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- Added Wide310x150Logo.png asset for application branding. - Created LCE.Xbox project file with configurations for Debug and Release. - Added Package.appxmanifest for application metadata and capabilities. - Introduced SharedSurface.h for shared memory management between processes. - Implemented AudioShim with XAudio2 integration for audio playback. - Developed XSBParser and XWBParser for handling sound bank files. - Created DXGIShim to intercept DXGI calls and manage swap chains. - Defined project files for AudioShim and DXGIShim with necessary dependencies.
68 lines
2.7 KiB
XML
68 lines
2.7 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration><Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration><Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<VCProjectVersion>17.0</VCProjectVersion>
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<ProjectGuid>{A1B2C3D4-0003-0003-0003-000000000003}</ProjectGuid>
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<RootNamespace>LCEXbox</RootNamespace>
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<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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<!-- Plain Win32 — no UWP/Windows Store toolset required -->
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries Condition="'$(Configuration)'=='Debug'">true</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<PropertyGroup>
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<OutDir>$(SolutionDir)PackageContent\</OutDir>
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<TargetName>LCE.Xbox</TargetName>
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</PropertyGroup>
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<ItemDefinitionGroup>
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<ClCompile>
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<!-- WINAPI_FAMILY_DESKTOP_APP lets us use Win32 + WinRT together -->
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<PreprocessorDefinitions>WIN32;_WINDOWS;WINAPI_FAMILY=WINAPI_FAMILY_DESKTOP_APP;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<WarningLevel>Level3</WarningLevel>
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<LanguageStandard>stdcpp17</LanguageStandard>
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<AdditionalIncludeDirectories>%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<!-- Static CRT — no VCLibs dependency needed on Xbox -->
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<!-- runtimeobject.lib provides RoInitialize, RoGetActivationFactory etc. -->
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<AdditionalDependencies>runtimeobject.lib;d3d11.lib;dxgi.lib;ole32.lib;psapi.lib;kernel32.lib;user32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="App.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="App.h" />
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<ClInclude Include="SharedSurface.h" />
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</ItemGroup>
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<ItemGroup>
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<!-- Manifest and assets are copied by build.ps1, not embedded by MSBuild -->
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<None Include="Package.appxmanifest" />
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<None Include="Assets\*.png" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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</Project>
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