8 Commits

Author SHA1 Message Date
veroxsity
80fa0d70a0 fix: Update product version to 1.2.2.0 2026-05-10 20:25:32 +01:00
veroxsity
5d570439d3 feat(uwp): D-pad bindings, soft keyboard sync, paired key events
- D-pad Left -> F3 debug overlay, D-pad Right -> chat (rising-edge XInput poll on the CoreWindow thread)

- Mirror ChatScreen open state into g_xbox_chatOpen so the Xbox soft keyboard (IInputPane2) actually shows/hides

- Add XboxOnKeyUp export and pair every CoreWindow KeyDown/KeyUp + D-pad press/release so g_KBMInput's released-edge handlers fire (fixes F3 toggle and chat re-opening)

- Bump version to 1.2.1.0
2026-04-29 00:03:33 +01:00
veroxsity
aaf3ad2f99 feat: Implement LCELive username handling and logging for Windows64 client 2026-04-25 21:08:29 +01:00
veroxsity
4d054cb5b1 feat: Add Iggy library linking for Windows64 platform and update version to 1.1.0.0 2026-04-24 00:42:33 +01:00
veroxsity
a2187762fd Add initial project structure and audio shims for LCE Xbox port
- Added Wide310x150Logo.png asset for application branding.
- Created LCE.Xbox project file with configurations for Debug and Release.
- Added Package.appxmanifest for application metadata and capabilities.
- Introduced SharedSurface.h for shared memory management between processes.
- Implemented AudioShim with XAudio2 integration for audio playback.
- Developed XSBParser and XWBParser for handling sound bank files.
- Created DXGIShim to intercept DXGI calls and manage swap chains.
- Defined project files for AudioShim and DXGIShim with necessary dependencies.
2026-04-19 01:38:48 +01:00
rtm516
02a5961f39 Move project to CMake (#781)
* Move to cmake

* Move sources to source_groups and ditch more old VS files

* Add BuildVer.h generation

* Break out cmake source lists to platforms

* Don't copy swf files

* Revert audio changes from merge

* Add platform defines

* Match MSBuild flags

* Move BuildVer.h to common include and fix rebuild issue

* Seperate projects properly

* Exclude more files and make sure GameHDD exists

* Missing line

* Remove remaining VS project files

* Update readme and actions

* Use incremental LTCG

* Update workflows

* Update build workflows and output folder

* Disable vcpkg checks

* Force MSVC

* Use precompiled headers

* Only use PCH for cpp

* Exclude compat_shims from PCH

* Handle per-platform source includes

* Copy only current platform media

* Define Iggy libs per platform

* Fix EnsureGameHDD check

* Only set WIN32_EXECUTABLE on Windows

* Correct Iggy libs path

* Remove include of terrain_MipmapLevel

* Correct path to xsb/xwb

* Implement copilot suggestions

* Add clang flags (untested)

* Fix robocopy error checking

* Update documentation

* Drop CMakePresets.json version as we dont use v6 features

* Always cleanup artifacts in nightly even if some builds fail

* Re-work compiler target options

* Move newer iggy dll into redist and cleanup

* Fix typos

* Remove 'Source Files' from all source groups

* Remove old ps1 build scripts
2026-03-17 16:39:22 -05:00
GuglioIsStupid
220fe18487 Fix PCH (#828) 2026-03-07 20:21:37 +07:00
GuglioIsStupid
38ce933fd5 voids request - Move the filesystem files to root/ as it will be used in both Minecraft.Client and Minecraft.World (#819)
* Move Filesystem to root/include/ as per devoiders request

* Filesystem -> lce_filesystem
2026-03-07 18:36:05 +07:00