Commit Graph

6 Commits

Author SHA1 Message Date
veroxsity
de125e5275 Add TCP-over-WebSocket relay client for Minecraft
- Implemented Win64LceLiveRelay.h and Win64LceLiveSignaling.cpp to facilitate TCP-over-WebSocket communication for Minecraft, allowing game traffic to route through the LCELive relay server when direct TCP is blocked.
- Introduced signaling mechanisms for host and joiner connections, including session management and candidate exchange.
- Added logging functionality in Windows_Log.cpp and Windows_Log.h for better debugging and session tracking.
- Created build-release.bat script for streamlined build and deployment process, including exclusion of unnecessary files.
2026-04-17 23:47:32 +01:00
veroxsity
d57816bff3 feat: Add LceLive Invites functionality and UI integration 2026-04-17 00:52:37 +01:00
veroxsity
e93d57b2bc Add LceLive Friends and Requests UI Scenes
- Implement UIScene_LceLiveFriends for managing friends list with options to add, refresh, and remove friends.
- Implement UIScene_LceLiveRequests for handling incoming and outgoing friend requests with options to accept or decline requests.
- Introduce UIScene_LceLiveLinking for device linking functionality.
- Update CMake files to include new UI scene source files.
- Add necessary UI components and logic for displaying and interacting with friends and requests.
- Ensure compatibility with Windows64 builds and handle UI updates accordingly.
2026-04-17 00:11:35 +01:00
veroxsity
3d6144e10f Add LceLive UI and Windows64 integration
- Implement UIScene_LceLive class for managing the LceLive UI components.
- Create Windows64_LceLive.cpp and Windows64_LceLive.h for handling LceLive authentication and device linking.
- Introduce a Python script for repacking MediaWindows64.arc archives with overlay support.
- Enhance error handling and session management for LceLive interactions.
- Add methods for reading and writing UTF-8 strings in the archive format.
- Implement functionality to apply overlays to existing archive entries.
2026-04-16 20:21:06 +01:00
GabsPuNs
bfcb621808 Exclude more files, reduce build .zip size (#1374)
* Fix Sign

* Exclude more files from the compilation.

* Remove Trial and Tutorial folder in Common, Tutorial world is in windows64media
2026-04-12 23:17:21 -05:00
rtm516
02a5961f39 Move project to CMake (#781)
* Move to cmake

* Move sources to source_groups and ditch more old VS files

* Add BuildVer.h generation

* Break out cmake source lists to platforms

* Don't copy swf files

* Revert audio changes from merge

* Add platform defines

* Match MSBuild flags

* Move BuildVer.h to common include and fix rebuild issue

* Seperate projects properly

* Exclude more files and make sure GameHDD exists

* Missing line

* Remove remaining VS project files

* Update readme and actions

* Use incremental LTCG

* Update workflows

* Update build workflows and output folder

* Disable vcpkg checks

* Force MSVC

* Use precompiled headers

* Only use PCH for cpp

* Exclude compat_shims from PCH

* Handle per-platform source includes

* Copy only current platform media

* Define Iggy libs per platform

* Fix EnsureGameHDD check

* Only set WIN32_EXECUTABLE on Windows

* Correct Iggy libs path

* Remove include of terrain_MipmapLevel

* Correct path to xsb/xwb

* Implement copilot suggestions

* Add clang flags (untested)

* Fix robocopy error checking

* Update documentation

* Drop CMakePresets.json version as we dont use v6 features

* Always cleanup artifacts in nightly even if some builds fail

* Re-work compiler target options

* Move newer iggy dll into redist and cleanup

* Fix typos

* Remove 'Source Files' from all source groups

* Remove old ps1 build scripts
2026-03-17 16:39:22 -05:00