Files
Racoon-MinecraftConsoles/Minecraft.Client/PendingConnection.h
veroxsity e93d57b2bc Add LceLive Friends and Requests UI Scenes
- Implement UIScene_LceLiveFriends for managing friends list with options to add, refresh, and remove friends.
- Implement UIScene_LceLiveRequests for handling incoming and outgoing friend requests with options to accept or decline requests.
- Introduce UIScene_LceLiveLinking for device linking functionality.
- Update CMake files to include new UI scene source files.
- Add necessary UI components and logic for displaying and interacting with friends and requests.
- Ensure compatibility with Windows64 builds and handle UI updates accordingly.
2026-04-17 00:11:35 +01:00

60 lines
1.8 KiB
C++

#pragma once
#include "../Minecraft.World/PacketListener.h"
#include <string>
class MinecraftServer;
class Socket;
class LoginPacket;
class Connection;
class Random;
using namespace std;
class PendingConnection : public PacketListener
{
private:
static const int FAKE_LAG = 0;
static const int MAX_TICKS_BEFORE_LOGIN = 20 * 30;
// public static Logger logger = Logger.getLogger("Minecraft");
static Random *random;
public:
Connection *connection;
public:
bool done;
private:
MinecraftServer *server;
int _tick;
wstring name;
shared_ptr<LoginPacket> acceptedLogin;
wstring loginKey;
public:
PendingConnection(MinecraftServer *server, Socket *socket, const wstring& id);
~PendingConnection();
void tick();
void disconnect(DisconnectPacket::eDisconnectReason reason);
virtual void handlePreLogin(shared_ptr<PreLoginPacket> packet);
virtual void handleLogin(shared_ptr<LoginPacket> packet);
virtual void handleAcceptedLogin(shared_ptr<LoginPacket> packet);
virtual void onDisconnect(DisconnectPacket::eDisconnectReason reason, void *reasonObjects);
virtual void handleGetInfo(shared_ptr<GetInfoPacket> packet);
virtual void handleKeepAlive(shared_ptr<KeepAlivePacket> packet);
virtual void handleCustomPayload(shared_ptr<CustomPayloadPacket> packet);
virtual void onUnhandledPacket(shared_ptr<Packet> packet);
#ifdef _WINDOWS64
// LceLive join ticket state — set by handleCustomPayload, checked in handleLogin.
bool m_lceLiveTicketPresented = false;
bool m_lceLiveTicketValid = false;
std::string m_lceLiveAccountId;
std::string m_lceLiveUsername;
std::string m_lceLiveDisplayName;
#endif
void send(shared_ptr<Packet> packet);
wstring getName();
virtual bool isServerPacketListener();
virtual bool isDisconnected();
private:
void sendPreLoginResponse();
};