Update HellRandomLevelSource.cpp

This commit is contained in:
deadvoxelx
2026-03-25 10:36:32 -04:00
committed by GitHub
parent 8cbe755048
commit 5d5bc64c15

View File

@@ -7,11 +7,11 @@
#include "BiomeSource.h"
#include "HellRandomLevelSource.h"
HellRandomLevelSource::HellRandomLevelSource(Level *level, int64_t seed)
HellRandomLevelSource::HellRandomLevelSource(Level *level, __int64 seed)
{
int xzSize = level->getLevelData()->getXZSize();
int hellScale = level->getLevelData()->getHellScale();
m_XZSize = ceil(static_cast<float>(xzSize) / hellScale);
m_XZSize = ceil((float)xzSize / hellScale);
netherBridgeFeature = new NetherBridgeFeature();
caveFeature = new LargeHellCaveFeature();
@@ -64,7 +64,7 @@ void HellRandomLevelSource::prepareHeights(int xOffs, int zOffs, byteArray block
{
for (int yc = 0; yc < Level::genDepth / CHUNK_HEIGHT; yc++)
{
double yStep = 1 / static_cast<double>(CHUNK_HEIGHT);
double yStep = 1 / (double) CHUNK_HEIGHT;
double s0 = buffer[((xc + 0) * zSize + (zc + 0)) * ySize + (yc + 0)];
double s1 = buffer[((xc + 0) * zSize + (zc + 1)) * ySize + (yc + 0)];
double s2 = buffer[((xc + 1) * zSize + (zc + 0)) * ySize + (yc + 0)];
@@ -77,7 +77,7 @@ void HellRandomLevelSource::prepareHeights(int xOffs, int zOffs, byteArray block
for (int y = 0; y < CHUNK_HEIGHT; y++)
{
double xStep = 1 / static_cast<double>(CHUNK_WIDTH);
double xStep = 1 / (double) CHUNK_WIDTH;
double _s0 = s0;
double _s1 = s1;
@@ -88,7 +88,7 @@ void HellRandomLevelSource::prepareHeights(int xOffs, int zOffs, byteArray block
{
int offs = (x + xc * CHUNK_WIDTH) << Level::genDepthBitsPlusFour | (0 + zc * CHUNK_WIDTH) << Level::genDepthBits | (yc * CHUNK_HEIGHT + y);
int step = 1 << Level::genDepthBits;
double zStep = 1 / static_cast<double>(CHUNK_WIDTH);
double zStep = 1 / (double) CHUNK_WIDTH;
double val = _s0;
double vala = (_s1 - _s0) * zStep;
@@ -104,7 +104,7 @@ void HellRandomLevelSource::prepareHeights(int xOffs, int zOffs, byteArray block
tileId = Tile::netherRack_Id;
}
blocks[offs] = static_cast<byte>(tileId);
blocks[offs] = (byte) tileId;
offs += step;
val += vala;
}
@@ -143,7 +143,7 @@ void HellRandomLevelSource::buildSurfaces(int xOffs, int zOffs, byteArray blocks
{
bool sand = (sandBuffer[x + z * 16] + random->nextDouble() * 0.2) > 0;
bool gravel = (gravelBuffer[x + z * 16] + random->nextDouble() * 0.2) > 0;
int runDepth = static_cast<int>(depthBuffer[x + z * 16] / 3 + 3 + random->nextDouble() * 0.25);
int runDepth = (int) (depthBuffer[x + z * 16] / 3 + 3 + random->nextDouble() * 0.25);
int run = -1;
@@ -160,7 +160,7 @@ void HellRandomLevelSource::buildSurfaces(int xOffs, int zOffs, byteArray blocks
{
if( z - random->nextInt( 4 ) <= 0 || xOffs < -(m_XZSize/2) )
{
blocks[offs] = static_cast<byte>(Tile::unbreakable_Id);
blocks[offs] = (byte) Tile::unbreakable_Id;
blockSet = true;
}
}
@@ -168,7 +168,7 @@ void HellRandomLevelSource::buildSurfaces(int xOffs, int zOffs, byteArray blocks
{
if( x - random->nextInt( 4 ) <= 0 || zOffs < -(m_XZSize/2))
{
blocks[offs] = static_cast<byte>(Tile::unbreakable_Id);
blocks[offs] = (byte) Tile::unbreakable_Id;
blockSet = true;
}
}
@@ -176,7 +176,7 @@ void HellRandomLevelSource::buildSurfaces(int xOffs, int zOffs, byteArray blocks
{
if( z + random->nextInt(4) >= 15 || xOffs > (m_XZSize/2))
{
blocks[offs] = static_cast<byte>(Tile::unbreakable_Id);
blocks[offs] = (byte) Tile::unbreakable_Id;
blockSet = true;
}
}
@@ -184,7 +184,7 @@ void HellRandomLevelSource::buildSurfaces(int xOffs, int zOffs, byteArray blocks
{
if( x + random->nextInt(4) >= 15 || zOffs > (m_XZSize/2) )
{
blocks[offs] = static_cast<byte>(Tile::unbreakable_Id);
blocks[offs] = (byte) Tile::unbreakable_Id;
blockSet = true;
}
}
@@ -193,7 +193,7 @@ void HellRandomLevelSource::buildSurfaces(int xOffs, int zOffs, byteArray blocks
if (y >= Level::genDepthMinusOne - random->nextInt(5) || y <= 0 + random->nextInt(5))
{
blocks[offs] = static_cast<byte>(Tile::unbreakable_Id);
blocks[offs] = (byte) Tile::unbreakable_Id;
}
else
{
@@ -210,20 +210,20 @@ void HellRandomLevelSource::buildSurfaces(int xOffs, int zOffs, byteArray blocks
if (runDepth <= 0)
{
top = 0;
material = static_cast<byte>(Tile::netherRack_Id);
material = (byte) Tile::netherRack_Id;
}
else if (y >= waterHeight - 4 && y <= waterHeight + 1)
{
top = static_cast<byte>(Tile::netherRack_Id);
material = static_cast<byte>(Tile::netherRack_Id);
if (gravel) top = static_cast<byte>(Tile::gravel_Id);
if (gravel) material = static_cast<byte>(Tile::netherRack_Id);
top = (byte) Tile::netherSoil_Id;
material = (byte) Tile::netherSoil_Id;
if (gravel) top = (byte) Tile::gravel_Id;
if (gravel) material = (byte) Tile::netherRack_Id;
if (sand)
{
// 4J Stu - Make some nether wart spawn outside of the nether fortresses
if(random->nextInt(16) == 0)
{
top = static_cast<byte>(Tile::netherStalk_Id);
top = (byte) Tile::netherStalk_Id;
// Place the nether wart on top of the soul sand
y += 1;
@@ -234,13 +234,58 @@ void HellRandomLevelSource::buildSurfaces(int xOffs, int zOffs, byteArray blocks
}
else
{
top = static_cast<byte>(Tile::soulsand_Id);
top = (byte) Tile::soulsand_Id;
}
}
if (sand) material = static_cast<byte>(Tile::soulsand_Id);
if (sand) material = (byte) Tile::soulsand_Id;
}
else if (y >= waterHeight - 30 && y <= waterHeight)
{
top = (byte) Tile::netherSoil_Id;
material = (byte) Tile::netherSoil_Id;
if (gravel) top = (byte) Tile::netherRack_Id;
if (gravel) material = (byte) Tile::netherRack_Id;
if (sand)
{
// 4J Stu - Make some nether wart spawn outside of the nether fortresses
if(random->nextInt(16) == 0)
{
top = (byte) Tile::netherStalk_Id;
// Place the nether wart on top of the soul sand
y += 1;
int genDepthMinusOne = Level::genDepthMinusOne; // Take into local int for PS4 as min takes a reference to the const int there and then needs the value to exist for the linker
y = min(y, genDepthMinusOne);
runDepth += 1;
offs = (z * 16 + x) * Level::genDepth + y;
}
else
{
top = (byte) Tile::soulsand_Id;
}
}
if (sand) material = (byte) Tile::soulsand_Id;
}
if (y < waterHeight && top == 0) top = static_cast<byte>(Tile::calmLava_Id);
else if (y >= waterHeight && y <= waterHeight + 52)
{
top = (byte) Tile::netherSoil_Id;
material = (byte) Tile::netherSoil_Id;
if (gravel) top = (byte) Tile::netherSoil_Id;
if (gravel) material = (byte) Tile::netherSoil_Id;
}
else if (y >= waterHeight - 42 && y <= waterHeight - 32)
{
top = (byte) Tile::lavaRock_Id;
material = (byte) Tile::lavaRock_Id;
if (gravel) top = (byte) Tile::lavaRock_Id;
if (gravel) material = (byte) Tile::lavaRock_Id;
if (sand) top = (byte) Tile::lavaRock_Id;
if (sand) material = (byte) Tile::lavaRock_Id;
}
//if (y < waterHeight && top == 0) top = (byte) Tile::calmLava_Id;
run = runDepth;
// 4J Stu - If sand, then allow adding nether wart at heights below the water level
@@ -273,7 +318,7 @@ LevelChunk *HellRandomLevelSource::getChunk(int xOffs, int zOffs)
// 4J - now allocating this with a physical alloc & bypassing general memory management so that it will get cleanly freed
int blocksSize = Level::genDepth * 16 * 16;
byte *tileData = static_cast<byte *>(XPhysicalAlloc(blocksSize, MAXULONG_PTR, 4096, PAGE_READWRITE));
byte *tileData = (byte *)XPhysicalAlloc(blocksSize, MAXULONG_PTR, 4096, PAGE_READWRITE);
XMemSet128(tileData,0,blocksSize);
byteArray blocks = byteArray(tileData,blocksSize);
// byteArray blocks = byteArray(16 * level->depth * 16);
@@ -303,7 +348,7 @@ void HellRandomLevelSource::lightChunk(LevelChunk *lc)
doubleArray HellRandomLevelSource::getHeights(doubleArray buffer, int x, int y, int z, int xSize, int ySize, int zSize)
{
if (buffer.data == nullptr)
if (buffer.data == NULL)
{
buffer = doubleArray(xSize * ySize * zSize);
}
@@ -325,7 +370,7 @@ doubleArray HellRandomLevelSource::getHeights(doubleArray buffer, int x, int y,
doubleArray yoffs = doubleArray(ySize);
for (int yy = 0; yy < ySize; yy++)
{
yoffs[yy] = cos(yy * PI * 6 / static_cast<double>(ySize)) * 2;
yoffs[yy] = cos(yy * PI * 6 / (double) ySize) * 2;
double dd = yy;
if (yy > ySize / 2)
@@ -430,8 +475,8 @@ void HellRandomLevelSource::postProcess(ChunkSource *parent, int xt, int zt)
// we need to use a separate random - have used the same initialisation code as used in RandomLevelSource::postProcess to make sure this random value
// is consistent for each world generation. Also changed all uses of random here to pprandom.
pprandom->setSeed(level->getSeed());
int64_t xScale = pprandom->nextLong() / 2 * 2 + 1;
int64_t zScale = pprandom->nextLong() / 2 * 2 + 1;
__int64 xScale = pprandom->nextLong() / 2 * 2 + 1;
__int64 zScale = pprandom->nextLong() / 2 * 2 + 1;
pprandom->setSeed(((xt * xScale) + (zt * zScale)) ^ level->getSeed());
netherBridgeFeature->postProcess(level, pprandom, xt, zt);
@@ -455,6 +500,17 @@ void HellRandomLevelSource::postProcess(ChunkSource *parent, int xt, int zt)
}
count = pprandom->nextInt(pprandom->nextInt(10) + 1);
for (int i = 0; i < count; i++)
{
int x = xo + pprandom->nextInt(16) + 8;
int y = pprandom->nextInt(Level::genDepth - 8) + 4;
int z = zo + pprandom->nextInt(16) + 8;
NetherSoilFireFeature().place(level, pprandom, x, y, z);
}
count = pprandom->nextInt(pprandom->nextInt(10) + 1);
for (int i = 0; i < count; i++)
{
int x = xo + pprandom->nextInt(16) + 8;
@@ -471,6 +527,24 @@ void HellRandomLevelSource::postProcess(ChunkSource *parent, int xt, int zt)
HellPortalFeature().place(level, pprandom, x, y, z);
}
for (int i = 0; i < 96; i++)
{
int x = xo + pprandom->nextInt(16) + 8;
int y = pprandom->nextInt(Level::genDepth - 8) + 4;
int z = zo + pprandom->nextInt(16) + 8;
NetherTreeFeature().place(level, pprandom, x, y, z);
}
for (int i = 0; i < 64; i++)
{
int x = xo + pprandom->nextInt(16) + 8;
int y = pprandom->nextInt(Level::genDepth - 8) + 4;
int z = zo + pprandom->nextInt(16) + 8;
NetherMushroomHugeFeature().place(level, pprandom, x, y, z);
}
count = pprandom->nextInt(pprandom->nextInt(1) + 1);
if (pprandom->nextInt(1) == 0)
{
int x = xo + pprandom->nextInt(16) + 8;
@@ -487,8 +561,8 @@ void HellRandomLevelSource::postProcess(ChunkSource *parent, int xt, int zt)
FlowerFeature(Tile::mushroom_red_Id).place(level, pprandom, x, y, z);
}
OreFeature quartzFeature(Tile::netherQuartz_Id, 13, Tile::netherRack_Id);
for (int i = 0; i < 16; i++)
OreFeature quartzFeature(Tile::netherQuartz_Id, 17, Tile::netherRack_Id);
for (int i = 0; i < 19; i++)
{
int x = xo + pprandom->nextInt(16);
int y = pprandom->nextInt(Level::genDepth - 20) + 10;
@@ -496,7 +570,52 @@ void HellRandomLevelSource::postProcess(ChunkSource *parent, int xt, int zt)
quartzFeature.place(level, pprandom, x, y, z);
}
OreFeature netherDiamondFeature(Tile::netherDiamond_Id, 4, Tile::netherRack_Id);
for (int i = 0; i < 16; i++)
{
int x = xo + pprandom->nextInt(16);
int y = pprandom->nextInt(Level::genDepth - 20) + 10;
int z = zo + pprandom->nextInt(16);
netherDiamondFeature.place(level, pprandom, x, y, z);
}
OreFeature netherGoldFeature(Tile::netherGold_Id, 9, Tile::netherRack_Id);
for (int i = 0; i < 32; i++)
{
int x = xo + pprandom->nextInt(16);
int y = pprandom->nextInt(Level::genDepth - 20) + 10;
int z = zo + pprandom->nextInt(16);
netherGoldFeature.place(level, pprandom, x, y, z);
}
OreFeature netherGravelFeature(Tile::gravel_Id, 24, Tile::netherRack_Id);
for (int i = 0; i < 16; i++)
{
int x = xo + pprandom->nextInt(16);
int y = pprandom->nextInt(Level::genDepth - 20) + 10;
int z = zo + pprandom->nextInt(16);
netherGravelFeature.place(level, pprandom, x, y, z);
}
OreFeature goldenclinFeature(Tile::goldenclin_Id, 24, Tile::netherRack_Id);
for (int i = 0; i < 18; i++)
{
int x = xo + pprandom->nextInt(16);
int y = pprandom->nextInt(Level::genDepth - 20) + 10;
int z = zo + pprandom->nextInt(16);
goldenclinFeature.place(level, pprandom, x, y, z);
}
OreFeature nethaniumFeature(Tile::nethaniumOre_Id, 8, Tile::netherRack_Id);
for (int i = 0; i < 16; i++)
{
int x = xo + pprandom->nextInt(16);
int y = pprandom->nextInt(Level::genDepth - 20) + 10;
int z = zo + pprandom->nextInt(16);
nethaniumFeature.place(level, pprandom, x, y, z);
}
for (int i = 0; i < 19; i++)
{
int x = xo + random->nextInt(16);
int y = random->nextInt(Level::genDepth - 20) + 10;
@@ -505,6 +624,28 @@ void HellRandomLevelSource::postProcess(ChunkSource *parent, int xt, int zt)
hellSpringFeature.place(level, random, x, y, z);
}
PIXBeginNamedEvent(0,"Nether dungeons");
for (int i = 0; i < 48; i++)
{
int x = xo + pprandom->nextInt(16) + 8;
int y = pprandom->nextInt(Level::genDepth);
int z = zo + pprandom->nextInt(16) + 8;
NetherDungeonFeature mrf;
mrf.place(level, pprandom, x, y, z);
}
PIXEndNamedEvent();
PIXBeginNamedEvent(0,"Nether house");
for (int i = 0; i < 12; i++)
{
int x = xo + pprandom->nextInt(16) + 8;
int y = pprandom->nextInt(Level::genDepth);
int z = zo + pprandom->nextInt(16) + 8;
HouseFeature mrf;
mrf.place(level, pprandom, x, y, z);
}
PIXEndNamedEvent();
HeavyTile::instaFall = false;
app.processSchematics(parent->getChunk(xt,zt));
@@ -547,19 +688,19 @@ vector<Biome::MobSpawnerData *> *HellRandomLevelSource::getMobsAt(MobCategory *m
}
Biome *biome = level->getBiome(x, z);
if (biome == nullptr)
if (biome == NULL)
{
return nullptr;
return NULL;
}
return biome->getMobs(mobCategory);
}
TilePos *HellRandomLevelSource::findNearestMapFeature(Level *level, const wstring& featureName, int x, int y, int z)
{
return nullptr;
return NULL;
}
void HellRandomLevelSource::recreateLogicStructuresForChunk(int chunkX, int chunkZ)
{
netherBridgeFeature->apply(this, level, chunkX, chunkZ, byteArray());
}
netherBridgeFeature->apply(this, level, chunkX, chunkZ, NULL);
}