mirror of
https://git.huckle.dev/Huckles-Minecraft-Archive/PCK-Studio.git
synced 2026-05-22 07:06:39 +00:00
-Removed ANIM Editor -Added SkinAdjustments Editor for Skin ANIM and GAME_FLAGS values -ANIM and GAME_FLAGS are now edited together across the program -Box Editor made smaller -Box Editor and SkinAdjustments Editor added to CustomSkinEditor -SkinGameFlags class created -Fixed bug where the first listed box wouldn't save changes in CustomSkinEditor
58 lines
1.7 KiB
C#
58 lines
1.7 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using System.Security.Policy;
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using System.Text;
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using System.Threading.Tasks;
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namespace PckStudio.Core.Skin
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{
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public sealed class Skin
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{
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public SkinMetaData MetaData { get; set; }
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public SkinIdentifier Identifier { get; set; }
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public SkinANIM Anim { get; set; }
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public SkinGameFlags GameFlags { get; set; }
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public SkinModel Model { get; set; }
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public Image Texture { get; set; }
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public Image CapeTexture { get; set; }
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public bool HasCape => CapeTexture is not null;
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public Skin(string name, Image texture)
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{
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MetaData = new SkinMetaData(name, string.Empty);
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Texture = texture;
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Model = new SkinModel();
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}
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public Skin(string name, Image texture, Image capeTexture)
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: this(name, texture)
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{
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CapeTexture = capeTexture;
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}
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public Skin(string name, SkinANIM anim, SkinGameFlags gameFlags, Image texture, IEnumerable<SkinBOX> additionalBoxes, IEnumerable<SkinPartOffset> partOffsets)
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: this(name, texture)
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{
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Model.AdditionalBoxes.AddRange(additionalBoxes);
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Model.PartOffsets.AddRange(partOffsets);
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Anim = anim;
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GameFlags = gameFlags;
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}
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public Skin(string name, int id, Image texture, SkinANIM anim, SkinGameFlags gameFlags, IEnumerable<SkinBOX> additionalBoxes, IEnumerable<SkinPartOffset> partOffsets)
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: this(name, anim, gameFlags, texture, additionalBoxes, partOffsets)
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{
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Identifier = new(id);
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}
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}
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}
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