Files
Racoon-MinecraftConsoles/Minecraft.Client/Common/UI/UIScene_LceLiveFriends.cpp
veroxsity e93d57b2bc Add LceLive Friends and Requests UI Scenes
- Implement UIScene_LceLiveFriends for managing friends list with options to add, refresh, and remove friends.
- Implement UIScene_LceLiveRequests for handling incoming and outgoing friend requests with options to accept or decline requests.
- Introduce UIScene_LceLiveLinking for device linking functionality.
- Update CMake files to include new UI scene source files.
- Add necessary UI components and logic for displaying and interacting with friends and requests.
- Ensure compatibility with Windows64 builds and handle UI updates accordingly.
2026-04-17 00:11:35 +01:00

444 lines
11 KiB
C++

#include "stdafx.h"
#include "UI.h"
#include "UIScene_LceLiveFriends.h"
#include "../../Minecraft.h"
// Fallback until string ID headers are regenerated.
#ifndef IDS_TEXT_REMOVE_FRIEND_CONFIRMATION
#define IDS_TEXT_REMOVE_FRIEND_CONFIRMATION IDS_TEXT_DELETE_SAVE
#endif
#ifdef _WINDOWS64
namespace
{
std::wstring Utf8ToWideLocal(const std::string &text)
{
if (text.empty())
return L"";
const int required = MultiByteToWideChar(CP_UTF8, 0, text.c_str(), -1, nullptr, 0);
if (required <= 0)
return L"";
std::wstring result(static_cast<size_t>(required), L'\0');
MultiByteToWideChar(CP_UTF8, 0, text.c_str(), -1, &result[0], required);
if (!result.empty() && result.back() == L'\0')
result.pop_back();
return result;
}
std::string WideToUtf8Local(const std::wstring &text)
{
if (text.empty())
return std::string();
const int required = WideCharToMultiByte(CP_UTF8, 0, text.c_str(), -1, nullptr, 0, nullptr, nullptr);
if (required <= 0)
return std::string();
std::string result(static_cast<size_t>(required), '\0');
WideCharToMultiByte(CP_UTF8, 0, text.c_str(), -1, &result[0], required, nullptr, nullptr);
if (!result.empty() && result.back() == '\0')
result.pop_back();
return result;
}
std::wstring TrimWhitespaceLocal(const std::wstring &text)
{
const size_t begin = text.find_first_not_of(L" \t\r\n");
if (begin == std::wstring::npos)
return L"";
const size_t end = text.find_last_not_of(L" \t\r\n");
return text.substr(begin, end - begin + 1);
}
std::wstring BuildFriendLabel(const Win64LceLive::SocialEntry &entry)
{
std::wstring label;
if (!entry.displayName.empty())
label = Utf8ToWideLocal(entry.displayName);
else if (!entry.username.empty())
label = Utf8ToWideLocal(entry.username);
if (!entry.username.empty())
{
if (!label.empty())
label += L" (@";
else
label = L"@";
label += Utf8ToWideLocal(entry.username);
if (!entry.displayName.empty())
label += L")";
}
if (label.empty())
label = L"<unknown friend>";
return label;
}
}
#endif
UIScene_LceLiveFriends::UIScene_LceLiveFriends(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer)
{
initialiseMovie();
parentLayer->addComponent(iPad, eUIComponent_Panorama);
parentLayer->addComponent(iPad, eUIComponent_Logo);
m_friendsList.init(eControl_FriendsList);
m_actionsList.init(eControl_ActionsList);
m_labelFriendsTitle.init(L"FRIENDS");
m_labelActionsTitle.init(L"ACTIONS");
m_labelStatus.init(L"");
m_controlFriendsTimer.setVisible(false);
m_controlActionsTimer.setVisible(false);
m_actionsList.addItem(L"ADD FRIEND");
m_actionsList.addItem(L"REFRESH");
m_actionsList.setCurrentSelection(eAction_AddFriend);
m_bDataReady = false;
m_statusMessage.clear();
#ifdef _WINDOWS64
m_pendingRemovalAccountId.clear();
m_pendingRemovalLabel.clear();
#endif
doHorizontalResizeCheck();
FetchAndDisplay();
}
UIScene_LceLiveFriends::~UIScene_LceLiveFriends()
{
m_parentLayer->removeComponent(eUIComponent_Panorama);
m_parentLayer->removeComponent(eUIComponent_Logo);
}
wstring UIScene_LceLiveFriends::getMoviePath()
{
return L"LoadOrJoinMenu";
}
void UIScene_LceLiveFriends::updateTooltips()
{
ui.SetTooltips(m_iPad, IDS_TOOLTIPS_SELECT, IDS_TOOLTIPS_BACK, IDS_TOOLTIPS_DELETE, IDS_TOOLTIPS_REFRESH);
}
void UIScene_LceLiveFriends::updateComponents()
{
const bool notInGame = (Minecraft::GetInstance()->level == nullptr);
m_parentLayer->showComponent(m_iPad, eUIComponent_Panorama, notInGame);
m_parentLayer->showComponent(m_iPad, eUIComponent_Logo, true);
}
void UIScene_LceLiveFriends::handleReload()
{
doHorizontalResizeCheck();
m_controlFriendsTimer.setVisible(false);
m_controlActionsTimer.setVisible(false);
FetchAndDisplay();
}
void UIScene_LceLiveFriends::handleFocusChange(F64 controlId, F64 childId)
{
if (static_cast<int>(controlId) == eControl_FriendsList)
m_friendsList.updateChildFocus(static_cast<int>(childId));
else if (static_cast<int>(controlId) == eControl_ActionsList)
m_actionsList.updateChildFocus(static_cast<int>(childId));
updateTooltips();
}
void UIScene_LceLiveFriends::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled)
{
ui.AnimateKeyPress(m_iPad, key, repeat, pressed, released);
switch (key)
{
case ACTION_MENU_CANCEL:
if (pressed && !repeat)
{
ui.PlayUISFX(eSFX_Back);
navigateBack();
}
break;
case ACTION_MENU_OK:
#ifdef __ORBIS__
case ACTION_MENU_TOUCHPAD_PRESS:
#endif
if (pressed)
ui.PlayUISFX(eSFX_Press);
if (pressed && !repeat)
{
handled = true;
if (controlHasFocus(eControl_ActionsList))
PerformSelectedAction();
else if (controlHasFocus(eControl_FriendsList))
PromptRemoveSelectedFriend();
}
break;
case ACTION_MENU_X:
if (pressed && !repeat)
{
#ifdef _WINDOWS64
PromptRemoveSelectedFriend();
#endif
handled = true;
}
break;
case ACTION_MENU_Y:
if (pressed && !repeat)
{
FetchAndDisplay();
handled = true;
}
break;
case ACTION_MENU_UP:
case ACTION_MENU_DOWN:
case ACTION_MENU_LEFT:
case ACTION_MENU_RIGHT:
case ACTION_MENU_PAGEUP:
case ACTION_MENU_PAGEDOWN:
sendInputToMovie(key, repeat, pressed, released);
break;
}
}
void UIScene_LceLiveFriends::handlePress(F64 controlId, F64 childId)
{
if (static_cast<int>(controlId) == eControl_FriendsList)
{
m_friendsList.updateChildFocus(static_cast<int>(childId));
PromptRemoveSelectedFriend();
}
else if (static_cast<int>(controlId) == eControl_ActionsList)
{
m_actionsList.updateChildFocus(static_cast<int>(childId));
PerformSelectedAction();
}
}
void UIScene_LceLiveFriends::FetchAndDisplay()
{
#ifdef _WINDOWS64
const std::string accessToken = Win64LceLive::GetAccessToken();
if (accessToken.empty())
{
m_friends.clear();
m_bDataReady = true;
m_statusMessage = L"Sign in to view and manage friends.";
RebuildLists();
return;
}
const Win64LceLive::FriendsListResult result = Win64LceLive::GetFriendsSync();
if (!result.success)
{
m_friends.clear();
m_bDataReady = true;
m_statusMessage = Utf8ToWideLocal(result.error);
RebuildLists();
return;
}
const int previousSelection = m_friendsList.getCurrentSelection();
m_friends = result.friends;
m_bDataReady = true;
if (m_friends.empty() && m_statusMessage.empty())
m_statusMessage = L"No friends yet. Use ACTIONS to add one.";
else if (!m_friends.empty() && m_statusMessage == L"No friends yet. Use ACTIONS to add one.")
m_statusMessage.clear();
RebuildLists();
if (!m_friends.empty())
{
int newSelection = previousSelection;
if (newSelection < 0)
newSelection = 0;
if (newSelection >= static_cast<int>(m_friends.size()))
newSelection = static_cast<int>(m_friends.size()) - 1;
m_friendsList.setCurrentSelection(newSelection);
}
#else
m_friends.clear();
m_bDataReady = true;
m_statusMessage = L"Friends are only available on Windows64 builds.";
RebuildLists();
#endif
}
void UIScene_LceLiveFriends::RebuildLists()
{
m_friendsList.clearList();
#ifdef _WINDOWS64
for (const Win64LceLive::SocialEntry &entry : m_friends)
m_friendsList.addItem(BuildFriendLabel(entry));
#endif
UpdateStatusLabel();
}
void UIScene_LceLiveFriends::UpdateStatusLabel()
{
if (m_statusMessage.empty())
{
m_labelStatus.setVisible(false);
}
else
{
m_labelStatus.setLabel(m_statusMessage, true, true);
m_labelStatus.setVisible(true);
}
m_labelFriendsTitle.setLabel(L"FRIENDS", true, true);
m_labelActionsTitle.setLabel(L"ACTIONS", true, true);
}
int UIScene_LceLiveFriends::FocusedFriendIndex()
{
return m_friendsList.getCurrentSelection();
}
int UIScene_LceLiveFriends::SelectedActionIndex()
{
return m_actionsList.getCurrentSelection();
}
void UIScene_LceLiveFriends::PerformSelectedAction()
{
const int action = SelectedActionIndex();
switch (action)
{
case eAction_AddFriend:
OpenAddFriendKeyboard();
break;
case eAction_Refresh:
FetchAndDisplay();
break;
default:
break;
}
}
#ifdef _WINDOWS64
void UIScene_LceLiveFriends::PromptRemoveSelectedFriend()
{
PromptRemoveFriendAtIndex(FocusedFriendIndex());
}
void UIScene_LceLiveFriends::PromptRemoveFriendAtIndex(int friendIndex)
{
if (friendIndex < 0 || friendIndex >= static_cast<int>(m_friends.size()))
{
m_statusMessage = L"Select a friend first.";
UpdateStatusLabel();
return;
}
m_pendingRemovalAccountId = m_friends[friendIndex].accountId;
m_pendingRemovalLabel = BuildFriendLabel(m_friends[friendIndex]);
UINT optionIds[2];
optionIds[0] = IDS_NO;
optionIds[1] = IDS_YES;
ui.RequestAlertMessage(
IDS_TOOLTIPS_DELETE,
IDS_TEXT_REMOVE_FRIEND_CONFIRMATION,
optionIds,
2,
m_iPad,
&UIScene_LceLiveFriends::RemoveFriendConfirmCallback,
this);
}
void UIScene_LceLiveFriends::RemovePendingFriend()
{
if (m_pendingRemovalAccountId.empty())
return;
const Win64LceLive::SocialActionResult result = Win64LceLive::RemoveFriendSync(m_pendingRemovalAccountId);
if (result.success)
{
m_statusMessage = L"Friend removed: ";
m_statusMessage += m_pendingRemovalLabel;
}
else
{
m_statusMessage = Utf8ToWideLocal(result.error);
}
m_pendingRemovalAccountId.clear();
m_pendingRemovalLabel.clear();
FetchAndDisplay();
}
int UIScene_LceLiveFriends::RemoveFriendConfirmCallback(void *pParam, int iPad, C4JStorage::EMessageResult result)
{
UIScene_LceLiveFriends *scene = static_cast<UIScene_LceLiveFriends *>(pParam);
if (scene == nullptr)
return 0;
(void)iPad;
if (result == C4JStorage::EMessage_ResultDecline)
scene->RemovePendingFriend();
else
{
scene->m_pendingRemovalAccountId.clear();
scene->m_pendingRemovalLabel.clear();
}
return 0;
}
void UIScene_LceLiveFriends::OpenAddFriendKeyboard()
{
UIKeyboardInitData kbData;
kbData.title = L"Add Friend";
kbData.defaultText = L"";
kbData.maxChars = 32;
kbData.callback = &UIScene_LceLiveFriends::AddFriendKeyboardCallback;
kbData.lpParam = this;
kbData.pcMode = g_KBMInput.IsKBMActive();
ui.NavigateToScene(m_iPad, eUIScene_Keyboard, &kbData);
}
int UIScene_LceLiveFriends::AddFriendKeyboardCallback(LPVOID lpParam, const bool bResult)
{
UIScene_LceLiveFriends *scene = static_cast<UIScene_LceLiveFriends *>(lpParam);
if (scene == nullptr || !bResult)
return 0;
uint16_t ui16Text[256] = {};
Win64_GetKeyboardText(ui16Text, 256);
wchar_t wBuf[256] = {};
for (int k = 0; k < 255 && ui16Text[k]; ++k)
wBuf[k] = static_cast<wchar_t>(ui16Text[k]);
const std::wstring usernameW = TrimWhitespaceLocal(wBuf);
if (usernameW.empty())
{
scene->m_statusMessage = L"Enter a username to send a friend request.";
scene->UpdateStatusLabel();
return 0;
}
const std::string username = WideToUtf8Local(usernameW);
const Win64LceLive::SocialActionResult result = Win64LceLive::SendFriendRequestSync(username);
if (result.success)
scene->m_statusMessage = L"Friend request sent.";
else
scene->m_statusMessage = Utf8ToWideLocal(result.error);
scene->FetchAndDisplay();
return 0;
}
#endif