#include "stdafx.h" #include "UI.h" #include "UIScene_LceLive.h" #include "../../Minecraft.h" UIScene_LceLive::UIScene_LceLive(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer) { initialiseMovie(); parentLayer->addComponent(iPad, eUIComponent_Panorama); parentLayer->addComponent(iPad, eUIComponent_Logo); m_buttons[BUTTON_LCELIVE_LINKING].init(L"LINKING", BUTTON_LCELIVE_LINKING); m_buttons[BUTTON_LCELIVE_FRIENDS].init(L"FRIENDS", BUTTON_LCELIVE_FRIENDS); m_buttons[BUTTON_LCELIVE_REQUESTS].init(L"REQUESTS", BUTTON_LCELIVE_REQUESTS); // Remove the four unused button slots that exist in the HelpAndOptionsMenu SWF // so they don't appear as blank entries in the hub list removeControl(&m_buttons[BUTTON_LCELIVE_UNUSED_3], false); removeControl(&m_buttons[BUTTON_LCELIVE_UNUSED_4], false); removeControl(&m_buttons[BUTTON_LCELIVE_UNUSED_5], false); removeControl(&m_buttons[BUTTON_LCELIVE_UNUSED_6], false); doHorizontalResizeCheck(); } UIScene_LceLive::~UIScene_LceLive() { m_parentLayer->removeComponent(eUIComponent_Panorama); m_parentLayer->removeComponent(eUIComponent_Logo); } wstring UIScene_LceLive::getMoviePath() { if (app.GetLocalPlayerCount() > 1) return L"HelpAndOptionsMenuSplit"; return L"HelpAndOptionsMenu"; } void UIScene_LceLive::updateTooltips() { ui.SetTooltips(m_iPad, IDS_TOOLTIPS_SELECT, IDS_TOOLTIPS_BACK); } void UIScene_LceLive::updateComponents() { bool bNotInGame = (Minecraft::GetInstance()->level == nullptr); if (bNotInGame) { m_parentLayer->showComponent(m_iPad, eUIComponent_Panorama, true); m_parentLayer->showComponent(m_iPad, eUIComponent_Logo, true); } else { m_parentLayer->showComponent(m_iPad, eUIComponent_Panorama, false); m_parentLayer->showComponent(m_iPad, eUIComponent_Logo, true); } } void UIScene_LceLive::handleReload() { removeControl(&m_buttons[BUTTON_LCELIVE_UNUSED_3], false); removeControl(&m_buttons[BUTTON_LCELIVE_UNUSED_4], false); removeControl(&m_buttons[BUTTON_LCELIVE_UNUSED_5], false); removeControl(&m_buttons[BUTTON_LCELIVE_UNUSED_6], false); doHorizontalResizeCheck(); } void UIScene_LceLive::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled) { ui.AnimateKeyPress(m_iPad, key, repeat, pressed, released); switch (key) { case ACTION_MENU_CANCEL: if (pressed && !repeat) navigateBack(); break; case ACTION_MENU_OK: #ifdef __ORBIS__ case ACTION_MENU_TOUCHPAD_PRESS: #endif if (pressed) ui.PlayUISFX(eSFX_Press); case ACTION_MENU_UP: case ACTION_MENU_DOWN: sendInputToMovie(key, repeat, pressed, released); break; } } void UIScene_LceLive::handlePress(F64 controlId, F64 childId) { switch (static_cast(controlId)) { case BUTTON_LCELIVE_LINKING: ui.NavigateToScene(m_iPad, eUIScene_LceLiveLinking); break; case BUTTON_LCELIVE_FRIENDS: ui.NavigateToScene(m_iPad, eUIScene_LceLiveFriends); break; case BUTTON_LCELIVE_REQUESTS: ui.NavigateToScene(m_iPad, eUIScene_LceLiveRequests); break; } }