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PCK-Studio/MinecraftUSkinEditor/Classes/StoneVOX/data/shaders/SSAO_geometry.vs
PhoenixARC 10f1c8daa0 update
2021-08-09 19:05:20 -04:00

16 lines
470 B
GLSL

#version 330
in vec3 Position;
in float color;
uniform mat4 gWVP;
uniform mat4 gWV;
out vec3 ViewPos;
void main()
{
gl_Position = gWVP * vec4(Position, 1.0);
ViewPos = (gWV * vec4(Position, 1.0)).xyz;
}