Files
Racoon-MinecraftConsoles/LCE.Xbox/LCE.Xbox.vcxproj
veroxsity a2187762fd Add initial project structure and audio shims for LCE Xbox port
- Added Wide310x150Logo.png asset for application branding.
- Created LCE.Xbox project file with configurations for Debug and Release.
- Added Package.appxmanifest for application metadata and capabilities.
- Introduced SharedSurface.h for shared memory management between processes.
- Implemented AudioShim with XAudio2 integration for audio playback.
- Developed XSBParser and XWBParser for handling sound bank files.
- Created DXGIShim to intercept DXGI calls and manage swap chains.
- Defined project files for AudioShim and DXGIShim with necessary dependencies.
2026-04-19 01:38:48 +01:00

68 lines
2.7 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration><Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration><Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>17.0</VCProjectVersion>
<ProjectGuid>{A1B2C3D4-0003-0003-0003-000000000003}</ProjectGuid>
<RootNamespace>LCEXbox</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
<!-- Plain Win32 — no UWP/Windows Store toolset required -->
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries Condition="'$(Configuration)'=='Debug'">true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<PropertyGroup>
<OutDir>$(SolutionDir)PackageContent\</OutDir>
<TargetName>LCE.Xbox</TargetName>
</PropertyGroup>
<ItemDefinitionGroup>
<ClCompile>
<!-- WINAPI_FAMILY_DESKTOP_APP lets us use Win32 + WinRT together -->
<PreprocessorDefinitions>WIN32;_WINDOWS;WINAPI_FAMILY=WINAPI_FAMILY_DESKTOP_APP;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<WarningLevel>Level3</WarningLevel>
<LanguageStandard>stdcpp17</LanguageStandard>
<AdditionalIncludeDirectories>%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<!-- Static CRT — no VCLibs dependency needed on Xbox -->
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<!-- runtimeobject.lib provides RoInitialize, RoGetActivationFactory etc. -->
<AdditionalDependencies>runtimeobject.lib;d3d11.lib;dxgi.lib;ole32.lib;psapi.lib;kernel32.lib;user32.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="App.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="App.h" />
<ClInclude Include="SharedSurface.h" />
</ItemGroup>
<ItemGroup>
<!-- Manifest and assets are copied by build.ps1, not embedded by MSBuild -->
<None Include="Package.appxmanifest" />
<None Include="Assets\*.png" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
</Project>