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https://git.huckle.dev/Huckles-Minecraft-Archive/PCK-Studio.git
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568 lines
26 KiB
C#
568 lines
26 KiB
C#
/* Copyright (c) 2024-present miku-666
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1.The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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using System;
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using System.IO;
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using System.Linq;
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using System.Drawing;
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using System.Numerics;
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using System.Diagnostics;
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using System.Windows.Forms;
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using System.Drawing.Imaging;
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using System.Collections.Generic;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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using PckStudio.Core;
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using PckStudio.Core.Skin;
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using PckStudio.Core.Extensions;
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using PckStudio.Core.FileFormats;
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using PckStudio.ModelSupport.Format.External;
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using PckStudio.Core.Additional_Popups;
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using PckStudio.ModelSupport.Internal.Format;
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namespace PckStudio.ModelSupport
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{
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public sealed class SkinModelImporter : ModelImporter<SkinModelInfo>
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{
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public static SkinModelImporter Default { get; } = new SkinModelImporter();
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private SkinModelImporter()
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{
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InternalAddProvider(new("PCK Skin Model(*.psm)", "*.psm"), ImportPsm, ExportPsm);
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InternalAddProvider(new("Blockbench Legacy project(*.bbmodel)", "*.bbmodel"), ImportBlockBenchModel, ExportBlockBenchModel);
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InternalAddProvider(new("Bedrock Legacy Entity Model(*.geo.json;*.json)", "*.geo.json;*.json"), ImportBedrockJson, ExportBedrockJson);
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}
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internal static SkinModelInfo ImportPsm(string filepath)
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{
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var reader = new PSMFileReader();
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PSMFile csmbFile = reader.FromFile(filepath);
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return new SkinModelInfo(null, csmbFile.SkinANIM, new(csmbFile.Parts, csmbFile.Offsets));
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}
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internal static void ExportPsm(string filepath, SkinModelInfo modelInfo)
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{
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PSMFile psmFile = new PSMFile(PSMFile.CurrentVersion, modelInfo.Anim);
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psmFile.Parts.AddRange(modelInfo.Model.AdditionalBoxes);
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psmFile.Offsets.AddRange(modelInfo.Model.PartOffsets);
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var writer = new PSMFileWriter(psmFile);
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writer.WriteToFile(filepath);
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}
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internal static SkinModelInfo ImportBlockBenchModel(string filepath)
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{
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BlockBenchModel blockBenchModel = JsonConvert.DeserializeObject<BlockBenchModel>(File.ReadAllText(filepath));
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if (!blockBenchModel.Format.UseBoxUv)
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{
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Trace.TraceError($"[{nameof(SkinModelImporter)}:{nameof(ImportBlockBenchModel)}] Failed to import skin '{blockBenchModel.Name}': Skin does not use box uv.");
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MessageBox.Show("Skin does not use box uv.", $"Failed to import skin '{blockBenchModel.Name}'", MessageBoxButtons.OK, MessageBoxIcon.Error);
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return null;
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}
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if (!blockBenchModel.Elements.All(e => e.UseBoxUv))
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{
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Trace.TraceError($"[{nameof(SkinModelImporter)}:{nameof(ImportBlockBenchModel)}] Failed to import skin '{blockBenchModel.Name}': Some boxes do not use box uv.");
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MessageBox.Show("Some boxes do not use box uv.", $"Failed to import skin '{blockBenchModel.Name}'", MessageBoxButtons.OK, MessageBoxIcon.Error);
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return null;
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}
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IEnumerable<SkinPartOffset> partOffsets = blockBenchModel.Outliner
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.Where(token => token.Type == JTokenType.Object && SkinBOX.IsValidType(TryConvertToSkinBoxType(token.ToObject<Outline>().Name)))
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.Select(token => token.ToObject<Outline>())
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.Select(outline => new SkinPartOffset(TryConvertToSkinBoxType(outline.Name), -GetOffsetFromOrigin(TryConvertToSkinBoxType(outline.Name), outline.Origin).Y))
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.Where(offset => offset.Value != 0f);
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IEnumerable<SkinBOX> boxes = ReadOutliner(null, blockBenchModel.Outliner, blockBenchModel.Elements);
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Image texture = null;
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if (blockBenchModel.Textures.IndexInRange(0))
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{
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texture = blockBenchModel.Textures[0];
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texture = SwapBoxBottomTexture(texture, boxes);
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}
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return CreateSkinModelInfo(texture, boxes, partOffsets);
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}
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private static SkinModelInfo CreateSkinModelInfo(Image texture, IEnumerable<SkinBOX> boxes, IEnumerable<SkinPartOffset> partOffsets)
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{
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SkinANIM skinANIM = (
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SkinAnimMask.HEAD_DISABLED |
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SkinAnimMask.HEADWEAR_DISABLED |
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SkinAnimMask.BODY_DISABLED |
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SkinAnimMask.JACKET_DISABLED |
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SkinAnimMask.RIGHT_ARM_DISABLED |
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SkinAnimMask.RIGHT_SLEEVE_DISABLED |
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SkinAnimMask.LEFT_ARM_DISABLED |
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SkinAnimMask.LEFT_SLEEVE_DISABLED |
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SkinAnimMask.RIGHT_LEG_DISABLED |
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SkinAnimMask.RIGHT_PANTS_DISABLED |
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SkinAnimMask.LEFT_LEG_DISABLED |
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SkinAnimMask.LEFT_PANTS_DISABLED);
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skinANIM = skinANIM.SetFlag(SkinAnimFlag.MODERN_WIDE_MODEL, texture.Size.Width == texture.Size.Height);
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SkinModel skinModel = new SkinModel();
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skinModel.PartOffsets.AddRange(partOffsets);
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SkinBOX ApplyOffset(SkinBOX box)
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{
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SkinPartOffset offset = skinModel.PartOffsets.FirstOrDefault(offset => offset.Type == (box.IsOverlayPart() ? box.GetBaseType() : box.Type));
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return string.IsNullOrEmpty(offset.Type) ? box : new SkinBOX(box.Type, box.Pos - (Vector3.UnitY * offset.Value), box.Size, box.UV, box.ArmorMaskFlags.ToValue(), box.Mirror, box.Scale);
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}
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IEnumerable<SkinBOX> convertedBoxes = boxes.Select(ApplyOffset);
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IEnumerable<SkinBOX> customBoxes = convertedBoxes.Where(box => !SkinBOX.KnownHashes.ContainsKey(box.GetHashCode()));
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skinModel.AdditionalBoxes.AddRange(customBoxes);
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// check for know boxes and filter them out
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SkinAnimMask mask = (SkinAnimMask)convertedBoxes
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.Where(box => SkinBOX.KnownHashes.ContainsKey(box.GetHashCode()) && Enum.IsDefined(typeof(SkinAnimMask), (1 >> (int)SkinBOX.KnownHashes[box.GetHashCode()])))
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.Select(box => SkinBOX.KnownHashes[box.GetHashCode()])
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.Select(i => 1 << (int)i)
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.DefaultIfEmpty()
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.Aggregate((a, b) => a | b);
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if (mask != SkinAnimMask.NONE)
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skinANIM &= ~mask;
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return new SkinModelInfo(texture, skinANIM, skinModel);
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}
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private static IEnumerable<SkinBOX> ReadOutliner(string parentName, JArray oulineChildren, IReadOnlyCollection<Element> elements)
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{
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IEnumerable<SkinBOX> boxes = oulineChildren
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.Where(token => token.Type == JTokenType.String && Guid.TryParse(token.ToString(), out Guid elementUuid) && elements.Any(e => e.Uuid == elementUuid))
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.Select(token => elements.First(e => Guid.Parse(token.ToString()) == e.Uuid))
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.Where(element => element.Type == "cube" && element.UseBoxUv && element.Export && SkinBOX.IsValidType(TryConvertToSkinBoxType(parentName ?? element.Name)))
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.Select(element => LoadElement(element, TryConvertToSkinBoxType(parentName ?? element.Name)));
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IEnumerable<Outline> childOutlines = oulineChildren
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.Where(token => token.Type == JTokenType.Object)
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.Select(token => token.ToObject<Outline>());
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foreach (Outline childOutline in childOutlines)
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{
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boxes = boxes.Concat(ReadOutliner(parentName ?? childOutline.Name, childOutline.Children, elements));
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}
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return boxes;
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}
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private static SkinBOX LoadElement(Element element, string outlineName)
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{
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var boundingBox = new BoundingBox(element.From, element.To);
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Vector3 pos = boundingBox.Start.ToNumericsVector();
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Vector3 size = boundingBox.Volume.ToNumericsVector();
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Vector2 uv = element.UvOffset;
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pos = TranslateToInternalPosition(outlineName, pos, size, new Vector3(1, 1, 0));
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var box = new SkinBOX(outlineName, pos, size, uv, mirror: element.MirrorUv);
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if (SkinBOX.IsBasePart(outlineName) && ((outlineName == "HEAD" && element.Inflate == 0.5f) || (element.Inflate >= 0.25f && element.Inflate <= 0.5f)))
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box = new SkinBOX(SkinBOXExtensions.GetOverlayType(outlineName), pos, size, uv, mirror: element.MirrorUv);
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return box;
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}
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internal static void ExportBlockBenchModel(string filepath, SkinModelInfo modelInfo)
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{
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Image exportTexture = SwapBoxBottomTexture(modelInfo);
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BlockBenchModel blockBenchModel = BlockBenchModel.Create(BlockBenchFormatInfos.BedrockEntity, Path.GetFileNameWithoutExtension(filepath), new Size(64, exportTexture.Width == exportTexture.Height ? 64 : 32), [exportTexture]);
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Dictionary<string, Outline> outliners = new Dictionary<string, Outline>(5);
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List<Element> elements = new List<Element>(modelInfo.Model.AdditionalBoxes.Count);
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Dictionary<string, SkinPartOffset> offsetLookUp = new Dictionary<string, SkinPartOffset>(5);
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void AddElement(SkinBOX box)
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{
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string offsetType = box.IsOverlayPart() ? box.GetBaseType() : box.Type;
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Vector3 offset = GetOffsetForPart(offsetType, ref offsetLookUp, modelInfo.Model.PartOffsets);
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if (!outliners.ContainsKey(offsetType))
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{
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outliners.Add(offsetType, new Outline(offsetType)
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{
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Origin = GetSkinPartPivot(offsetType, new Vector3(1, 1, 0)) + offset
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});
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}
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Element element = CreateElement(box);
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element.From += offset;
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element.To += offset;
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elements.Add(element);
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outliners[offsetType].Children.Add(element.Uuid);
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}
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ANIM2BOX(modelInfo.Anim, AddElement);
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foreach (SkinBOX box in modelInfo.Model.AdditionalBoxes)
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{
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AddElement(box);
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}
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blockBenchModel.Elements = elements.ToArray();
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blockBenchModel.Outliner = JArray.FromObject(outliners.Values);
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string content = JsonConvert.SerializeObject(blockBenchModel);
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File.WriteAllText(filepath, content);
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}
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private static Element CreateElement(SkinBOX box)
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{
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Vector3 transformPos = TranslateFromInternalPosistion(box, new Vector3(1, 1, 0));
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Element element = CreateElement(box.UV, transformPos, box.Size, box.Scale, box.Mirror);
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if (box.IsOverlayPart())
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element.Inflate = box.Type == "HEADWEAR" ? 0.5f : 0.25f;
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return element;
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}
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private static Element CreateElement(Vector2 uvOffset, Vector3 pos, Vector3 size, float inflate, bool mirror)
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{
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return Element.CreateCube("cube", uvOffset, pos, size, inflate, mirror);
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}
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private static Geometry GetGeometry(string filepath)
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{
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// Bedrock Entity (Model)
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if (filepath.EndsWith(".geo.json"))
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{
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BedrockModel bedrockModel = JsonConvert.DeserializeObject<BedrockModel>(File.ReadAllText(filepath));
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var availableModels = bedrockModel.Models.Select(m => m.Description.Identifier).ToArray();
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if (availableModels.Length < 2)
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return availableModels.Length == 1 ? bedrockModel.Models[0] : null;
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using ItemSelectionPopUp itemSelectionPopUp = new ItemSelectionPopUp(availableModels);
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if (itemSelectionPopUp.ShowDialog() == DialogResult.OK && bedrockModel.Models.IndexInRange(itemSelectionPopUp.SelectedIndex))
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{
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return bedrockModel.Models[itemSelectionPopUp.SelectedIndex];
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}
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}
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// Bedrock Legacy Model
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else if (filepath.EndsWith(".json"))
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{
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BedrockLegacyModel bedrockModel = JsonConvert.DeserializeObject<BedrockLegacyModel>(File.ReadAllText(filepath));
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var availableModels = bedrockModel.Select(m => m.Key).ToArray();
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if (availableModels.Length < 2)
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return availableModels.Length == 1 ? bedrockModel[availableModels[0]] : null;
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using ItemSelectionPopUp itemSelectionPopUp = new ItemSelectionPopUp(availableModels);
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if (itemSelectionPopUp.ShowDialog() == DialogResult.OK && bedrockModel.ContainsKey(itemSelectionPopUp.SelectedItem))
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{
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return bedrockModel[itemSelectionPopUp.SelectedItem];
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}
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}
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return null;
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}
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private static SkinModelInfo ImportBedrockJson(string filepath)
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{
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Geometry geometry = GetGeometry(filepath);
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if (geometry is null)
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return null;
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(IEnumerable<SkinBOX> boxes, IEnumerable<SkinPartOffset> partOffsets) = LoadGeometry(geometry);
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Image texture = null;
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string texturePath = Path.Combine(Path.GetDirectoryName(filepath), Path.GetFileNameWithoutExtension(filepath)) + ".png";
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if (File.Exists(texturePath))
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{
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texture = Image.FromFile(texturePath).ReleaseFromFile();
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texture = SwapBoxBottomTexture(texture, boxes);
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}
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return CreateSkinModelInfo(texture, boxes, partOffsets);
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}
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private static (IEnumerable<SkinBOX> boxes, IEnumerable<SkinPartOffset> partOffsets) LoadGeometry(Geometry geometry)
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{
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List<SkinPartOffset> skinPartOffsets = new List<SkinPartOffset>();
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List<SkinBOX> boxes = new List<SkinBOX>();
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foreach (Bone bone in geometry.Bones)
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{
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string boxType = TryConvertToSkinBoxType(bone.Name);
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if (!SkinBOX.IsValidType(boxType))
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continue;
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string offsetType = SkinBOX.IsOverlayPart(boxType) ? SkinBOXExtensions.GetBaseType(boxType) : boxType;
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Vector3 offset = GetOffsetFromOrigin(offsetType, bone.Pivot * new Vector3(-1, 1, 1));
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if (offset.Y != 0f)
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skinPartOffsets.Add(new SkinPartOffset(offsetType, -offset.Y));
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foreach (Cube cube in bone.Cubes)
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{
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//TODO: add support for other armor flags
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Vector3 pos = TranslateToInternalPosition(boxType, cube.Origin, cube.Size, Vector3.UnitY);
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var skinBox = new SkinBOX(boxType, pos, cube.Size, cube.Uv, armorMaskFlags: Convert.ToInt32(bone.Name == "helmet"), mirror: cube.Mirror);
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if (SkinBOX.IsBasePart(boxType) && ((boxType == "HEAD" && cube.Inflate == 0.5f) || (cube.Inflate >= 0.25f && cube.Inflate <= 0.5f)))
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skinBox = new SkinBOX(SkinBOXExtensions.GetOverlayType(boxType), pos, cube.Size, cube.Uv, armorMaskFlags: Convert.ToInt32(bone.Name == "helmet"), mirror: cube.Mirror);
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boxes.Add(skinBox);
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}
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}
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return (boxes, skinPartOffsets);
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}
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internal static void ExportBedrockJson(string filepath, SkinModelInfo modelInfo)
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{
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if (string.IsNullOrEmpty(filepath) || !filepath.EndsWith(".json"))
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return;
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Dictionary<string, Bone> bones = new Dictionary<string, Bone>(5);
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Dictionary<string, SkinPartOffset> offsetLookUp = new Dictionary<string, SkinPartOffset>(5);
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void AddBone(SkinBOX box)
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{
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string offsetType = box.IsOverlayPart() ? box.GetBaseType() : box.Type;
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Vector3 offset = GetOffsetForPart(offsetType, ref offsetLookUp, modelInfo.Model.PartOffsets);
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if (!bones.ContainsKey(offsetType))
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{
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Bone bone = new Bone(offsetType)
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{
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Pivot = GetSkinPartPivot(offsetType, new Vector3(0, 1, 0)) + offset
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};
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bones.Add(offsetType, bone);
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}
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Vector3 pivot = bones.ContainsKey(offsetType) ? bones[offsetType].Pivot : Vector3.Zero;
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Vector3 pos = TranslateFromInternalPosistion(box, new Vector3(1, 1, 0));
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pos = TransformSpace(pos, box.Size, new Vector3(1, 0, 0));
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bones[offsetType].Cubes.Add(new Cube()
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{
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Origin = pos + offset,
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Size = box.Size,
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Uv = box.UV,
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Inflate = box.Scale + (box.IsOverlayPart() ? box.Type == "HEAD" ? 0.5f : 0.25f : 0f),
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Mirror = box.Mirror,
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});
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}
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ANIM2BOX(modelInfo.Anim, AddBone);
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foreach (SkinBOX box in modelInfo.Model.AdditionalBoxes)
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{
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AddBone(box);
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}
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Geometry selectedGeometry = new Geometry();
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selectedGeometry.Bones.AddRange(bones.Values);
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object bedrockModel = null;
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// Bedrock Entity (Model)
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if (filepath.EndsWith(".geo.json"))
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{
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selectedGeometry.Description = new GeometryDescription()
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{
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Identifier = $"geometry.{Application.ProductName}.{Path.GetFileNameWithoutExtension(filepath)}",
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TextureSize = modelInfo.Texture.Size,
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};
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bedrockModel = new BedrockModel
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{
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FormatVersion = "1.12.0",
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Models = { selectedGeometry }
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};
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}
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// Bedrock Legacy Model
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else if (filepath.EndsWith(".json") && modelInfo.Texture.Height == modelInfo.Texture.Width)
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{
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bedrockModel = new BedrockLegacyModel
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{
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{ $"geometry.{Application.ProductName}.{Path.GetFileNameWithoutExtension(filepath)}", selectedGeometry }
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};
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}
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else
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{
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MessageBox.Show("Can't export to Bedrock Legacy Model.", "Invalid Texture Dimensions", MessageBoxButtons.OK, MessageBoxIcon.Error);
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return;
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}
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if (bedrockModel is not null)
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{
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string content = JsonConvert.SerializeObject(bedrockModel);
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File.WriteAllText(filepath, content);
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string texturePath = Path.Combine(Path.GetDirectoryName(filepath), Path.GetFileNameWithoutExtension(filepath)) + ".png";
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SwapBoxBottomTexture(modelInfo).Save(texturePath, ImageFormat.Png);
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}
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}
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private static void ANIM2BOX(SkinANIM anim, Action<SkinBOX> converter)
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{
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bool isSlim = anim.GetFlag(SkinAnimFlag.SLIM_MODEL);
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bool is32x64 = !(anim.GetFlag(SkinAnimFlag.MODERN_WIDE_MODEL) || isSlim);
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if (!anim.GetFlag(SkinAnimFlag.HEAD_DISABLED))
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converter(new SkinBOX("HEAD", new Vector3(-4, -8, -4), new Vector3(8), Vector2.Zero));
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if (!is32x64 && !anim.GetFlag(SkinAnimFlag.HEADWEAR_DISABLED))
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converter(new SkinBOX("HEADWEAR", new Vector3(-4, -8, -4), new Vector3(8), new Vector2(32, 0)));
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if (!anim.GetFlag(SkinAnimFlag.TORSO_DISABLED))
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converter(new SkinBOX("BODY", new(-4, 0, -2), new(8, 12, 4), new(16, 16)));
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if (!is32x64 && !anim.GetFlag(SkinAnimFlag.JACKET_DISABLED))
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converter(new SkinBOX("JACKET", new(-4, 0, -2), new(8, 12, 4), new(16, 32)));
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if (!anim.GetFlag(SkinAnimFlag.RIGHT_ARM_DISABLED))
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converter(new SkinBOX("ARM0", new(isSlim ? -2 : - 3, -2, -2), new(isSlim ? 3 : 4, 12, 4), new(40, 16)));
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if (!is32x64 && !anim.GetFlag(SkinAnimFlag.RIGHT_SLEEVE_DISABLED))
|
|
converter(new SkinBOX("SLEEVE0", new(isSlim ? -2 : - 3, -2, -2), new(isSlim ? 3 : 4, 12, 4), new(40, 32)));
|
|
|
|
if (!anim.GetFlag(SkinAnimFlag.LEFT_ARM_DISABLED))
|
|
converter(new SkinBOX("ARM1", new(-1, -2, -2), new(isSlim ? 3 : 4, 12, 4), is32x64 ? new(40, 16) : new(32, 48), mirror: is32x64));
|
|
|
|
if (!is32x64 && !anim.GetFlag(SkinAnimFlag.LEFT_SLEEVE_DISABLED))
|
|
converter(new SkinBOX("SLEEVE1", new(-1, -2, -2), new(isSlim ? 3 : 4, 12, 4), new(48, 48)));
|
|
|
|
if (!anim.GetFlag(SkinAnimFlag.RIGHT_LEG_DISABLED))
|
|
converter(new SkinBOX("LEG0", new(-2, 0, -2), new(4, 12, 4), new(0, 16)));
|
|
|
|
if (!is32x64 && !anim.GetFlag(SkinAnimFlag.RIGHT_PANTS_DISABLED))
|
|
converter(new SkinBOX("PANTS0", new(-2, 0, -2), new(4, 12, 4), new(0, 32)));
|
|
|
|
if (!anim.GetFlag(SkinAnimFlag.LEFT_LEG_DISABLED))
|
|
{
|
|
converter(new SkinBOX("LEG1", new(-2, 0, -2), new(4, 12, 4), is32x64 ? new(0, 16) : new(16, 48), mirror: is32x64));
|
|
}
|
|
|
|
if (!is32x64 && !anim.GetFlag(SkinAnimFlag.LEFT_PANTS_DISABLED))
|
|
{
|
|
converter(new SkinBOX("PANTS1", new(-2, 0, -2), new(4, 12, 4), new(0, 48)));
|
|
}
|
|
}
|
|
|
|
private static string TryConvertToSkinBoxType(string name)
|
|
{
|
|
if (name is null)
|
|
return string.Empty;
|
|
if (!SkinBOX.IsValidType(name) && SkinBOX.IsValidType(name.ToUpper()))
|
|
{
|
|
return name.ToUpper();
|
|
}
|
|
return name.ToLower() switch
|
|
{
|
|
"helmet" => "HEAD",
|
|
"rightarm" => "ARM0",
|
|
"leftarm" => "ARM1",
|
|
"rightleg" => "LEG0",
|
|
"leftleg" => "LEG1",
|
|
"hat" => "HEADWEAR",
|
|
"bodyarmor" => "BODY",
|
|
"rightsleeve" => "SLEEVE0",
|
|
"leftsleeve" => "SLEEVE1",
|
|
"rightpants" => "PANTS0",
|
|
"leftpants" => "PANTS1",
|
|
_ => name,
|
|
};
|
|
}
|
|
|
|
private static Vector3 GetOffsetFromOrigin(string boxType, Vector3 origin)
|
|
{
|
|
Vector3 partTranslation = GameConstants.GetSkinPartPivot(boxType);
|
|
Vector3 offset = partTranslation - ((Vector3.UnitY * 24f) - origin);
|
|
if (offset.X != 0f || offset.Z != 0f)
|
|
Trace.TraceWarning($"[{nameof(SkinModelImporter)}:{nameof(GetOffsetFromOrigin)}] Warning: skin part({boxType}) offsets only support horizontal offsets.");
|
|
return offset * Vector3.UnitY;
|
|
}
|
|
|
|
private static Vector3 GetSkinPartPivot(string partName, Vector3 translationUnit)
|
|
{
|
|
return TransformSpace(GameConstants.GetSkinPartPivot(partName), Vector3.Zero, translationUnit) + (24f * Vector3.UnitY);
|
|
}
|
|
|
|
private static Vector3 GetOffsetForPart(string offsetType, ref Dictionary<string, SkinPartOffset> offsetLookUp, IEnumerable<SkinPartOffset> partOffsets)
|
|
{
|
|
if (offsetLookUp.ContainsKey(offsetType))
|
|
{
|
|
return -offsetLookUp[offsetType].Value * Vector3.UnitY;
|
|
}
|
|
if (partOffsets.Any(o => o.Type == offsetType))
|
|
{
|
|
SkinPartOffset partOffset = partOffsets.First(o => o.Type == offsetType);
|
|
offsetLookUp.Add(offsetType, partOffset);
|
|
return -partOffset.Value * Vector3.UnitY;
|
|
}
|
|
return Vector3.Zero;
|
|
}
|
|
|
|
private static Image SwapBoxBottomTexture(SkinModelInfo modelInfo)
|
|
{
|
|
return SwapBoxBottomTexture(modelInfo.Texture, modelInfo.Model.AdditionalBoxes);
|
|
}
|
|
|
|
private static Image SwapBoxBottomTexture(Image texture, IEnumerable<SkinBOX> boxes)
|
|
{
|
|
return SwapTextureAreas(texture, boxes.Where(box => !(box.Size == Vector3.One || box.Size == Vector3.Zero)).Select(box =>
|
|
{
|
|
var imgPos = Point.Truncate(new PointF(box.UV.X + box.Size.X + box.Size.Z, box.UV.Y));
|
|
var area = new RectangleF(imgPos, Size.Truncate(new SizeF(box.Size.X, box.Size.Z)));
|
|
return Rectangle.Truncate(area);
|
|
}), RotateFlipType.RotateNoneFlipY);
|
|
}
|
|
|
|
private static Image SwapTextureAreas(Image texture, IEnumerable<Rectangle> areasToFix, RotateFlipType type)
|
|
{
|
|
if (texture == null)
|
|
{
|
|
Trace.TraceError($"[{nameof(SkinModelImporter)}:{nameof(SwapBoxBottomTexture)}] Failed to fix texture: texture is null.");
|
|
return null;
|
|
}
|
|
areasToFix = areasToFix.Where(rect => rect.Size.Width > 0 && rect.Size.Height > 0);
|
|
Image result = new Bitmap(texture);
|
|
using var g = Graphics.FromImage(result);
|
|
g.ApplyConfig(new GraphicsConfig()
|
|
{
|
|
InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.NearestNeighbor,
|
|
PixelOffsetMode = System.Drawing.Drawing2D.PixelOffsetMode.HighQuality
|
|
});
|
|
foreach (Rectangle area in areasToFix)
|
|
{
|
|
Image targetAreaImage = texture.GetArea(area);
|
|
targetAreaImage.RotateFlip(type);
|
|
Region clip = g.Clip;
|
|
g.SetClip(area);
|
|
g.Clear(Color.Transparent);
|
|
g.DrawImage(targetAreaImage, area.Location);
|
|
g.Clip = clip;
|
|
}
|
|
return result;
|
|
}
|
|
|
|
private static Vector3 TranslateToInternalPosition(string boxType, Vector3 origin, Vector3 size, Vector3 translationUnit)
|
|
{
|
|
Vector3 pos = TransformSpace(origin, size, translationUnit);
|
|
// Skin Renderer (and Game) specific offset value.
|
|
pos.Y += 24f;
|
|
|
|
// This will cancel out the part specific translation.
|
|
Vector3 translation = GameConstants.GetSkinPartTranslation(boxType);
|
|
pos -= translation;
|
|
|
|
return pos;
|
|
}
|
|
|
|
private static Vector3 TranslateFromInternalPosistion(SkinBOX skinBox, Vector3 translationUnit)
|
|
{
|
|
return TranslateToInternalPosition(skinBox.Type, skinBox.Pos, skinBox.Size, translationUnit);
|
|
}
|
|
}
|
|
}
|