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PCK-Studio/MinecraftUSkinEditor/Classes/StoneVOX/data/shaders/QuadInterpolation.vs
PhoenixARC 10f1c8daa0 update
2021-08-09 19:05:20 -04:00

15 lines
220 B
GLSL

#version 150
in vec2 position;
in vec2 in_uv;
in vec3 in_color;
uniform mat4 mvp;
out vec2 uv;
out vec4 color;
void main()
{
gl_Position = mvp * vec4(position, 1, 1);
uv = in_uv;
color = vec4(in_color,1);
}