mirror of
https://git.huckle.dev/Huckles-Minecraft-Archive/PCK-Studio.git
synced 2026-05-24 14:24:32 +00:00
* Add 'Validate Skin Dimension' setting * AddNewSkin - Fix cape box not showing after skin selection * Extended ResourceLocation for better atlas handling * ModelImporter - Add block bench export for models inside models.bin * ModelIporter - Rename 'GetPivot' to 'GetSkinBoxPivot' * ModelImporter - Fix ANIM2BOX to properly support slim skin models * ModelImporter - Update BedrockModel json class * ModelImporter - Update 'FixTexture' to be more generic * Update ModelContainer API inside OMI-Lib * Update skin vertex shader to not swap yz * Update CubeMesh class * SkinRenderer - Move framebuffer and error checking function to SceneViewport * SceneViewport - Change OnUpdate parameter * SkinRenderer - Fix Highlight part having wrong transform * SkinRenderer - Move call to 'SwapBuffers' into SceneViewport.OnUpdate * AppSettingsForm - Update API to be more flexible * SkinBOXExtensions - Update 'GetUVGraphicsPath' * SkinRenderer - Update 'OnUpdate' function * SkinRenderer - Add 'LockMousePosition' option * CustomSkinEditor - Update HighlightlingColor when selecting a part * CustomSkinEditor - Add render settings * CustomSkinEditor - Small non-technical changes * SkinRenderer - Small non-technical changes * CustomSkinEditor - Load render settings when 'OnLoad' is called * SkinRenderer - Fix centering leg0/1 * SkinRenderer - Update 'ReInitialzeSkinData' to upload new data to shader * Rename 'ModelImporter' -> 'SkinModelImporter' and add api interface to add custom import/export providers * CubeGroupMesh - Fix overlay parts not showing proerly * SkinRenderer - Fix part highlighting respecting inflate * Split up model and skin importer into seperate classes and improved api * IModelImportProvider - Add 'SupportImport' and 'SupportExport' property fields * ModelImporter - Rename 'SimpleSkinImportProvider' to 'InternalImportProvider' * modelTextureLocations.json - Add todo * SkinModelImporter - Move 'ModelTextureLocations' to GameModelImporter * CustomSkinEditor - Add SettingsManager for RenderSettings * ModelImporter::Import - Check if file exists * Rename 'modelTextureLocations' to 'modelMetaData' * GameModelImporter - Change blockbench name when exporting * SettingsManager - Add functionality to create internal settings object and add settings to it * GameModelImporter - Fully implemented game-model export to block bench * AppSettingsForm - Fix re-adding settings description to default settings * AppSettingsForm - Add settings description to 'ValidateImageDimension' * GameModelImporter - Add copyright notice and remove unnecessary using statements * ModelImporter - Add copyright notice and remove unnecessary using statements * BlockBenchModel - Fix Texture class json deserialization * SkinModelImporter - Add 'TryConvertToSkinBoxType' function * modelMetaData - Remove comments * SkinModelImporter - Fix 'GetSkinBoxPivot' function * SkinModelImporter - Add null check in 'FixTexture' function * SkinModelImporter - Add offset detection when importing skin model * CustomSkinEditor - Add 'export template' button * GameModelImporter - Rename 'ModelTextureLocations' -> 'ModelMetaData' * ModelImporter - Add summary to 'SupportedModelFileFormatsFilter' property * GameModelImporter - Change function signature of 'CreateElement' * GameModelImporter - Add options to create root outline * GameModelImporter - Update Debug message in 'TraverseChildren' * MainForm - Small code refactor * Rename class 'Meta' ->'BlockBenchFormatInfo' and update BlockBenchModel.Create function signature * MainForm - Update 'GetModelTextures' local function * GameModelImporter - Check model metadata before conversion * GameModelInfo - Mark class as sealed * SkinModelImporter - Check if blockbench model uses box uv * BlockBenchModel - Add export property to class 'Element' * CustomSkinEditor - Remove unused 'PreviewImage' property * CustomSkinEditor - Change highlight color on texture * SkinModelImporter - Fix Block Bench Model import * modelMetaData - Add meta data for 1.14 models * SkinModelImporter - Update 'TryConvertToSkinBoxType' function * SkinModelExporter - Fix model export for bbmodel and bedrock model * SkinRenderer - Fix order of applying anim animations to match the game * SkinModelImporter - Fix exception thrown in 'FixTexture' * CustomSkinEditor - Add Anim editor button and fix anim not being updated when exporting * SkinModelImporter - Fix offset detection when importing * SkinModelImporter - Swap box bottom texture when texture is available * GameModelImporter - Sort using statements * SkinModelImporter - Small code clean up inside 'ImportBedrockJson' * SkinModelImporter - Update 'AddBone' function inside 'ExportBedrockJson' * SkinModelImporter - Fix bottom texture swaping being done bofre parts where imported * SkinMoelImporter - Rename 'GetSkinBoxPivot' to 'GetSkinPartPivot' * SceneViewport - Rename 'Init' to 'Initialize' * SkinModelImporter - Add texture import in 'ImportBedrockJson' * SkinModelImporter - Fix becrock model import * Skin-/GameModelImporter - Rename 'fileName' parameter to 'filepath' * Add ModelEditor * modelMetaData - Add cavespider texture location * GameModelImporter - Update 'ExportBlockBenchModel' function * GameModelImporter - Mark 'ModelExportSettings' as sealed * ModelEditor -Add Save tool menu item & add TrySetTexture Delegate * ModelEditor - Add model node icons * Update CubeMesh & rename CubeGroupMesh to CubeMeshCollection * ModelEditor - Rename 'GetModelNodes' & 'GetModelPartNodeChildren' * Update GenericMesh & mesh rendering * Move Cube conversion into SkinBOXExtensions * GenericMesh - Made 'Transform' property abstract * SceneViewport - Add shaderLibrary and api to it * Rename 'skin...' shaders to 'texturedCube...' * Update modelMetaData part hierarchy structure * ShaderProgram - Add 'SetUniform2' overload for System.Drawing.Size * ModelEditor - Create factory methods for custom model treenodes * modelMetaData - Add 'slime.armor' texture location & pattern texture locations for 'tropicalfish_-a/-b' * Move Debug & Camera control into SceneViewport * Update BoundingBox * Add ModelRenderer * ShaderProgram - Update GetUniformLocation to retrive all active uniforms when linking program * ModelEditor - Add option to show bounding box of the model * SceneViewport - Add OnPaint override to clear color and depth buffer and enable depth testing * Update OMI submodule * Update Texture base class to accept slot when calling Bind * Plain color fragment shader - Update uniform names to be PascalCase * SceneViewport - Add 'ResetCamera' virtual function * CustomSkinEditor - Add missing render setting 'Show Armor' * ModelRenderer - Fix centering model after selecting * Move 'SceneViewport.GetBounds' to 'BoundingBox.GetEnclosingBoundingBox' * CubeMeshCollection - Implemented 'GetBounds' * SkinRenderer - Add option to show skins bounding box * ModelEditor - Update 'GetModelImageIndex' * SceneViewport - Disable blend when rendering debug graphics * ModelEditor - Remove 'Model' property in favor to 'LoadModel' function * JsonModelMetaData - Initialize 'RootParts' to empty array * BoundingBox - Fix exception when empty enumerable was passed * CubeMesh - Remove 'SetName' and add constructor with 'name' parameter * SkinBOX - Change class to record & make member properties getter only * BoundingBox - Move 'Abs' function into extension class * SceneViewport - Change 'Transform' to 'GetTransform' * BoundingBox - Make 'GetVertices' static & add GetTransform * SkinRenderer - Fix bounds calculation when offset is set & fix part highlighting * CubeMesh - Move translation & scaling into 'GetTransform' * CubeMeshCollection - Update 'Contains' overload function & 'SetVisible' * ModelRenderer - Fix pivot point rendering * ModelRenderer - Add part highlighting * modelMetaData - Add missing part to dolphin * modelMetaData - Add missing parts to dragon * CubeMesh - Fix 'GetTransform' function * ModelRenderer - Fix model rotation, pivot & translation issues * ModelRenderer - Add offset to render transform & camera * ModelRenderer - Tried fixing alpha rendering issues * modelMetaData - Add missing part to dragon & add comment * Add 'ITryGetSet.cs' and useful wrappers for it * ModelRenderer - Rename 'HighlightInfo.Pivot' to 'HighlightInfo.Translation' * ITryGetSet - mark classes and interfaces public * ModelEditor - Add material render support * ModelRenderer - Add 'TryGetModelMetaData' method * Fix rendering invisible vertecies * ModelRenderer - Simplefied populating 'metaData.RootParts' property * ModelRenderer - Add 'modelOffset' field * ModelRenderer - Update 'SetModelMaterial' * ModelRenderer - Add simple way of rendering a 2nd layer of a model(the bed model only for now) * ModelRenderer - Fix pivot points not working on horse model properly * ResourceLocation - Add 'Unknown' ResourceLocation instance & improved 'ResourceLocation.GetFromPath' * ResourceCategory - Add 'MobEntityTextures' & 'ItemEntityTextures' * Add default model handling (defaults unfinished) * Add Default Bed model * Add default chicken model * Add default cow model * AddSkinPrompt - Fix Custom skin editor not having anim flag properly set * SceneViewport - Fix Designer crashing when trying to call 'OnPaint' * Update OMI submodule * SceneViewport - Call 'base.OnMouseUp' before our own code * BlockBenchModel - Fix 'Texture.Name' being null * ItemSelectionPopUp - Fix 'okBtn_Click' condition * MainForm - Add export function for default models * MainForm - Fix model selector ignoring cancel button * MainForm - Remove unnecessary wrapper for 'entityMaterials.TryGetValue' * ModelEditor - Add remove model to context menu * ModelEditor - Add 'GetModelContainer' function * GameModelImporter - Add import functionality * MainForm - Add texture when exporting default models * Add default model for: redcow, pig, snowgolem & dragon head * Add SkinModel & SkinIdentifier class * Refactor Skin.cs - Move texture from 'SkinModel' to Skin.cs - Move 'Id' from SkinMetaData into it's own class(SkinIdentifier.cs) - Create SkinModelInfo class for keeping skin conversion simple * Skin.cs - Rename 'ANIM' property to 'Anim' * Move 'hasInvalidEntries' into 'MaterialExtensions.HasInvalidEntries' * Add ISaveContext * PckAssetExt - Rename parameter names for 'GetSkin' * Add Editor.cs * Update most editors to use new Editor class and save context * CustomSkinEditor - Use Editor as base class * SkinMetaData - Change to Immutable data type * PckAssetExtension - [SetSkin] Change adding loc key to setting loc key * ImageDeserializer - Add format check when deserializing * MainForm - [HandleSkinFile] Rename some varibale names * ModelEditor - Use Editor as base class * Move static variables from 'ModelPartSpecifics' to 'GameConstants' * Texture.cs - Add IDisposable interface * PckAssetExtensions - [SetSkin] Add null check for loc file * AnimationEditor - Fix auto save check * TextureAtlasEditor - Refactor animation access control * TextureAtlasEditor - Sort using directives * MainForm - [HandleTextureFile] Add Debug message when animation has no frames to save * AddSkinPrompt - Update save context for custom skin editor * Editor - Move autosave check in 'OnFormClosing' * ModelRenderer - Update designer specifics * Merge 'multi-pck-files-feature' into '3dSkinRenderer' * [WIP] Sub-pck in new tab with savecontext etc. * SceneViewport - Change base refresh rate to 60 fps * CustomSkinEditor - Move max offset value into a constant * ModelEditor - Add highlighting of sinfgle model boxes * MainForm - Add constant for max pck id value * CustomSkinEditor - Remove fps slider and re-ordered ui * EditorForm - Remove abstract from class declaration * EditorControl - Made virtual funtion throw `NotImplementedException` * CustomSkinEditor - Fix naming violations * CustomSkinEditor - Move initialization of render settings into a seperate funtion & remove `show armor` setting * Move Common functionality to Core project & rendering and Model support as well * Change namespace of EditorForm & EditorControl * Add Constant 'NDEBUG' to Core, Rendering & ModelSupport project * PckStudio.csproj - Remove `defaultModels.json` & `modelMetaData.json` - files were moved to PckStuido.ModelSupport * PckStudio.csproj - Remove unused `ApplicationBuildInfo.cs` * PckStudio.Core - Add NamedData.cs * PckStudio - Move some Resources to Core * Add Altas class & refactored Atlas editor * Update OMI Submodule * TextureAtlasEditor - Fix clear button not reseting color * Fix PackInfo.cs - OMI.Endianess -> OMI.ByteOrder * TextureAtlas - Impl extraction&import of large tiles * PckStudio.Core - Remove duplicated resources * LOCEditor - Added menu item for copying loc id * Core - Move 'MAX_PACK_ID' into GameConstants * TextureAtlasEditor - small refactor + TODOs * Update OMI submodule ref
2097 lines
48 KiB
JSON
2097 lines
48 KiB
JSON
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|
"internalName": "",
|
|
"displayName": ""
|
|
},
|
|
{
|
|
"internalName": "",
|
|
"displayName": ""
|
|
},
|
|
{
|
|
"internalName": "note",
|
|
"displayName": "Noteblock Note",
|
|
"colourEntry": {
|
|
"defaultName": "Particle_Note_00",
|
|
"variants": [
|
|
"Particle_Note_00",
|
|
"Particle_Note_01",
|
|
"Particle_Note_02",
|
|
"Particle_Note_03",
|
|
"Particle_Note_04",
|
|
"Particle_Note_05",
|
|
"Particle_Note_06",
|
|
"Particle_Note_07",
|
|
"Particle_Note_08",
|
|
"Particle_Note_09",
|
|
"Particle_Note_10",
|
|
"Particle_Note_11",
|
|
"Particle_Note_12",
|
|
"Particle_Note_13",
|
|
"Particle_Note_14",
|
|
"Particle_Note_15",
|
|
"Particle_Note_16",
|
|
"Particle_Note_17",
|
|
"Particle_Note_18",
|
|
"Particle_Note_19",
|
|
"Particle_Note_20",
|
|
"Particle_Note_21",
|
|
"Particle_Note_22",
|
|
"Particle_Note_23",
|
|
"Particle_Note_24",
|
|
]
|
|
}
|
|
},
|
|
{
|
|
"internalName": "critical_hit",
|
|
"displayName": "Critical Hit",
|
|
"colourEntry": {
|
|
"defaultName": "critical_hit",
|
|
"variants": [
|
|
"critical_hit"
|
|
]
|
|
}
|
|
},
|
|
{
|
|
"internalName": "enchanted_hit",
|
|
"displayName": "Enchanted Hit",
|
|
"colourEntry": {
|
|
"defaultName": "critical_hit",
|
|
"variants": [
|
|
"critical_hit"
|
|
]
|
|
}
|
|
},
|
|
{
|
|
"internalName": "damage",
|
|
"displayName": "Damage Indicator"
|
|
},
|
|
{
|
|
"internalName": "flash",
|
|
"displayName": ""
|
|
},
|
|
{
|
|
"internalName": "flash",
|
|
"displayName": ""
|
|
},
|
|
{
|
|
"internalName": "flash",
|
|
"displayName": ""
|
|
},
|
|
{
|
|
"internalName": "flash",
|
|
"displayName": ""
|
|
},
|
|
{
|
|
"internalName": "",
|
|
"displayName": ""
|
|
},
|
|
{
|
|
"internalName": "",
|
|
"displayName": ""
|
|
},
|
|
{
|
|
"internalName": "",
|
|
"displayName": ""
|
|
},
|
|
{
|
|
"internalName": "",
|
|
"displayName": ""
|
|
},
|
|
{
|
|
"internalName": "",
|
|
"displayName": ""
|
|
},
|
|
{
|
|
"internalName": "",
|
|
"displayName": ""
|
|
},
|
|
{
|
|
"internalName": "",
|
|
"displayName": ""
|
|
},
|
|
{
|
|
"internalName": "",
|
|
"displayName": ""
|
|
},
|
|
{
|
|
"internalName": "heart",
|
|
"displayName": "Heart"
|
|
},
|
|
{
|
|
"internalName": "angry",
|
|
"displayName": "Angry"
|
|
},
|
|
{
|
|
"internalName": "glint",
|
|
"displayName": "Glint"
|
|
},
|
|
{
|
|
"internalName": "angry_villager",
|
|
"displayName": "Angry Villager (Unused)"
|
|
},
|
|
{
|
|
"internalName": "flash",
|
|
"displayName": ""
|
|
},
|
|
{
|
|
"internalName": "flash",
|
|
"displayName": ""
|
|
},
|
|
{
|
|
"internalName": "flash",
|
|
"displayName": ""
|
|
},
|
|
{
|
|
"internalName": "flash",
|
|
"displayName": ""
|
|
},
|
|
{
|
|
"internalName": "",
|
|
"displayName": ""
|
|
},
|
|
{
|
|
"internalName": "",
|
|
"displayName": ""
|
|
},
|
|
{
|
|
"internalName": "",
|
|
"displayName": ""
|
|
},
|
|
{
|
|
"internalName": "",
|
|
"displayName": ""
|
|
},
|
|
{
|
|
"internalName": "",
|
|
"displayName": ""
|
|
},
|
|
{
|
|
"internalName": "",
|
|
"displayName": ""
|
|
},
|
|
{
|
|
"internalName": "",
|
|
"displayName": ""
|
|
},
|
|
{
|
|
"internalName": "",
|
|
"displayName": ""
|
|
},
|
|
{
|
|
"internalName": "water_0",
|
|
"displayName": "Water (Stage 1) (Unused)"
|
|
},
|
|
{
|
|
"internalName": "water_1",
|
|
"displayName": "Water (Stage 2) (Unused)"
|
|
},
|
|
{
|
|
"internalName": "",
|
|
"displayName": ""
|
|
},
|
|
{
|
|
"internalName": "",
|
|
"displayName": ""
|
|
},
|
|
{
|
|
"internalName": "",
|
|
"displayName": ""
|
|
},
|
|
{
|
|
"internalName": "",
|
|
"displayName": ""
|
|
},
|
|
{
|
|
"internalName": "bubble_pop_0",
|
|
"displayName": "Bubble Pop (Stage 1) (Unused)",
|
|
"width": 2,
|
|
"height": 2
|
|
},
|
|
{
|
|
"internalName": "bubble_pop_0",
|
|
"displayName": ""
|
|
},
|
|
{
|
|
"internalName": "bubble_pop_1",
|
|
"displayName": "Bubble Pop (Stage 2) (Unused)",
|
|
"width": 2,
|
|
"height": 2
|
|
},
|
|
{
|
|
"internalName": "bubble_pop_1",
|
|
"displayName": ""
|
|
},
|
|
{
|
|
"internalName": "bubble_pop_2",
|
|
"displayName": "Bubble Pop (Stage 3) (Unused)",
|
|
"width": 2,
|
|
"height": 2
|
|
},
|
|
{
|
|
"internalName": "bubble_pop_2",
|
|
"displayName": ""
|
|
},
|
|
{
|
|
"internalName": "bubble_pop_3",
|
|
"displayName": "Bubble Pop (Stage 4) (Unused)",
|
|
"width": 2,
|
|
"height": 2
|
|
},
|
|
{
|
|
"internalName": "bubble_pop_3",
|
|
"displayName": ""
|
|
},
|
|
{
|
|
"internalName": "bubble_pop_4",
|
|
"displayName": "Bubble Pop (Stage 5) (Unused)",
|
|
"width": 2,
|
|
"height": 2
|
|
},
|
|
{
|
|
"internalName": "bubble_pop_4",
|
|
"displayName": ""
|
|
},
|
|
{
|
|
"internalName": "drip_hang",
|
|
"displayName": "Drip (Hang)",
|
|
|
|
"colourEntry": {
|
|
"defaultName": "Particle_DripWater",
|
|
"variants": [
|
|
"Particle_DripWater",
|
|
"Particle_DripLavaStart",
|
|
"Particle_DripLavaEnd"
|
|
]
|
|
}
|
|
},
|
|
{
|
|
"internalName": "drip_fall",
|
|
"displayName": "Drip (Fall)",
|
|
"colourEntry": {
|
|
"defaultName": "Particle_DripWater",
|
|
"variants": [
|
|
"Particle_DripWater",
|
|
"Particle_DripLavaStart",
|
|
"Particle_DripLavaEnd"
|
|
]
|
|
}
|
|
},
|
|
{
|
|
"internalName": "drip_land",
|
|
"displayName": "Drip (Land)",
|
|
"colourEntry": {
|
|
"defaultName": "Particle_DripWater",
|
|
"variants": [
|
|
"Particle_DripWater",
|
|
"Particle_DripLavaStart",
|
|
"Particle_DripLavaEnd"
|
|
]
|
|
}
|
|
},
|
|
{
|
|
"internalName": "",
|
|
"displayName": ""
|
|
},
|
|
{
|
|
"internalName": "",
|
|
"displayName": ""
|
|
},
|
|
{
|
|
"internalName": "",
|
|
"displayName": ""
|
|
},
|
|
{
|
|
"internalName": "bubble_pop_0",
|
|
"displayName": ""
|
|
},
|
|
{
|
|
"internalName": "bubble_pop_0",
|
|
"displayName": ""
|
|
},
|
|
{
|
|
"internalName": "bubble_pop_1",
|
|
"displayName": ""
|
|
},
|
|
{
|
|
"internalName": "bubble_pop_1",
|
|
"displayName": ""
|
|
},
|
|
{
|
|
"internalName": "bubble_pop_2",
|
|
"displayName": ""
|
|
},
|
|
{
|
|
"internalName": "bubble_pop_2",
|
|
"displayName": ""
|
|
},
|
|
{
|
|
"internalName": "bubble_pop_3",
|
|
"displayName": ""
|
|
},
|
|
{
|
|
"internalName": "bubble_pop_3",
|
|
"displayName": ""
|
|
},
|
|
{
|
|
"internalName": "bubble_pop_4",
|
|
"displayName": ""
|
|
},
|
|
{
|
|
"internalName": "bubble_pop_4",
|
|
"displayName": ""
|
|
},
|
|
{
|
|
"internalName": "effect_0",
|
|
"displayName": "Effect (Stage 1)",
|
|
|
|
"allowCustomColour": true,
|
|
"colourEntry": {
|
|
"defaultName": "Potion_BaseColour",
|
|
"variants": [
|
|
"Potion_BaseColour",
|
|
"Effect_MovementSpeed",
|
|
"Effect_MovementSlowDown",
|
|
"Effect_DigSpeed",
|
|
"Effect_DigSlowdown",
|
|
"Effect_DamageBoost",
|
|
"Effect_Heal",
|
|
"Effect_Harm",
|
|
"Effect_Jump",
|
|
"Effect_Confusion",
|
|
"Effect_Regeneration",
|
|
"Effect_DamageResistance",
|
|
"Effect_FireResistance",
|
|
"Effect_WaterBreathing",
|
|
"Effect_Invisibility",
|
|
"Effect_Blindness",
|
|
"Effect_NightVision",
|
|
"Effect_Hunger",
|
|
"Effect_Weakness",
|
|
"Effect_Poison",
|
|
"Effect_Wither",
|
|
"Effect_HealthBoost",
|
|
"Effect_Absorption",
|
|
"Effect_Saturation",
|
|
"Effect_Levitation",
|
|
"Effect_Luck",
|
|
"Effect_BadLuck",
|
|
"Effect_TurtleMaster",
|
|
"Effect_SlowFall"
|
|
]
|
|
}
|
|
},
|
|
{
|
|
"internalName": "effect_1",
|
|
"displayName": "Effect (Stage 2)",
|
|
|
|
"allowCustomColour": true,
|
|
"colourEntry": {
|
|
"defaultName": "Potion_BaseColour",
|
|
"variants": [
|
|
"Potion_BaseColour",
|
|
"Effect_MovementSpeed",
|
|
"Effect_MovementSlowDown",
|
|
"Effect_DigSpeed",
|
|
"Effect_DigSlowdown",
|
|
"Effect_DamageBoost",
|
|
"Effect_Heal",
|
|
"Effect_Harm",
|
|
"Effect_Jump",
|
|
"Effect_Confusion",
|
|
"Effect_Regeneration",
|
|
"Effect_DamageResistance",
|
|
"Effect_FireResistance",
|
|
"Effect_WaterBreathing",
|
|
"Effect_Invisibility",
|
|
"Effect_Blindness",
|
|
"Effect_NightVision",
|
|
"Effect_Hunger",
|
|
"Effect_Weakness",
|
|
"Effect_Poison",
|
|
"Effect_Wither",
|
|
"Effect_HealthBoost",
|
|
"Effect_Absorption",
|
|
"Effect_Saturation",
|
|
"Effect_Levitation",
|
|
"Effect_Luck",
|
|
"Effect_BadLuck",
|
|
"Effect_TurtleMaster",
|
|
"Effect_SlowFall"
|
|
]
|
|
}
|
|
},
|
|
{
|
|
"internalName": "effect_2",
|
|
"displayName": "Effect (Stage 3)",
|
|
"allowCustomColour": true,
|
|
|
|
"colourEntry": {
|
|
"defaultName": "Potion_BaseColour",
|
|
"variants": [
|
|
"Potion_BaseColour",
|
|
"Effect_MovementSpeed",
|
|
"Effect_MovementSlowDown",
|
|
"Effect_DigSpeed",
|
|
"Effect_DigSlowdown",
|
|
"Effect_DamageBoost",
|
|
"Effect_Heal",
|
|
"Effect_Harm",
|
|
"Effect_Jump",
|
|
"Effect_Confusion",
|
|
"Effect_Regeneration",
|
|
"Effect_DamageResistance",
|
|
"Effect_FireResistance",
|
|
"Effect_WaterBreathing",
|
|
"Effect_Invisibility",
|
|
"Effect_Blindness",
|
|
"Effect_NightVision",
|
|
"Effect_Hunger",
|
|
"Effect_Weakness",
|
|
"Effect_Poison",
|
|
"Effect_Wither",
|
|
"Effect_HealthBoost",
|
|
"Effect_Absorption",
|
|
"Effect_Saturation",
|
|
"Effect_Levitation",
|
|
"Effect_Luck",
|
|
"Effect_BadLuck",
|
|
"Effect_TurtleMaster",
|
|
"Effect_SlowFall"
|
|
]
|
|
}
|
|
},
|
|
{
|
|
"internalName": "effect_3",
|
|
"displayName": "Effect (Stage 4)",
|
|
"allowCustomColour": true,
|
|
|
|
"colourEntry": {
|
|
"defaultName": "Potion_BaseColour",
|
|
"variants": [
|
|
"Potion_BaseColour",
|
|
"Effect_MovementSpeed",
|
|
"Effect_MovementSlowDown",
|
|
"Effect_DigSpeed",
|
|
"Effect_DigSlowdown",
|
|
"Effect_DamageBoost",
|
|
"Effect_Heal",
|
|
"Effect_Harm",
|
|
"Effect_Jump",
|
|
"Effect_Confusion",
|
|
"Effect_Regeneration",
|
|
"Effect_DamageResistance",
|
|
"Effect_FireResistance",
|
|
"Effect_WaterBreathing",
|
|
"Effect_Invisibility",
|
|
"Effect_Blindness",
|
|
"Effect_NightVision",
|
|
"Effect_Hunger",
|
|
"Effect_Weakness",
|
|
"Effect_Poison",
|
|
"Effect_Wither",
|
|
"Effect_HealthBoost",
|
|
"Effect_Absorption",
|
|
"Effect_Saturation",
|
|
"Effect_Levitation",
|
|
"Effect_Luck",
|
|
"Effect_BadLuck",
|
|
"Effect_TurtleMaster",
|
|
"Effect_SlowFall"
|
|
]
|
|
}
|
|
},
|
|
{
|
|
"internalName": "effect_4",
|
|
"displayName": "Effect (Stage 5)",
|
|
"allowCustomColour": true,
|
|
|
|
"colourEntry": {
|
|
"defaultName": "Potion_BaseColour",
|
|
"variants": [
|
|
"Potion_BaseColour",
|
|
"Effect_MovementSpeed",
|
|
"Effect_MovementSlowDown",
|
|
"Effect_DigSpeed",
|
|
"Effect_DigSlowdown",
|
|
"Effect_DamageBoost",
|
|
"Effect_Heal",
|
|
"Effect_Harm",
|
|
"Effect_Jump",
|
|
"Effect_Confusion",
|
|
"Effect_Regeneration",
|
|
"Effect_DamageResistance",
|
|
"Effect_FireResistance",
|
|
"Effect_WaterBreathing",
|
|
"Effect_Invisibility",
|
|
"Effect_Blindness",
|
|
"Effect_NightVision",
|
|
"Effect_Hunger",
|
|
"Effect_Weakness",
|
|
"Effect_Poison",
|
|
"Effect_Wither",
|
|
"Effect_HealthBoost",
|
|
"Effect_Absorption",
|
|
"Effect_Saturation",
|
|
"Effect_Levitation",
|
|
"Effect_Luck",
|
|
"Effect_BadLuck",
|
|
"Effect_TurtleMaster",
|
|
"Effect_SlowFall"
|
|
]
|
|
}
|
|
},
|
|
{
|
|
"internalName": "effect_5",
|
|
"displayName": "Effect (Stage 6)",
|
|
"allowCustomColour": true,
|
|
|
|
"colourEntry": {
|
|
"defaultName": "Potion_BaseColour",
|
|
"variants": [
|
|
"Potion_BaseColour",
|
|
"Effect_MovementSpeed",
|
|
"Effect_MovementSlowDown",
|
|
"Effect_DigSpeed",
|
|
"Effect_DigSlowdown",
|
|
"Effect_DamageBoost",
|
|
"Effect_Heal",
|
|
"Effect_Harm",
|
|
"Effect_Jump",
|
|
"Effect_Confusion",
|
|
"Effect_Regeneration",
|
|
"Effect_DamageResistance",
|
|
"Effect_FireResistance",
|
|
"Effect_WaterBreathing",
|
|
"Effect_Invisibility",
|
|
"Effect_Blindness",
|
|
"Effect_NightVision",
|
|
"Effect_Hunger",
|
|
"Effect_Weakness",
|
|
"Effect_Poison",
|
|
"Effect_Wither",
|
|
"Effect_HealthBoost",
|
|
"Effect_Absorption",
|
|
"Effect_Saturation",
|
|
"Effect_Levitation",
|
|
"Effect_Luck",
|
|
"Effect_BadLuck",
|
|
"Effect_TurtleMaster",
|
|
"Effect_SlowFall"
|
|
]
|
|
}
|
|
},
|
|
{
|
|
"internalName": "effect_6",
|
|
"displayName": "Effect (Stage 7)",
|
|
"allowCustomColour": true,
|
|
|
|
"colourEntry": {
|
|
"defaultName": "Potion_BaseColour",
|
|
"variants": [
|
|
"Potion_BaseColour",
|
|
"Effect_MovementSpeed",
|
|
"Effect_MovementSlowDown",
|
|
"Effect_DigSpeed",
|
|
"Effect_DigSlowdown",
|
|
"Effect_DamageBoost",
|
|
"Effect_Heal",
|
|
"Effect_Harm",
|
|
"Effect_Jump",
|
|
"Effect_Confusion",
|
|
"Effect_Regeneration",
|
|
"Effect_DamageResistance",
|
|
"Effect_FireResistance",
|
|
"Effect_WaterBreathing",
|
|
"Effect_Invisibility",
|
|
"Effect_Blindness",
|
|
"Effect_NightVision",
|
|
"Effect_Hunger",
|
|
"Effect_Weakness",
|
|
"Effect_Poison",
|
|
"Effect_Wither",
|
|
"Effect_HealthBoost",
|
|
"Effect_Absorption",
|
|
"Effect_Saturation",
|
|
"Effect_Levitation",
|
|
"Effect_Luck",
|
|
"Effect_BadLuck",
|
|
"Effect_TurtleMaster",
|
|
"Effect_SlowFall"
|
|
]
|
|
}
|
|
},
|
|
{
|
|
"internalName": "effect_7",
|
|
"displayName": "Effect (Stage 8)",
|
|
"allowCustomColour": true,
|
|
|
|
"colourEntry": {
|
|
"defaultName": "Potion_BaseColour",
|
|
"variants": [
|
|
"Potion_BaseColour",
|
|
"Effect_MovementSpeed",
|
|
"Effect_MovementSlowDown",
|
|
"Effect_DigSpeed",
|
|
"Effect_DigSlowdown",
|
|
"Effect_DamageBoost",
|
|
"Effect_Heal",
|
|
"Effect_Harm",
|
|
"Effect_Jump",
|
|
"Effect_Confusion",
|
|
"Effect_Regeneration",
|
|
"Effect_DamageResistance",
|
|
"Effect_FireResistance",
|
|
"Effect_WaterBreathing",
|
|
"Effect_Invisibility",
|
|
"Effect_Blindness",
|
|
"Effect_NightVision",
|
|
"Effect_Hunger",
|
|
"Effect_Weakness",
|
|
"Effect_Poison",
|
|
"Effect_Wither",
|
|
"Effect_HealthBoost",
|
|
"Effect_Absorption",
|
|
"Effect_Saturation",
|
|
"Effect_Levitation",
|
|
"Effect_Luck",
|
|
"Effect_BadLuck",
|
|
"Effect_TurtleMaster",
|
|
"Effect_SlowFall"
|
|
]
|
|
}
|
|
},
|
|
{
|
|
"internalName": "",
|
|
"displayName": ""
|
|
},
|
|
{
|
|
"internalName": "",
|
|
"displayName": ""
|
|
},
|
|
{
|
|
"internalName": "",
|
|
"displayName": ""
|
|
},
|
|
{
|
|
"internalName": "",
|
|
"displayName": ""
|
|
},
|
|
{
|
|
"internalName": "",
|
|
"displayName": ""
|
|
},
|
|
{
|
|
"internalName": "",
|
|
"displayName": ""
|
|
},
|
|
{
|
|
"internalName": "",
|
|
"displayName": ""
|
|
},
|
|
{
|
|
"internalName": "",
|
|
"displayName": ""
|
|
},
|
|
{
|
|
"internalName": "spell_0",
|
|
"displayName": "Splash Effect (Stage 1)",
|
|
"allowCustomColour": true,
|
|
|
|
"colourEntry": {
|
|
"defaultName": "Potion_BaseColour",
|
|
"variants": [
|
|
"Potion_BaseColour",
|
|
"Effect_MovementSpeed",
|
|
"Effect_MovementSlowDown",
|
|
"Effect_DigSpeed",
|
|
"Effect_DigSlowdown",
|
|
"Effect_DamageBoost",
|
|
"Effect_Heal",
|
|
"Effect_Harm",
|
|
"Effect_Jump",
|
|
"Effect_Confusion",
|
|
"Effect_Regeneration",
|
|
"Effect_DamageResistance",
|
|
"Effect_FireResistance",
|
|
"Effect_WaterBreathing",
|
|
"Effect_Invisibility",
|
|
"Effect_Blindness",
|
|
"Effect_NightVision",
|
|
"Effect_Hunger",
|
|
"Effect_Weakness",
|
|
"Effect_Poison",
|
|
"Effect_Wither",
|
|
"Effect_HealthBoost",
|
|
"Effect_Absorption",
|
|
"Effect_Saturation",
|
|
"Effect_Levitation",
|
|
"Effect_Luck",
|
|
"Effect_BadLuck",
|
|
"Effect_TurtleMaster",
|
|
"Effect_SlowFall"
|
|
]
|
|
}
|
|
},
|
|
{
|
|
"internalName": "spell_1",
|
|
"displayName": "Splash Effect (Stage 2)",
|
|
"allowCustomColour": true,
|
|
|
|
"colourEntry": {
|
|
"defaultName": "Potion_BaseColour",
|
|
"variants": [
|
|
"Potion_BaseColour",
|
|
"Effect_MovementSpeed",
|
|
"Effect_MovementSlowDown",
|
|
"Effect_DigSpeed",
|
|
"Effect_DigSlowdown",
|
|
"Effect_DamageBoost",
|
|
"Effect_Heal",
|
|
"Effect_Harm",
|
|
"Effect_Jump",
|
|
"Effect_Confusion",
|
|
"Effect_Regeneration",
|
|
"Effect_DamageResistance",
|
|
"Effect_FireResistance",
|
|
"Effect_WaterBreathing",
|
|
"Effect_Invisibility",
|
|
"Effect_Blindness",
|
|
"Effect_NightVision",
|
|
"Effect_Hunger",
|
|
"Effect_Weakness",
|
|
"Effect_Poison",
|
|
"Effect_Wither",
|
|
"Effect_HealthBoost",
|
|
"Effect_Absorption",
|
|
"Effect_Saturation",
|
|
"Effect_Levitation",
|
|
"Effect_Luck",
|
|
"Effect_BadLuck",
|
|
"Effect_TurtleMaster",
|
|
"Effect_SlowFall"
|
|
]
|
|
}
|
|
},
|
|
{
|
|
"internalName": "spell_2",
|
|
"displayName": "Splash Effect (Stage 3)",
|
|
"allowCustomColour": true,
|
|
|
|
"colourEntry": {
|
|
"defaultName": "Potion_BaseColour",
|
|
"variants": [
|
|
"Potion_BaseColour",
|
|
"Effect_MovementSpeed",
|
|
"Effect_MovementSlowDown",
|
|
"Effect_DigSpeed",
|
|
"Effect_DigSlowdown",
|
|
"Effect_DamageBoost",
|
|
"Effect_Heal",
|
|
"Effect_Harm",
|
|
"Effect_Jump",
|
|
"Effect_Confusion",
|
|
"Effect_Regeneration",
|
|
"Effect_DamageResistance",
|
|
"Effect_FireResistance",
|
|
"Effect_WaterBreathing",
|
|
"Effect_Invisibility",
|
|
"Effect_Blindness",
|
|
"Effect_NightVision",
|
|
"Effect_Hunger",
|
|
"Effect_Weakness",
|
|
"Effect_Poison",
|
|
"Effect_Wither",
|
|
"Effect_HealthBoost",
|
|
"Effect_Absorption",
|
|
"Effect_Saturation",
|
|
"Effect_Levitation",
|
|
"Effect_Luck",
|
|
"Effect_BadLuck",
|
|
"Effect_TurtleMaster",
|
|
"Effect_SlowFall"
|
|
]
|
|
}
|
|
},
|
|
{
|
|
"internalName": "spell_3",
|
|
"displayName": "Splash Effect (Stage 4)",
|
|
"allowCustomColour": true,
|
|
|
|
"colourEntry": {
|
|
"defaultName": "Potion_BaseColour",
|
|
"variants": [
|
|
"Potion_BaseColour",
|
|
"Effect_MovementSpeed",
|
|
"Effect_MovementSlowDown",
|
|
"Effect_DigSpeed",
|
|
"Effect_DigSlowdown",
|
|
"Effect_DamageBoost",
|
|
"Effect_Heal",
|
|
"Effect_Harm",
|
|
"Effect_Jump",
|
|
"Effect_Confusion",
|
|
"Effect_Regeneration",
|
|
"Effect_DamageResistance",
|
|
"Effect_FireResistance",
|
|
"Effect_WaterBreathing",
|
|
"Effect_Invisibility",
|
|
"Effect_Blindness",
|
|
"Effect_NightVision",
|
|
"Effect_Hunger",
|
|
"Effect_Weakness",
|
|
"Effect_Poison",
|
|
"Effect_Wither",
|
|
"Effect_HealthBoost",
|
|
"Effect_Absorption",
|
|
"Effect_Saturation",
|
|
"Effect_Levitation",
|
|
"Effect_Luck",
|
|
"Effect_BadLuck",
|
|
"Effect_TurtleMaster",
|
|
"Effect_SlowFall"
|
|
]
|
|
}
|
|
},
|
|
{
|
|
"internalName": "spell_4",
|
|
"displayName": "Splash Effect (Stage 5)",
|
|
"allowCustomColour": true,
|
|
|
|
"colourEntry": {
|
|
"defaultName": "Potion_BaseColour",
|
|
"variants": [
|
|
"Potion_BaseColour",
|
|
"Effect_MovementSpeed",
|
|
"Effect_MovementSlowDown",
|
|
"Effect_DigSpeed",
|
|
"Effect_DigSlowdown",
|
|
"Effect_DamageBoost",
|
|
"Effect_Heal",
|
|
"Effect_Harm",
|
|
"Effect_Jump",
|
|
"Effect_Confusion",
|
|
"Effect_Regeneration",
|
|
"Effect_DamageResistance",
|
|
"Effect_FireResistance",
|
|
"Effect_WaterBreathing",
|
|
"Effect_Invisibility",
|
|
"Effect_Blindness",
|
|
"Effect_NightVision",
|
|
"Effect_Hunger",
|
|
"Effect_Weakness",
|
|
"Effect_Poison",
|
|
"Effect_Wither",
|
|
"Effect_HealthBoost",
|
|
"Effect_Absorption",
|
|
"Effect_Saturation",
|
|
"Effect_Levitation",
|
|
"Effect_Luck",
|
|
"Effect_BadLuck",
|
|
"Effect_TurtleMaster",
|
|
"Effect_SlowFall"
|
|
]
|
|
}
|
|
},
|
|
{
|
|
"internalName": "spell_5",
|
|
"displayName": "Splash Effect (Stage 6)",
|
|
"allowCustomColour": true,
|
|
|
|
"colourEntry": {
|
|
"defaultName": "Potion_BaseColour",
|
|
"variants": [
|
|
"Potion_BaseColour",
|
|
"Effect_MovementSpeed",
|
|
"Effect_MovementSlowDown",
|
|
"Effect_DigSpeed",
|
|
"Effect_DigSlowdown",
|
|
"Effect_DamageBoost",
|
|
"Effect_Heal",
|
|
"Effect_Harm",
|
|
"Effect_Jump",
|
|
"Effect_Confusion",
|
|
"Effect_Regeneration",
|
|
"Effect_DamageResistance",
|
|
"Effect_FireResistance",
|
|
"Effect_WaterBreathing",
|
|
"Effect_Invisibility",
|
|
"Effect_Blindness",
|
|
"Effect_NightVision",
|
|
"Effect_Hunger",
|
|
"Effect_Weakness",
|
|
"Effect_Poison",
|
|
"Effect_Wither",
|
|
"Effect_HealthBoost",
|
|
"Effect_Absorption",
|
|
"Effect_Saturation",
|
|
"Effect_Levitation",
|
|
"Effect_Luck",
|
|
"Effect_BadLuck",
|
|
"Effect_TurtleMaster",
|
|
"Effect_SlowFall"
|
|
]
|
|
}
|
|
},
|
|
{
|
|
"internalName": "spell_6",
|
|
"displayName": "Splash Effect (Stage 7)",
|
|
"allowCustomColour": true,
|
|
|
|
"colourEntry": {
|
|
"defaultName": "Potion_BaseColour",
|
|
"variants": [
|
|
"Potion_BaseColour",
|
|
"Effect_MovementSpeed",
|
|
"Effect_MovementSlowDown",
|
|
"Effect_DigSpeed",
|
|
"Effect_DigSlowdown",
|
|
"Effect_DamageBoost",
|
|
"Effect_Heal",
|
|
"Effect_Harm",
|
|
"Effect_Jump",
|
|
"Effect_Confusion",
|
|
"Effect_Regeneration",
|
|
"Effect_DamageResistance",
|
|
"Effect_FireResistance",
|
|
"Effect_WaterBreathing",
|
|
"Effect_Invisibility",
|
|
"Effect_Blindness",
|
|
"Effect_NightVision",
|
|
"Effect_Hunger",
|
|
"Effect_Weakness",
|
|
"Effect_Poison",
|
|
"Effect_Wither",
|
|
"Effect_HealthBoost",
|
|
"Effect_Absorption",
|
|
"Effect_Saturation",
|
|
"Effect_Levitation",
|
|
"Effect_Luck",
|
|
"Effect_BadLuck",
|
|
"Effect_TurtleMaster",
|
|
"Effect_SlowFall"
|
|
]
|
|
}
|
|
},
|
|
{
|
|
"internalName": "spell_7",
|
|
"displayName": "Splash Effect (Stage 8)",
|
|
"allowCustomColour": true,
|
|
|
|
"colourEntry": {
|
|
"defaultName": "Potion_BaseColour",
|
|
"variants": [
|
|
"Potion_BaseColour",
|
|
"Effect_MovementSpeed",
|
|
"Effect_MovementSlowDown",
|
|
"Effect_DigSpeed",
|
|
"Effect_DigSlowdown",
|
|
"Effect_DamageBoost",
|
|
"Effect_Heal",
|
|
"Effect_Harm",
|
|
"Effect_Jump",
|
|
"Effect_Confusion",
|
|
"Effect_Regeneration",
|
|
"Effect_DamageResistance",
|
|
"Effect_FireResistance",
|
|
"Effect_WaterBreathing",
|
|
"Effect_Invisibility",
|
|
"Effect_Blindness",
|
|
"Effect_NightVision",
|
|
"Effect_Hunger",
|
|
"Effect_Weakness",
|
|
"Effect_Poison",
|
|
"Effect_Wither",
|
|
"Effect_HealthBoost",
|
|
"Effect_Absorption",
|
|
"Effect_Saturation",
|
|
"Effect_Levitation",
|
|
"Effect_Luck",
|
|
"Effect_BadLuck",
|
|
"Effect_TurtleMaster",
|
|
"Effect_SlowFall"
|
|
]
|
|
}
|
|
},
|
|
{
|
|
"internalName": "",
|
|
"displayName": ""
|
|
},
|
|
{
|
|
"internalName": "",
|
|
"displayName": ""
|
|
},
|
|
{
|
|
"internalName": "",
|
|
"displayName": ""
|
|
},
|
|
{
|
|
"internalName": "",
|
|
"displayName": ""
|
|
},
|
|
{
|
|
"internalName": "",
|
|
"displayName": ""
|
|
},
|
|
{
|
|
"internalName": "",
|
|
"displayName": ""
|
|
},
|
|
{
|
|
"internalName": "",
|
|
"displayName": ""
|
|
},
|
|
{
|
|
"internalName": "",
|
|
"displayName": ""
|
|
},
|
|
{
|
|
"internalName": "spark_0",
|
|
"displayName": "Firework Spark (Stage 1)",
|
|
"allowCustomColour": true,
|
|
|
|
"colourEntry": {
|
|
"defaultName": "None",
|
|
"variants": [
|
|
"None",
|
|
"Particle_ScoreRing_Small",
|
|
"Particle_ScoreRing_Medium",
|
|
"Particle_ScoreRing_Large"
|
|
]
|
|
}
|
|
},
|
|
{
|
|
"internalName": "spark_1",
|
|
"displayName": "Firework Spark (Stage 2)",
|
|
"allowCustomColour": true,
|
|
|
|
"colourEntry": {
|
|
"defaultName": "None",
|
|
"variants": [
|
|
"None",
|
|
"Particle_ScoreRing_Small",
|
|
"Particle_ScoreRing_Medium",
|
|
"Particle_ScoreRing_Large"
|
|
]
|
|
}
|
|
},
|
|
{
|
|
"internalName": "spark_2",
|
|
"displayName": "Firework Spark (Stage 3)",
|
|
"allowCustomColour": true,
|
|
|
|
"colourEntry": {
|
|
"defaultName": "None",
|
|
"variants": [
|
|
"None",
|
|
"Particle_ScoreRing_Small",
|
|
"Particle_ScoreRing_Medium",
|
|
"Particle_ScoreRing_Large"
|
|
]
|
|
}
|
|
},
|
|
{
|
|
"internalName": "spark_3",
|
|
"displayName": "Firework Spark (Stage 4)",
|
|
"allowCustomColour": true,
|
|
|
|
"colourEntry": {
|
|
"defaultName": "None",
|
|
"variants": [
|
|
"None",
|
|
"Particle_ScoreRing_Small",
|
|
"Particle_ScoreRing_Medium",
|
|
"Particle_ScoreRing_Large"
|
|
]
|
|
}
|
|
},
|
|
{
|
|
"internalName": "spark_4",
|
|
"displayName": "Firework Spark (Stage 5)",
|
|
"allowCustomColour": true,
|
|
|
|
"colourEntry": {
|
|
"defaultName": "None",
|
|
"variants": [
|
|
"None",
|
|
"Particle_ScoreRing_Small",
|
|
"Particle_ScoreRing_Medium",
|
|
"Particle_ScoreRing_Large"
|
|
]
|
|
}
|
|
},
|
|
{
|
|
"internalName": "spark_5",
|
|
"displayName": "Firework Spark (Stage 6)",
|
|
"allowCustomColour": true,
|
|
|
|
"colourEntry": {
|
|
"defaultName": "None",
|
|
"variants": [
|
|
"None",
|
|
"Particle_ScoreRing_Small",
|
|
"Particle_ScoreRing_Medium",
|
|
"Particle_ScoreRing_Large"
|
|
]
|
|
}
|
|
},
|
|
{
|
|
"internalName": "spark_6",
|
|
"displayName": "Firework Spark (Stage 7)",
|
|
"allowCustomColour": true,
|
|
|
|
"colourEntry": {
|
|
"defaultName": "None",
|
|
"variants": [
|
|
"None",
|
|
"Particle_ScoreRing_Small",
|
|
"Particle_ScoreRing_Medium",
|
|
"Particle_ScoreRing_Large"
|
|
]
|
|
}
|
|
},
|
|
{
|
|
"internalName": "spark_7",
|
|
"displayName": "Firework Spark (Stage 8)",
|
|
"allowCustomColour": true,
|
|
|
|
"colourEntry": {
|
|
"defaultName": "None",
|
|
"variants": [
|
|
"None",
|
|
"Particle_ScoreRing_Small",
|
|
"Particle_ScoreRing_Medium",
|
|
"Particle_ScoreRing_Large"
|
|
]
|
|
}
|
|
},
|
|
{
|
|
"internalName": "",
|
|
"displayName": ""
|
|
},
|
|
{
|
|
"internalName": "",
|
|
"displayName": ""
|
|
},
|
|
{
|
|
"internalName": "",
|
|
"displayName": ""
|
|
},
|
|
{
|
|
"internalName": "",
|
|
"displayName": ""
|
|
},
|
|
{
|
|
"internalName": "",
|
|
"displayName": ""
|
|
},
|
|
{
|
|
"internalName": "",
|
|
"displayName": ""
|
|
},
|
|
{
|
|
"internalName": "",
|
|
"displayName": ""
|
|
},
|
|
{
|
|
"internalName": "",
|
|
"displayName": ""
|
|
},
|
|
{
|
|
"internalName": "glitter_0",
|
|
"displayName": "Shulker/End Rod Glitter (Stage 1)"
|
|
},
|
|
{
|
|
"internalName": "glitter_1",
|
|
"displayName": "Shulker/End Rod Glitter (Stage 2)"
|
|
},
|
|
{
|
|
"internalName": "glitter_2",
|
|
"displayName": "Shulker/End Rod Glitter (Stage 3)"
|
|
},
|
|
{
|
|
"internalName": "glitter_3",
|
|
"displayName": "Shulker/End Rod Glitter (Stage 4)"
|
|
},
|
|
{
|
|
"internalName": "glitter_4",
|
|
"displayName": "Shulker/End Rod Glitter (Stage 5)"
|
|
},
|
|
{
|
|
"internalName": "glitter_5",
|
|
"displayName": "Shulker/End Rod Glitter (Stage 6)"
|
|
},
|
|
{
|
|
"internalName": "glitter_6",
|
|
"displayName": "Shulker/End Rod Glitter (Stage 7)"
|
|
},
|
|
{
|
|
"internalName": "glitter_7",
|
|
"displayName": "Shulker/End Rod Glitter (Stage 8)"
|
|
},
|
|
{
|
|
"internalName": "",
|
|
"displayName": ""
|
|
},
|
|
{
|
|
"internalName": "",
|
|
"displayName": ""
|
|
},
|
|
{
|
|
"internalName": "",
|
|
"displayName": ""
|
|
},
|
|
{
|
|
"internalName": "",
|
|
"displayName": ""
|
|
},
|
|
{
|
|
"internalName": "",
|
|
"displayName": ""
|
|
},
|
|
{
|
|
"internalName": "",
|
|
"displayName": ""
|
|
},
|
|
{
|
|
"internalName": "",
|
|
"displayName": ""
|
|
},
|
|
{
|
|
"internalName": "",
|
|
"displayName": ""
|
|
},
|
|
{
|
|
"internalName": "camera_shoot_explosion_0",
|
|
"displayName": "Bedrock Edition Explosion (Unused) (Stage 1)"
|
|
},
|
|
{
|
|
"internalName": "camera_shoot_explosion_1",
|
|
"displayName": "Bedrock Edition Explosion (Unused) (Stage 2)"
|
|
},
|
|
{
|
|
"internalName": "camera_shoot_explosion_2",
|
|
"displayName": "Bedrock Edition Explosion (Unused) (Stage 3)"
|
|
},
|
|
{
|
|
"internalName": "camera_shoot_explosion_3",
|
|
"displayName": "Bedrock Edition Explosion (Unused) (Stage 4)"
|
|
},
|
|
{
|
|
"internalName": "camera_shoot_explosion_4",
|
|
"displayName": "Bedrock Edition Explosion (Unused) (Stage 5)"
|
|
},
|
|
{
|
|
"internalName": "camera_shoot_explosion_5",
|
|
"displayName": "Bedrock Edition Explosion (Unused) (Stage 6)"
|
|
},
|
|
{
|
|
"internalName": "camera_shoot_explosion_6",
|
|
"displayName": "Bedrock Edition Explosion (Unused) (Stage 7)"
|
|
},
|
|
{
|
|
"internalName": "camera_shoot_explosion_7",
|
|
"displayName": "Bedrock Edition Explosion (Unused) (Stage 8)"
|
|
},
|
|
{
|
|
"internalName": "camera_shoot_explosion_8",
|
|
"displayName": "Bedrock Edition Explosion (Unused) (Stage 9)"
|
|
},
|
|
{
|
|
"internalName": "camera_shoot_explosion_9",
|
|
"displayName": "Bedrock Edition Explosion (Unused) (Stage 10)"
|
|
},
|
|
{
|
|
"internalName": "camera_shoot_explosion_10",
|
|
"displayName": "Bedrock Edition Explosion (Unused) (Stage 11)"
|
|
},
|
|
{
|
|
"internalName": "camera_shoot_explosion_11",
|
|
"displayName": "Bedrock Edition Explosion (Unused) (Stage 12)"
|
|
},
|
|
{
|
|
"internalName": "camera_shoot_explosion_12",
|
|
"displayName": "Bedrock Edition Explosion (Unused) (Stage 13)"
|
|
},
|
|
{
|
|
"internalName": "camera_shoot_explosion_13",
|
|
"displayName": "Bedrock Edition Explosion (Unused) (Stage 14)"
|
|
},
|
|
{
|
|
"internalName": "camera_shoot_explosion_14",
|
|
"displayName": "Bedrock Edition Explosion (Unused) (Stage 15)"
|
|
},
|
|
{
|
|
"internalName": "camera_shoot_explosion_15",
|
|
"displayName": "Bedrock Edition Explosion (Unused) (Stage 16)"
|
|
},
|
|
{
|
|
"internalName": "conduit_0",
|
|
"displayName": "Conduit (Stage 1)"
|
|
},
|
|
{
|
|
"internalName": "conduit_1",
|
|
"displayName": "Conduit (Stage 2)"
|
|
},
|
|
{
|
|
"internalName": "conduit_2",
|
|
"displayName": "Conduit (Stage 3)"
|
|
},
|
|
{
|
|
"internalName": "conduit_3",
|
|
"displayName": "Conduit (Stage 4)"
|
|
},
|
|
{
|
|
"internalName": "conduit_4",
|
|
"displayName": "Conduit (Stage 5)"
|
|
},
|
|
{
|
|
"internalName": "conduit_5",
|
|
"displayName": "Conduit (Stage 6)"
|
|
},
|
|
{
|
|
"internalName": "conduit_6",
|
|
"displayName": "Conduit (Stage 7)"
|
|
},
|
|
{
|
|
"internalName": "conduit_7",
|
|
"displayName": "Conduit (Stage 8)"
|
|
},
|
|
{
|
|
"internalName": "conduit_8",
|
|
"displayName": "Conduit (Stage 9)"
|
|
},
|
|
{
|
|
"internalName": "conduit_9",
|
|
"displayName": "Conduit (Stage 10)"
|
|
},
|
|
{
|
|
"internalName": "conduit_10",
|
|
"displayName": "Conduit (Stage 11)"
|
|
},
|
|
{
|
|
"internalName": "",
|
|
"displayName": ""
|
|
},
|
|
{
|
|
"internalName": "",
|
|
"displayName": ""
|
|
},
|
|
{
|
|
"internalName": "",
|
|
"displayName": ""
|
|
},
|
|
{
|
|
"internalName": "",
|
|
"displayName": ""
|
|
},
|
|
{
|
|
"internalName": "",
|
|
"displayName": ""
|
|
},
|
|
{
|
|
"internalName": "",
|
|
"displayName": ""
|
|
},
|
|
{
|
|
"internalName": "sga_a",
|
|
"displayName": "Standard Galactic Language (A)",
|
|
|
|
"colourEntry": {
|
|
"defaultName": "Particle_EnchantmentTable",
|
|
"variants": [
|
|
"Particle_EnchantmentTable"
|
|
]
|
|
}
|
|
},
|
|
{
|
|
"internalName": "sga_b",
|
|
"displayName": "Standard Galactic Language (B)",
|
|
|
|
"colourEntry": {
|
|
"defaultName": "Particle_EnchantmentTable",
|
|
"variants": [
|
|
"Particle_EnchantmentTable"
|
|
]
|
|
}
|
|
},
|
|
{
|
|
"internalName": "sga_c",
|
|
"displayName": "Standard Galactic Language (C)",
|
|
|
|
"colourEntry": {
|
|
"defaultName": "Particle_EnchantmentTable",
|
|
"variants": [
|
|
"Particle_EnchantmentTable"
|
|
]
|
|
}
|
|
},
|
|
{
|
|
"internalName": "sga_d",
|
|
"displayName": "Standard Galactic Language (D)",
|
|
|
|
"colourEntry": {
|
|
"defaultName": "Particle_EnchantmentTable",
|
|
"variants": [
|
|
"Particle_EnchantmentTable"
|
|
]
|
|
}
|
|
},
|
|
{
|
|
"internalName": "sga_e",
|
|
"displayName": "Standard Galactic Language (E)",
|
|
|
|
"colourEntry": {
|
|
"defaultName": "Particle_EnchantmentTable",
|
|
"variants": [
|
|
"Particle_EnchantmentTable"
|
|
]
|
|
}
|
|
},
|
|
{
|
|
"internalName": "sga_f",
|
|
"displayName": "Standard Galactic Language (F)",
|
|
|
|
"colourEntry": {
|
|
"defaultName": "Particle_EnchantmentTable",
|
|
"variants": [
|
|
"Particle_EnchantmentTable"
|
|
]
|
|
}
|
|
},
|
|
{
|
|
"internalName": "sga_g",
|
|
"displayName": "Standard Galactic Language (G)",
|
|
|
|
"colourEntry": {
|
|
"defaultName": "Particle_EnchantmentTable",
|
|
"variants": [
|
|
"Particle_EnchantmentTable"
|
|
]
|
|
}
|
|
},
|
|
{
|
|
"internalName": "sga_h",
|
|
"displayName": "Standard Galactic Language (H)",
|
|
|
|
"colourEntry": {
|
|
"defaultName": "Particle_EnchantmentTable",
|
|
"variants": [
|
|
"Particle_EnchantmentTable"
|
|
]
|
|
}
|
|
},
|
|
{
|
|
"internalName": "sga_i",
|
|
"displayName": "Standard Galactic Language (I)",
|
|
|
|
"colourEntry": {
|
|
"defaultName": "Particle_EnchantmentTable",
|
|
"variants": [
|
|
"Particle_EnchantmentTable"
|
|
]
|
|
}
|
|
},
|
|
{
|
|
"internalName": "sga_j",
|
|
"displayName": "Standard Galactic Language (J)",
|
|
|
|
"colourEntry": {
|
|
"defaultName": "Particle_EnchantmentTable",
|
|
"variants": [
|
|
"Particle_EnchantmentTable"
|
|
]
|
|
}
|
|
},
|
|
{
|
|
"internalName": "sga_k",
|
|
"displayName": "Standard Galactic Language (K)",
|
|
|
|
"colourEntry": {
|
|
"defaultName": "Particle_EnchantmentTable",
|
|
"variants": [
|
|
"Particle_EnchantmentTable"
|
|
]
|
|
}
|
|
},
|
|
{
|
|
"internalName": "sga_l",
|
|
"displayName": "Standard Galactic Language (L)",
|
|
|
|
"colourEntry": {
|
|
"defaultName": "Particle_EnchantmentTable",
|
|
"variants": [
|
|
"Particle_EnchantmentTable"
|
|
]
|
|
}
|
|
},
|
|
{
|
|
"internalName": "sga_m",
|
|
"displayName": "Standard Galactic Language (M)",
|
|
|
|
"colourEntry": {
|
|
"defaultName": "Particle_EnchantmentTable",
|
|
"variants": [
|
|
"Particle_EnchantmentTable"
|
|
]
|
|
}
|
|
},
|
|
{
|
|
"internalName": "sga_n",
|
|
"displayName": "Standard Galactic Language (N)",
|
|
|
|
"colourEntry": {
|
|
"defaultName": "Particle_EnchantmentTable",
|
|
"variants": [
|
|
"Particle_EnchantmentTable"
|
|
]
|
|
}
|
|
},
|
|
{
|
|
"internalName": "sga_o",
|
|
"displayName": "Standard Galactic Language (O)",
|
|
|
|
"colourEntry": {
|
|
"defaultName": "Particle_EnchantmentTable",
|
|
"variants": [
|
|
"Particle_EnchantmentTable"
|
|
]
|
|
}
|
|
},
|
|
{
|
|
"internalName": "sga_p",
|
|
"displayName": "Standard Galactic Language (P)",
|
|
|
|
"colourEntry": {
|
|
"defaultName": "Particle_EnchantmentTable",
|
|
"variants": [
|
|
"Particle_EnchantmentTable"
|
|
]
|
|
}
|
|
},
|
|
{
|
|
"internalName": "sga_q",
|
|
"displayName": "Standard Galactic Language (Q)",
|
|
|
|
"colourEntry": {
|
|
"defaultName": "Particle_EnchantmentTable",
|
|
"variants": [
|
|
"Particle_EnchantmentTable"
|
|
]
|
|
}
|
|
},
|
|
{
|
|
"internalName": "sga_r",
|
|
"displayName": "Standard Galactic Language (R)",
|
|
|
|
"colourEntry": {
|
|
"defaultName": "Particle_EnchantmentTable",
|
|
"variants": [
|
|
"Particle_EnchantmentTable"
|
|
]
|
|
}
|
|
},
|
|
{
|
|
"internalName": "sga_s",
|
|
"displayName": "Standard Galactic Language (S)",
|
|
|
|
"colourEntry": {
|
|
"defaultName": "Particle_EnchantmentTable",
|
|
"variants": [
|
|
"Particle_EnchantmentTable"
|
|
]
|
|
}
|
|
},
|
|
{
|
|
"internalName": "sga_t",
|
|
"displayName": "Standard Galactic Language (T)",
|
|
|
|
"colourEntry": {
|
|
"defaultName": "Particle_EnchantmentTable",
|
|
"variants": [
|
|
"Particle_EnchantmentTable"
|
|
]
|
|
}
|
|
},
|
|
{
|
|
"internalName": "sga_u",
|
|
"displayName": "Standard Galactic Language (U)",
|
|
|
|
"colourEntry": {
|
|
"defaultName": "Particle_EnchantmentTable",
|
|
"variants": [
|
|
"Particle_EnchantmentTable"
|
|
]
|
|
}
|
|
},
|
|
{
|
|
"internalName": "sga_v",
|
|
"displayName": "Standard Galactic Language (V)",
|
|
|
|
"colourEntry": {
|
|
"defaultName": "Particle_EnchantmentTable",
|
|
"variants": [
|
|
"Particle_EnchantmentTable"
|
|
]
|
|
}
|
|
},
|
|
{
|
|
"internalName": "sga_w",
|
|
"displayName": "Standard Galactic Language (W)",
|
|
|
|
"colourEntry": {
|
|
"defaultName": "Particle_EnchantmentTable",
|
|
"variants": [
|
|
"Particle_EnchantmentTable"
|
|
]
|
|
}
|
|
},
|
|
{
|
|
"internalName": "sga_x",
|
|
"displayName": "Standard Galactic Language (X)",
|
|
|
|
"colourEntry": {
|
|
"defaultName": "Particle_EnchantmentTable",
|
|
"variants": [
|
|
"Particle_EnchantmentTable"
|
|
]
|
|
}
|
|
},
|
|
{
|
|
"internalName": "sga_y",
|
|
"displayName": "Standard Galactic Language (Y)",
|
|
|
|
"colourEntry": {
|
|
"defaultName": "Particle_EnchantmentTable",
|
|
"variants": [
|
|
"Particle_EnchantmentTable"
|
|
]
|
|
}
|
|
},
|
|
{
|
|
"internalName": "sga_z",
|
|
"displayName": "Standard Galactic Language (Z)",
|
|
|
|
"colourEntry": {
|
|
"defaultName": "Particle_EnchantmentTable",
|
|
"variants": [
|
|
"Particle_EnchantmentTable"
|
|
]
|
|
}
|
|
},
|
|
{
|
|
"internalName": "",
|
|
"displayName": ""
|
|
},
|
|
{
|
|
"internalName": "",
|
|
"displayName": ""
|
|
},
|
|
{
|
|
"internalName": "",
|
|
"displayName": ""
|
|
},
|
|
{
|
|
"internalName": "",
|
|
"displayName": ""
|
|
},
|
|
{
|
|
"internalName": "",
|
|
"displayName": ""
|
|
},
|
|
]
|
|
} |