Files
PCK-Studio/PckStudio.Core/DLCMashUpPackage.cs
2025-11-09 09:56:18 +01:00

61 lines
2.4 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using OMI.Formats.GameRule;
using PckStudio.Core.Interfaces;
namespace PckStudio.Core
{
public sealed class DLCMashUpPackage : DLCPackage
{
public override string Description { get; }
private IDLCPackage _skinPackage;
private IDLCPackage _texturePackage;
private GameRuleFile _gameRule;
private IList<NamedData<byte[]>> _audioData;
private NamedData<byte[]> _savegameData;
internal DLCMashUpPackage(string name, string description, int identifier, IDLCPackageLocationInfo packageInfo, GameRuleFile gameRule, IDLCPackage parentPackage, IDLCPackage skinPackage = null, IDLCPackage texturePackage = null)
: base(name, identifier, packageInfo, parentPackage)
{
Description = description;
_gameRule = gameRule;
_skinPackage = skinPackage;
_texturePackage = texturePackage;
}
internal DLCMashUpPackage(string name, string description, int identifier)
: this(name, description, identifier, null, new GameRuleFile(), null)
{
_skinPackage = DLCSkinPackage.CreateEmpty(this);
_texturePackage = DLCTexturePackage.CreateDefaultPackage(this);
_savegameData = new NamedData<byte[]>("world.mcs", Array.Empty<byte>());
_audioData = new List<NamedData<byte[]>>();
_gameRule.AddRule("MapOptions",
new GameRuleFile.IntParameter("seed", 0),
new GameRuleFile.GameRuleParameter("baseSaveName", _savegameData.Name),
new GameRuleFile.BoolParameter("flatworld", false),
new GameRuleFile.IntParameter("texturePackId", Identifier)
);
_gameRule.AddRule("LevelRules")
.AddRule("UpdatePlayer",
new GameRuleFile.FloatParameter("yRot", 0f),
new GameRuleFile.FloatParameter("xRot", 0f),
new GameRuleFile.IntParameter("spawnX", 0),
new GameRuleFile.IntParameter("spawnY", 0),
new GameRuleFile.IntParameter("spawnZ", 0)
);
}
public IDLCPackage GetSkinPackage() => _skinPackage;
public IDLCPackage GetTexturePackage() => _texturePackage;
public override DLCPackageType GetDLCPackageType() => DLCPackageType.MashUpPack;
}
}