#pragma once // Vertex shaders #include "VS_PF3_TF2_CB4_NB4_XW1.h" #include "VS_PF3_TF2_CB4_NB4_XW1_Lighting.h" #include "VS_PF3_TF2_CB4_NB4_XW1_TexGen.h" #include "VS_Compressed.h" #include "VS_ScreenClear.h" #include "VS_ScreenSpace.h" // Pixel shaders #include "PS_ForceLOD.h" #include "PS_ScreenClear.h" #include "PS_ScreenSpace.h" #include "PS_Standard.h" #include "PS_TextureProjection.h"