mirror of
https://forge.banditvault.co.uk/racoon/MinecraftConsoles.git
synced 2026-05-22 15:14:35 +00:00
- Implemented Win64LceLiveRelay.h and Win64LceLiveSignaling.cpp to facilitate TCP-over-WebSocket communication for Minecraft, allowing game traffic to route through the LCELive relay server when direct TCP is blocked. - Introduced signaling mechanisms for host and joiner connections, including session management and candidate exchange. - Added logging functionality in Windows_Log.cpp and Windows_Log.h for better debugging and session tracking. - Created build-release.bat script for streamlined build and deployment process, including exclusion of unnecessary files.
412 lines
9.9 KiB
C++
412 lines
9.9 KiB
C++
#include "stdafx.h"
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#include "UI.h"
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#include "UIScene_LceLiveRequests.h"
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#include "../../Minecraft.h"
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#ifdef _WINDOWS64
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#include "../../Windows64/Windows64_LceLiveP2P.h"
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#include "../../Windows64/Windows64_LceLiveSignaling.h"
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#endif
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// Fallbacks until string ID headers are regenerated.
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#ifndef IDS_TITLE_FRIEND_REQUEST
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#define IDS_TITLE_FRIEND_REQUEST IDS_TOOLTIPS_SELECT
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#endif
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#ifndef IDS_TEXT_ACCEPT_REQUEST_CONFIRMATION
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#define IDS_TEXT_ACCEPT_REQUEST_CONFIRMATION IDS_CONFIRM_EXIT_GAME
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#endif
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#ifndef IDS_TITLE_SEND_INVITE
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#define IDS_TITLE_SEND_INVITE IDS_TITLE_FRIEND_REQUEST
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#endif
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#ifndef IDS_TEXT_SEND_INVITE_CONFIRMATION
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#define IDS_TEXT_SEND_INVITE_CONFIRMATION IDS_TEXT_ACCEPT_REQUEST_CONFIRMATION
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#endif
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#ifdef _WINDOWS64
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namespace
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{
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std::wstring Utf8ToWideLocal(const std::string &text)
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{
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if (text.empty())
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return L"";
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const int required = MultiByteToWideChar(CP_UTF8, 0, text.c_str(), -1, nullptr, 0);
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if (required <= 0)
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return L"";
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std::wstring result(static_cast<size_t>(required), L'\0');
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MultiByteToWideChar(CP_UTF8, 0, text.c_str(), -1, &result[0], required);
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if (!result.empty() && result.back() == L'\0')
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result.pop_back();
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return result;
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}
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std::wstring BuildRequestLabel(const std::string &displayName, const std::string &username)
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{
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std::wstring line;
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if (!displayName.empty())
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line = Utf8ToWideLocal(displayName);
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else if (!username.empty())
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line = Utf8ToWideLocal(username);
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else
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line = L"<unknown>";
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if (!username.empty())
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{
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line += L" (@";
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line += Utf8ToWideLocal(username);
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line += L")";
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}
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return line;
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}
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}
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#endif
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UIScene_LceLiveRequests::UIScene_LceLiveRequests(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer)
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{
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initialiseMovie();
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parentLayer->addComponent(iPad, eUIComponent_Panorama);
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parentLayer->addComponent(iPad, eUIComponent_Logo);
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m_requestsList.init(eControl_RequestsList);
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m_actionsList.init(eControl_ActionsList);
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m_labelRequestsTitle.init(L"FRIEND REQUESTS");
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m_labelActionsTitle.init(L"ACTIONS");
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m_labelStatus.init(L"");
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m_controlRequestsTimer.setVisible(false);
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m_controlActionsTimer.setVisible(false);
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m_actionsList.addItem(L"REFRESH");
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m_actionsList.setCurrentSelection(eAction_Refresh);
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m_entries.clear();
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m_statusMessage.clear();
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m_bDataReady = false;
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#ifdef _WINDOWS64
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m_pendingFromAccountId.clear();
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#endif
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doHorizontalResizeCheck();
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FetchAndDisplay();
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}
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UIScene_LceLiveRequests::~UIScene_LceLiveRequests()
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{
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m_parentLayer->removeComponent(eUIComponent_Panorama);
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m_parentLayer->removeComponent(eUIComponent_Logo);
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}
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wstring UIScene_LceLiveRequests::getMoviePath()
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{
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return L"LoadOrJoinMenu";
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}
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void UIScene_LceLiveRequests::updateTooltips()
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{
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ui.SetTooltips(m_iPad, IDS_TOOLTIPS_SELECT, IDS_TOOLTIPS_BACK, IDS_TOOLTIPS_DELETE, IDS_TOOLTIPS_REFRESH);
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}
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void UIScene_LceLiveRequests::updateComponents()
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{
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const bool notInGame = (Minecraft::GetInstance()->level == nullptr);
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m_parentLayer->showComponent(m_iPad, eUIComponent_Panorama, notInGame);
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m_parentLayer->showComponent(m_iPad, eUIComponent_Logo, true);
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}
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void UIScene_LceLiveRequests::handleReload()
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{
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doHorizontalResizeCheck();
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m_controlRequestsTimer.setVisible(false);
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m_controlActionsTimer.setVisible(false);
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FetchAndDisplay();
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}
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void UIScene_LceLiveRequests::handleFocusChange(F64 controlId, F64 childId)
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{
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if (static_cast<int>(controlId) == eControl_RequestsList)
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m_requestsList.updateChildFocus(static_cast<int>(childId));
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else if (static_cast<int>(controlId) == eControl_ActionsList)
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m_actionsList.updateChildFocus(static_cast<int>(childId));
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updateTooltips();
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}
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void UIScene_LceLiveRequests::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled)
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{
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ui.AnimateKeyPress(m_iPad, key, repeat, pressed, released);
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switch (key)
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{
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case ACTION_MENU_CANCEL:
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if (pressed && !repeat)
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{
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ui.PlayUISFX(eSFX_Back);
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navigateBack();
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}
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break;
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case ACTION_MENU_OK:
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#ifdef __ORBIS__
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case ACTION_MENU_TOUCHPAD_PRESS:
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#endif
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if (pressed)
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ui.PlayUISFX(eSFX_Press);
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if (pressed && !repeat)
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{
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handled = true;
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if (controlHasFocus(eControl_ActionsList))
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PerformSelectedAction();
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else if (controlHasFocus(eControl_RequestsList))
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PromptResolveSelectedRequest();
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}
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break;
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case ACTION_MENU_X:
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if (pressed && !repeat)
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{
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PerformDecline();
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handled = true;
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}
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break;
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case ACTION_MENU_Y:
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if (pressed && !repeat)
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{
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FetchAndDisplay();
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handled = true;
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}
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break;
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case ACTION_MENU_UP:
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case ACTION_MENU_DOWN:
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case ACTION_MENU_LEFT:
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case ACTION_MENU_RIGHT:
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case ACTION_MENU_PAGEUP:
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case ACTION_MENU_PAGEDOWN:
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sendInputToMovie(key, repeat, pressed, released);
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break;
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}
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}
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void UIScene_LceLiveRequests::handlePress(F64 controlId, F64 childId)
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{
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if (static_cast<int>(controlId) == eControl_RequestsList)
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{
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m_requestsList.updateChildFocus(static_cast<int>(childId));
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PromptResolveSelectedRequest();
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}
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else if (static_cast<int>(controlId) == eControl_ActionsList)
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{
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m_actionsList.updateChildFocus(static_cast<int>(childId));
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PerformSelectedAction();
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}
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}
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void UIScene_LceLiveRequests::FetchAndDisplay()
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{
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#ifdef _WINDOWS64
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const std::string accessToken = Win64LceLive::GetAccessToken();
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if (accessToken.empty())
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{
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m_entries.clear();
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m_bDataReady = true;
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m_statusMessage = L"Sign in to view friend requests.";
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RebuildLists();
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return;
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}
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const int previousSelection = m_requestsList.getCurrentSelection();
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const Win64LceLive::PendingRequestsResult result = Win64LceLive::GetPendingRequestsSync();
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if (!result.success)
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{
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m_entries.clear();
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m_bDataReady = true;
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m_statusMessage = Utf8ToWideLocal(result.error);
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RebuildLists();
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return;
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}
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m_entries.clear();
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for (const Win64LceLive::SocialEntry &entry : result.incoming)
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{
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RequestEntry row = {};
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row.accountId = entry.accountId;
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row.username = entry.username;
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row.displayName = entry.displayName;
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m_entries.push_back(row);
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}
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m_bDataReady = true;
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if (m_entries.empty() && m_statusMessage.empty())
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m_statusMessage = L"No pending friend requests.";
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else if (!m_entries.empty() && m_statusMessage == L"No pending friend requests.")
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m_statusMessage.clear();
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RebuildLists();
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if (!m_entries.empty())
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{
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int newSelection = previousSelection;
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if (newSelection < 0)
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newSelection = 0;
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if (newSelection >= static_cast<int>(m_entries.size()))
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newSelection = static_cast<int>(m_entries.size()) - 1;
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m_requestsList.setCurrentSelection(newSelection);
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}
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#else
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m_entries.clear();
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m_bDataReady = true;
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m_statusMessage = L"Friend requests are only available on Windows64 builds.";
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RebuildLists();
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#endif
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}
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void UIScene_LceLiveRequests::RebuildLists()
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{
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m_requestsList.clearList();
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#ifdef _WINDOWS64
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for (const RequestEntry &entry : m_entries)
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m_requestsList.addItem(BuildRequestLabel(entry.displayName, entry.username));
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#endif
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UpdateStatusLabel();
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}
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void UIScene_LceLiveRequests::UpdateStatusLabel()
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{
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if (m_statusMessage.empty())
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{
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m_labelStatus.setVisible(false);
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}
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else
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{
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m_labelStatus.setLabel(m_statusMessage, true, true);
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m_labelStatus.setVisible(true);
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}
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m_labelRequestsTitle.setLabel(L"FRIEND REQUESTS", true, true);
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m_labelActionsTitle.setLabel(L"ACTIONS", true, true);
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}
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int UIScene_LceLiveRequests::FocusedRequestIndex()
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{
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return m_requestsList.getCurrentSelection();
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}
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int UIScene_LceLiveRequests::SelectedActionIndex()
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{
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return m_actionsList.getCurrentSelection();
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}
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void UIScene_LceLiveRequests::PerformSelectedAction()
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{
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switch (SelectedActionIndex())
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{
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case eAction_Refresh:
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FetchAndDisplay();
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break;
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default:
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break;
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}
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}
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void UIScene_LceLiveRequests::PromptResolveSelectedRequest()
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{
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const int selectedIndex = FocusedRequestIndex();
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if (selectedIndex < 0 || selectedIndex >= static_cast<int>(m_entries.size()))
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{
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m_statusMessage = L"Select a request first.";
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UpdateStatusLabel();
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return;
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}
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#ifdef _WINDOWS64
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m_pendingFromAccountId = m_entries[selectedIndex].accountId;
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UINT optionIds[2];
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optionIds[0] = IDS_NO;
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optionIds[1] = IDS_YES;
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ui.RequestAlertMessage(
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IDS_TITLE_FRIEND_REQUEST,
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IDS_TEXT_ACCEPT_REQUEST_CONFIRMATION,
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optionIds,
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2,
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m_iPad,
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&UIScene_LceLiveRequests::ResolveRequestConfirmCallback,
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this);
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#endif
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}
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void UIScene_LceLiveRequests::PerformAccept()
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{
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#ifdef _WINDOWS64
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const int selectedIndex = FocusedRequestIndex();
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if (selectedIndex < 0 || selectedIndex >= static_cast<int>(m_entries.size()))
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{
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m_statusMessage = L"Select a request first.";
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UpdateStatusLabel();
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return;
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}
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ResolvePendingRequest(true);
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#endif
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}
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void UIScene_LceLiveRequests::PerformDecline()
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{
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#ifdef _WINDOWS64
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const int selectedIndex = FocusedRequestIndex();
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if (selectedIndex < 0 || selectedIndex >= static_cast<int>(m_entries.size()))
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{
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m_statusMessage = L"Select a request first.";
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UpdateStatusLabel();
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return;
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}
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ResolvePendingRequest(false);
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#endif
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}
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#ifdef _WINDOWS64
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void UIScene_LceLiveRequests::ResolvePendingRequest(bool accept)
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{
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if (m_pendingFromAccountId.empty())
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return;
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const std::string fromAccountId = m_pendingFromAccountId;
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m_pendingFromAccountId.clear();
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if (accept)
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{
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const Win64LceLive::SocialActionResult result = Win64LceLive::AcceptFriendRequestSync(fromAccountId);
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if (result.success)
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m_statusMessage = L"Friend request accepted.";
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else
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m_statusMessage = Utf8ToWideLocal(result.error);
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}
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else
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{
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const Win64LceLive::SocialActionResult result = Win64LceLive::DeclineFriendRequestSync(fromAccountId);
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if (result.success)
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m_statusMessage = L"Friend request declined.";
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else
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m_statusMessage = Utf8ToWideLocal(result.error);
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}
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FetchAndDisplay();
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}
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int UIScene_LceLiveRequests::ResolveRequestConfirmCallback(void *pParam, int iPad, C4JStorage::EMessageResult result)
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{
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UIScene_LceLiveRequests *scene = static_cast<UIScene_LceLiveRequests *>(pParam);
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if (scene == nullptr)
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return 0;
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(void)iPad;
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// UI returns "Decline" for the 2nd option. With [NO, YES], that means YES => accept.
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if (result == C4JStorage::EMessage_ResultDecline)
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scene->ResolvePendingRequest(true);
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else
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scene->ResolvePendingRequest(false);
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return 0;
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}
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#endif
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