fix: add splitscreen, fix dlcs not loading, major RCE vuln fix on packet net, fix chunk loading on non-server clients, persistent saves

note: I changed how XUID works, player data might be wiped on old saves, save items on a chest or similar before trying to load old saves on new version
This commit is contained in:
NOTPIES
2026-03-07 18:30:53 -03:00
parent e077f9250f
commit d017bfc30a
76 changed files with 14967 additions and 4486 deletions

View File

@@ -40,7 +40,7 @@ void GameCommandPacket::read(DataInputStream *dis)
command = (EGameCommand)dis->readInt();
length = dis->readShort();
if (length > 0 && length < Short::MAX_VALUE)
if (length > 0 && length <= Short::MAX_VALUE)
{
if(data.data != NULL)
{