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fix: add splitscreen, fix dlcs not loading, major RCE vuln fix on packet net, fix chunk loading on non-server clients, persistent saves
note: I changed how XUID works, player data might be wiped on old saves, save items on a chest or similar before trying to load old saves on new version
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@@ -35,7 +35,7 @@ void ContainerSetSlotPacket::read(DataInputStream *dis) //throws IOException
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// 4J Stu - TU-1 hotfix
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// Fix for #13142 - Holding down the A button on the furnace ingredient slot causes the UI to display incorrect item counts
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BYTE byteId = dis->readByte();
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containerId = *(char *)&byteId;
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containerId = (char)(signed char)byteId;
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slot = dis->readShort();
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item = readItem(dis);
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}
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