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Add TCP-over-WebSocket relay client for Minecraft
- Implemented Win64LceLiveRelay.h and Win64LceLiveSignaling.cpp to facilitate TCP-over-WebSocket communication for Minecraft, allowing game traffic to route through the LCELive relay server when direct TCP is blocked. - Introduced signaling mechanisms for host and joiner connections, including session management and candidate exchange. - Added logging functionality in Windows_Log.cpp and Windows_Log.h for better debugging and session tracking. - Created build-release.bat script for streamlined build and deployment process, including exclusion of unnecessary files.
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@@ -48,7 +48,7 @@ UIScene_DebugOverlay::UIScene_DebugOverlay(int iPad, void *initData, UILayer *pa
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{
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if (Item::items[i] != nullptr)
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{
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sortedItems.emplace_back(std::wstring(app.GetString(Item::items[i]->getDescriptionId())), i);
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sortedItems.emplace_back(std::wstring(app.GetString(Item::items[i]->getDescriptionId())), static_cast<unsigned int>(i));
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}
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}
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