mirror of
https://forge.banditvault.co.uk/racoon/MinecraftConsoles.git
synced 2026-06-20 05:35:41 +00:00
Add LceLive UI and Windows64 integration
- Implement UIScene_LceLive class for managing the LceLive UI components. - Create Windows64_LceLive.cpp and Windows64_LceLive.h for handling LceLive authentication and device linking. - Introduce a Python script for repacking MediaWindows64.arc archives with overlay support. - Enhance error handling and session management for LceLive interactions. - Add methods for reading and writing UTF-8 strings in the archive format. - Implement functionality to apply overlays to existing archive entries.
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@@ -41,7 +41,7 @@ UIScene_MainMenu::UIScene_MainMenu(int iPad, void *initData, UILayer *parentLaye
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#endif
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m_buttons[static_cast<int>(eControl_Leaderboards)].init(IDS_LEADERBOARDS,eControl_Leaderboards);
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m_buttons[static_cast<int>(eControl_Achievements)].init( (UIString)IDS_ACHIEVEMENTS,eControl_Achievements);
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m_buttons[static_cast<int>(eControl_Achievements)].init((UIString)IDS_ACHIEVEMENTS, eControl_Achievements);
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m_buttons[static_cast<int>(eControl_HelpAndOptions)].init(IDS_HELP_AND_OPTIONS,eControl_HelpAndOptions);
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if(ProfileManager.IsFullVersion())
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{
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@@ -54,6 +54,13 @@ UIScene_MainMenu::UIScene_MainMenu(int iPad, void *initData, UILayer *parentLaye
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m_buttons[static_cast<int>(eControl_UnlockOrDLC)].init(IDS_UNLOCK_FULL_GAME,eControl_UnlockOrDLC);
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}
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#if defined(_WINDOWS64) && !defined(MINECRAFT_SERVER_BUILD)
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m_buttons[static_cast<int>(eControl_LceLive)].init(L"LCELIVE", eControl_LceLive);
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#else
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m_buttons[static_cast<int>(eControl_LceLive)].init(L"LCELIVE", eControl_LceLive);
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removeControl(&m_buttons[(int)eControl_LceLive], false);
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#endif
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#ifndef _DURANGO
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m_buttons[static_cast<int>(eControl_Exit)].init(app.GetString(IDS_EXIT_GAME),eControl_Exit);
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#else
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@@ -65,11 +72,13 @@ UIScene_MainMenu::UIScene_MainMenu(int iPad, void *initData, UILayer *parentLaye
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removeControl( &m_buttons[(int)eControl_Exit], false );
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// We don't have a way to display trophies/achievements, so remove the button
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removeControl( &m_buttons[(int)eControl_Achievements], false );
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removeControl( &m_buttons[(int)eControl_LceLive], false );
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m_bLaunchFullVersionPurchase=false;
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#endif
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#ifdef _DURANGO
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// Allowed to not have achievements in the menu
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removeControl( &m_buttons[(int)eControl_Achievements], false );
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removeControl( &m_buttons[(int)eControl_LceLive], false );
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// Not allowed to exit from a Xbox One game from the game - have to use the Home button
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//removeControl( &m_buttons[(int)eControl_Exit], false );
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m_bWaitingForDLCInfo=false;
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@@ -237,10 +246,14 @@ void UIScene_MainMenu::handleReload()
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removeControl( &m_buttons[(int)eControl_Exit], false );
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// We don't have a way to display trophies/achievements, so remove the button
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removeControl( &m_buttons[(int)eControl_Achievements], false );
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removeControl( &m_buttons[(int)eControl_LceLive], false );
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#endif
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#ifdef _DURANGO
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// Allowed to not have achievements in the menu
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removeControl( &m_buttons[(int)eControl_Achievements], false );
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removeControl( &m_buttons[(int)eControl_LceLive], false );
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#elif !defined(_WINDOWS64) || defined(MINECRAFT_SERVER_BUILD)
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removeControl( &m_buttons[(int)eControl_LceLive], false );
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#endif
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}
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@@ -341,10 +354,16 @@ void UIScene_MainMenu::handlePress(F64 controlId, F64 childId)
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case eControl_Achievements:
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//CD - Added for audio
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ui.PlayUISFX(eSFX_Press);
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m_eAction=eAction_RunAchievements;
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signInReturnedFunc = &UIScene_MainMenu::Achievements_SignInReturned;
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break;
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case eControl_LceLive:
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//CD - Added for audio
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ui.PlayUISFX(eSFX_Press);
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#if defined(_WINDOWS64) && !defined(MINECRAFT_SERVER_BUILD)
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ui.NavigateToScene(m_iPad, eUIScene_LceLive);
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#endif
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return;
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case eControl_HelpAndOptions:
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//CD - Added for audio
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ui.PlayUISFX(eSFX_Press);
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