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Racoon-MinecraftConsoles/Minecraft.Client/CMakeLists.txt

143 lines
4.9 KiB
CMake

include("${CMAKE_CURRENT_LIST_DIR}/cmake/sources/Common.cmake")
include("${CMAKE_CURRENT_LIST_DIR}/cmake/sources/Durango.cmake")
include("${CMAKE_CURRENT_LIST_DIR}/cmake/sources/ORBIS.cmake")
include("${CMAKE_CURRENT_LIST_DIR}/cmake/sources/PS3.cmake")
include("${CMAKE_CURRENT_LIST_DIR}/cmake/sources/PSVita.cmake")
include("${CMAKE_CURRENT_LIST_DIR}/cmake/sources/Windows.cmake")
include("${CMAKE_CURRENT_LIST_DIR}/cmake/sources/Xbox360.cmake")
include("${CMAKE_SOURCE_DIR}/cmake/CommonSources.cmake")
include("${CMAKE_SOURCE_DIR}/cmake/Utils.cmake")
# Combine all source files into a single variable for the target
# We cant use CMAKE_CONFIGURE_PRESET here as VS doesn't set it, so just rely on the folder
set(MINECRAFT_CLIENT_SOURCES
${MINECRAFT_CLIENT_COMMON}
$<$<STREQUAL:${PLATFORM_NAME},Durango>:${MINECRAFT_CLIENT_DURANGO}>
$<$<STREQUAL:${PLATFORM_NAME},Orbis>:${MINECRAFT_CLIENT_ORBIS}>
$<$<STREQUAL:${PLATFORM_NAME},PS3>:${MINECRAFT_CLIENT_PS3}>
$<$<STREQUAL:${PLATFORM_NAME},PSVita>:${MINECRAFT_CLIENT_PSVITA}>
$<$<STREQUAL:${PLATFORM_NAME},Windows64>:${MINECRAFT_CLIENT_WINDOWS}>
$<$<STREQUAL:${PLATFORM_NAME},Xbox>:${MINECRAFT_CLIENT_XBOX360}>
${SOURCES_COMMON}
)
add_executable(Minecraft.Client ${MINECRAFT_CLIENT_SOURCES})
# Only define executable on windows
if(PLATFORM_NAME STREQUAL "Windows64")
set_target_properties(Minecraft.Client PROPERTIES WIN32_EXECUTABLE TRUE)
endif()
if(PLATFORM_NAME STREQUAL "Windows64" AND NOT IGGY_LIBS)
set(IGGY_LIBS "iggy_w64.lib;iggyperfmon_w64.lib;iggyexpruntime_w64.lib")
endif()
set(IGGY_LINK_LIBS "")
foreach(iggy_lib ${IGGY_LIBS})
list(APPEND IGGY_LINK_LIBS
"${CMAKE_CURRENT_SOURCE_DIR}/${PLATFORM_NAME}/Iggy/lib/${iggy_lib}"
)
endforeach()
# ---------------------------------------------------------------------------
# Xbox Dev Mode DLL target
# Built as a SHARED library so LCE.Xbox.exe can LoadLibraryW("MinecraftClient.dll")
# and call the GameMain export. Only relevant on Windows64.
# ---------------------------------------------------------------------------
if(PLATFORM_NAME STREQUAL "Windows64")
add_library(MinecraftClient SHARED ${MINECRAFT_CLIENT_SOURCES})
target_include_directories(MinecraftClient PRIVATE
"${CMAKE_BINARY_DIR}/generated/"
"${CMAKE_CURRENT_SOURCE_DIR}"
"${CMAKE_CURRENT_SOURCE_DIR}/${PLATFORM_NAME}/Iggy/include"
"${CMAKE_SOURCE_DIR}/include/"
)
target_compile_definitions(MinecraftClient PRIVATE
${MINECRAFT_SHARED_DEFINES}
)
# Own PCH (same header as the EXE — REUSE_FROM fails when EXE PCH not yet generated)
target_precompile_headers(MinecraftClient PRIVATE "$<$<COMPILE_LANGUAGE:CXX>:stdafx.h>")
configure_compiler_target(MinecraftClient)
set_target_properties(MinecraftClient PROPERTIES
OUTPUT_NAME "MinecraftClient"
VS_DEBUGGER_WORKING_DIRECTORY "$<TARGET_FILE_DIR:MinecraftClient>"
)
target_link_libraries(MinecraftClient PRIVATE
Minecraft.World
crypt32
d3d11
d3dcompiler
XInput9_1_0
winhttp
wsock32
legacy_stdio_definitions
4JLibs.${PLATFORM_NAME}.Input
4JLibs.${PLATFORM_NAME}.Profile
4JLibs.${PLATFORM_NAME}.Storage
4JLibs.${PLATFORM_NAME}.Render
${IGGY_LINK_LIBS}
)
endif()
# ---------------------------------------------------------------------------
target_include_directories(Minecraft.Client PRIVATE
"${CMAKE_BINARY_DIR}/generated/" # This is for the generated BuildVer.h
"${CMAKE_CURRENT_SOURCE_DIR}"
"${CMAKE_CURRENT_SOURCE_DIR}/${PLATFORM_NAME}/Iggy/include"
"${CMAKE_SOURCE_DIR}/include/"
)
target_compile_definitions(Minecraft.Client PRIVATE
${MINECRAFT_SHARED_DEFINES}
)
target_precompile_headers(Minecraft.Client PRIVATE "$<$<COMPILE_LANGUAGE:CXX>:stdafx.h>")
set_source_files_properties(compat_shims.cpp PROPERTIES SKIP_PRECOMPILE_HEADERS ON) # This redefines internal MSVC CRT symbols which will cause an issue with PCH
configure_compiler_target(Minecraft.Client)
set_target_properties(Minecraft.Client PROPERTIES
OUTPUT_NAME "Minecraft.Client"
VS_DEBUGGER_WORKING_DIRECTORY "$<TARGET_FILE_DIR:Minecraft.Client>"
)
target_link_libraries(Minecraft.Client PRIVATE
Minecraft.World
crypt32
d3d11
d3dcompiler
XInput9_1_0
winhttp
wsock32
legacy_stdio_definitions
4JLibs.${PLATFORM_NAME}.Input
4JLibs.${PLATFORM_NAME}.Profile
4JLibs.${PLATFORM_NAME}.Storage
4JLibs.${PLATFORM_NAME}.Render
${IGGY_LINK_LIBS}
)
# ---
# Asset / redist copy
# ---
include("${CMAKE_SOURCE_DIR}/cmake/CopyAssets.cmake")
set(ASSET_FOLDER_PAIRS
"${CMAKE_CURRENT_SOURCE_DIR}/music" "music"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/Media" "Common/Media"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/res" "Common/res"
"${CMAKE_CURRENT_SOURCE_DIR}/${PLATFORM_NAME}Media" "${PLATFORM_NAME}Media"
)
setup_asset_folder_copy(Minecraft.Client "${ASSET_FOLDER_PAIRS}")
# Copy redist files
add_copyredist_target(Minecraft.Client)
# Make sure GameHDD exists on Windows
if(PLATFORM_NAME STREQUAL "Windows64")
add_gamehdd_target(Minecraft.Client)
endif()