGAReader));
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Debug.WriteLine(string.Format("Author Name: {0}", args: extentionData.AuthorName), category: nameof(TGAReader));
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Debug.WriteLine(string.Format("Author Comment: {0}", args: extentionData.AuthorComment), category: nameof(TGAReader));
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Debug.WriteLine(string.Format("Time Stamp: {0}", args: extentionData.TimeStamp), category: nameof(TGAReader));
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Debug.WriteLine(string.Format("Job ID: {0}", args: extentionData.JobID), category: nameof(TGAReader));
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Debug.WriteLine(string.Format("Job Time: {0}", args: extentionData.JobTime), category: nameof(TGAReader));
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Debug.WriteLine(string.Format("SoftwareID: {0}", args: extentionData.SoftwareID), category: nameof(TGAReader));
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Debug.WriteLine(string.Format("Software Version: {0}.{1}.{2}", extentionData.SoftwareVersion[0], extentionData.SoftwareVersion[1], extentionData.SoftwareVersion[2]), category: nameof(TGAReader));
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Debug.WriteLine(string.Format("Key Color: {0}", args: extentionData.KeyColor), category: nameof(TGAReader));
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Debug.WriteLine(string.Format("Pixel Aspect Ratio: {0}", args: extentionData.PixelAspectRatio), category: nameof(TGAReader));
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Debug.WriteLine(string.Format("Gamma Value: {0}", args: extentionData.GammaValue), category: nameof(TGAReader));
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Debug.WriteLine(string.Format("Color Correction Offset: {0}", args: extentionData.ColorCorrectionOffset), category: nameof(TGAReader));
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Debug.WriteLine(string.Format("Postage Stamp Offset: {0}", args: extentionData.PostageStampOffset), category: nameof(TGAReader));
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Debug.WriteLine(string.Format("Scan Line Offset: {0}", args: extentionData.ScanLineOffset), category: nameof(TGAReader));
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Debug.WriteLine(string.Format("Attributes Type: {0}", args: extentionData.AttributesType), category: nameof(TGAReader));
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Debug.WriteLine("----------------------------", category: nameof(TGAReader));
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}
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[Conditional("DEBUG")]
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[DebuggerHidden]
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[DebuggerStepThrough]
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private static void DebugLogHeader(TGAHeader header)
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{
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Debug.WriteLine("------Header Data------", category: nameof(TGAReader));
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Debug.WriteLine(string.Format("ID length: {0}", args: header.Id.Length), category: nameof(TGAReader));
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Debug.WriteLineIf(header.Id.Length > 0, $"ID: {header.Id}", category: nameof(TGAReader));
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Debug.WriteLine(string.Format("Colourmap type: {0}", args: header.Colormap.Type), category: nameof(TGAReader));
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Debug.WriteLine(string.Format("Image type: {0}", args: header.DataTypeCode), category: nameof(TGAReader));
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Debug.WriteLine(string.Format("Colour map offset: {0}", args: header.Colormap.Origin), category: nameof(TGAReader));
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Debug.WriteLine(string.Format("Colour map length: {0}", args: header.Colormap.Length), category: nameof(TGAReader));
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Debug.WriteLine(string.Format("Colour map depth: {0}", args: header.Colormap.Depth), category: nameof(TGAReader));
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Debug.WriteLine(string.Format("X origin: {0}", args: header.Origin.X), category: nameof(TGAReader));
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Debug.WriteLine(string.Format("Y origin: {0}", args: header.Origin.Y), category: nameof(TGAReader));
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Debug.WriteLine(string.Format("Width: {0}", args: header.Width), category: nameof(TGAReader));
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Debug.WriteLine(string.Format("Height: {0}", args: header.Height), category: nameof(TGAReader));
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Debug.WriteLine(string.Format("Bits per pixel: {0}", args: header.BitsPerPixel), category: nameof(TGAReader));
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Debug.WriteLine(string.Format("Descriptor: {0}", args: header.ImageDescriptor), category: nameof(TGAReader));
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Debug.WriteLine("-----------------------", category: nameof(TGAReader));
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}
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[Conditional("DEBUG")]
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[DebuggerHidden]
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[DebuggerStepThrough]
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private static void DebugLogFooter(TGAFooter footer)
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{
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Debug.WriteLine("-------Footer Data-------", category: nameof(TGAReader));
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Debug.WriteLine($"Extension Data Offset: {footer.ExtensionDataOffset:x}", category: nameof(TGAReader));
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Debug.WriteLine($"Developer Area Data Offset: {footer.DeveloperAreaDataOffset:x}", category: nameof(TGAReader));
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Debug.WriteLine("-----------------------", category: nameof(TGAReader));
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}
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}
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} |