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Add TCP-over-WebSocket relay client for Minecraft
- Implemented Win64LceLiveRelay.h and Win64LceLiveSignaling.cpp to facilitate TCP-over-WebSocket communication for Minecraft, allowing game traffic to route through the LCELive relay server when direct TCP is blocked. - Introduced signaling mechanisms for host and joiner connections, including session management and candidate exchange. - Added logging functionality in Windows_Log.cpp and Windows_Log.h for better debugging and session tracking. - Created build-release.bat script for streamlined build and deployment process, including exclusion of unnecessary files.
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@@ -1273,7 +1273,7 @@ void UIScene_LoadOrJoinMenu::handleInput(int iPad, int key, bool repeat, bool pr
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#elif defined(_WINDOWS64)
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if(pressed && !repeat && iPad == ProfileManager.GetPrimaryPad())
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{
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ui.NavigateToScene(m_iPad, eUIScene_LceLiveRequests);
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ui.NavigateToScene(m_iPad, eUIScene_LceLiveInvites);
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handled = true;
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}
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#elif defined(_DURANGO)
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