#include "4J_Input.h" #include "INP_Main.h" #include "INP_Keyboard.h" CKeyboard InternalKeyboard; void C_4JInput::Initialise(int iInputStateC, unsigned char ucMapC, unsigned char ucActionC, unsigned char ucMenuActionC) { InternalInputManager.Initialise(iInputStateC, ucMapC, ucActionC, ucMenuActionC); } void C_4JInput::Tick(void) { InternalInputManager.Tick(); } void C_4JInput::SetDeadzoneAndMovementRange(unsigned int uiDeadzone, unsigned int uiMovementRangeMax) { InternalInputManager.SetDeadzoneAndMovementRange(uiDeadzone, uiMovementRangeMax); } void C_4JInput::SetGameJoypadMaps(unsigned char ucMap, unsigned char ucAction, unsigned int uiActionVal) { InternalInputManager.SetGameJoypadMaps(ucMap, ucAction, uiActionVal); } unsigned int C_4JInput::GetGameJoypadMaps(unsigned char ucMap, unsigned char ucAction) { return InternalInputManager.GetGameJoypadMaps(ucMap, ucAction); } void C_4JInput::SetJoypadMapVal(int iPad, unsigned char ucMap) { InternalInputManager.SetJoypadMapVal(iPad, ucMap); } unsigned char C_4JInput::GetJoypadMapVal(int iPad) { return InternalInputManager.GetJoypadMapVal(iPad); } void C_4JInput::SetJoypadSensitivity(int iPad, float fSensitivity) { InternalInputManager.SetJoypadSensitivity(iPad, fSensitivity); } unsigned int C_4JInput::GetValue(int iPad, unsigned char ucAction, bool bRepeat) { return InternalInputManager.GetValue(iPad, ucAction, bRepeat); } bool C_4JInput::ButtonPressed(int iPad, unsigned char ucAction) { return InternalInputManager.ButtonPressed(iPad, ucAction); } bool C_4JInput::ButtonReleased(int iPad, unsigned char ucAction) { return InternalInputManager.ButtonReleased(iPad, ucAction); } bool C_4JInput::ButtonDown(int iPad, unsigned char ucAction) { return InternalInputManager.ButtonDown(iPad, ucAction); } void C_4JInput::SetJoypadStickAxisMap(int iPad, unsigned int uiFrom, unsigned int uiTo) { InternalInputManager.SetJoypadStickAxisMap(iPad, uiFrom, uiTo); } void C_4JInput::SetJoypadStickTriggerMap(int iPad, unsigned int uiFrom, unsigned int uiTo) { InternalInputManager.SetJoypadStickTriggerMap(iPad, uiFrom, uiTo); } void C_4JInput::SetKeyRepeatRate(float fRepeatDelaySecs, float fRepeatRateSecs) { InternalInputManager.SetKeyRepeatRate(fRepeatDelaySecs, fRepeatRateSecs); } void C_4JInput::SetDebugSequence(const char* chSequenceA, int(*Func)(LPVOID), LPVOID lpParam) { InternalInputManager.SetDebugSequence(chSequenceA, Func, lpParam); } FLOAT C_4JInput::GetIdleSeconds(int iPad) { return InternalInputManager.GetIdleSeconds(iPad); } bool C_4JInput::IsPadConnected(int iPad) { return InternalInputManager.IsPadConnected(iPad); } float C_4JInput::GetJoypadStick_LX(int iPad, bool bCheckMenuDisplay) { return InternalInputManager.GetJoypadStick_LX(iPad, bCheckMenuDisplay); } float C_4JInput::GetJoypadStick_LY(int iPad, bool bCheckMenuDisplay) { return InternalInputManager.GetJoypadStick_LY(iPad, bCheckMenuDisplay); } float C_4JInput::GetJoypadStick_RX(int iPad, bool bCheckMenuDisplay) { return InternalInputManager.GetJoypadStick_RX(iPad, bCheckMenuDisplay); } float C_4JInput::GetJoypadStick_RY(int iPad, bool bCheckMenuDisplay) { return InternalInputManager.GetJoypadStick_RY(iPad, bCheckMenuDisplay); } unsigned char C_4JInput::GetJoypadLTrigger(int iPad, bool bCheckMenuDisplay) { return InternalInputManager.GetJoypadLTrigger(iPad, bCheckMenuDisplay); } unsigned char C_4JInput::GetJoypadRTrigger(int iPad, bool bCheckMenuDisplay) { return InternalInputManager.GetJoypadRTrigger(iPad, bCheckMenuDisplay); } void C_4JInput::SetMenuDisplayed(int iPad, bool bVal) { InternalInputManager.SetMenuDisplayed(iPad, bVal); } EKeyboardResult C_4JInput::RequestKeyboard(LPCWSTR Title, LPCWSTR Text, DWORD dwPad, UINT uiMaxChars, int(*Func)(LPVOID, const bool), LPVOID lpParam, C_4JInput::EKeyboardMode eMode) { return InternalKeyboard.RequestKeyboard(Title, Text, dwPad, uiMaxChars, Func, lpParam, eMode); } void C_4JInput::GetText(uint16_t* UTF16String) { InternalKeyboard.GetText(UTF16String); } bool C_4JInput::VerifyStrings(WCHAR** pwStringA, int iStringC, int(*Func)(LPVOID, STRING_VERIFY_RESPONSE*), LPVOID lpParam) { return true; } void C_4JInput::CancelQueuedVerifyStrings(int(*Func)(LPVOID, STRING_VERIFY_RESPONSE*), LPVOID lpParam) {} void C_4JInput::CancelAllVerifyInProgress(void) {} //bool C_4JInput::InputDetected(DWORD dwUserIndex,WCHAR *pwchInput) {}