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Patoke-4JLibs/Windows_Libs/Dev/Render/shaders/screen_PS.hlsl

21 lines
465 B
HLSL

cbuffer cbuff : register(b4)
{
float4 clear_colour;
};
SamplerState screen_sampler_s : register(s0);
Texture2D<float4> screen_texture : register(t0);
float4 PS_ScreenSpace(float4 v0 : SV_POSITION, float2 v1 : TEXCOORD0) : SV_TARGET
{
float4 o0;
o0.xyzw = screen_texture.Sample(screen_sampler_s, v1.xy).xyzw;
return o0;
}
float4 PS_ScreenClear(float4 v0 : SV_POSITION) : SV_TARGET
{
float4 o0;
o0.xyzw = clear_colour.xyzw;
return o0;
}