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Update PlayerRenderer.cpp
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@@ -517,7 +517,7 @@ void PlayerRenderer::additionalRendering(shared_ptr<LivingEntity> _mob, float a)
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}
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}
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void PlayerRenderer::renderNameTags(shared_ptr<LivingEntity> player, double x, double y, double z, wstring msg, float scale, double dist)
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void PlayerRenderer::renderNameTags(shared_ptr<LivingEntity> player, double x, double y, double z, const wstring& msg, float scale, double dist)
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{
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#if 0
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if (dist < 10 * 10)
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