diff --git a/Minecraft.Client/LevelRenderer.cpp b/Minecraft.Client/LevelRenderer.cpp index a1055ead..7b86075a 100644 --- a/Minecraft.Client/LevelRenderer.cpp +++ b/Minecraft.Client/LevelRenderer.cpp @@ -3376,7 +3376,7 @@ void LevelRenderer::registerTextures(IconRegister *iconRegister) // Gets a dimension index (0, 1, or 2) from an id ( 0, -1, 1) int LevelRenderer::getDimensionIndexFromId(int id) { - return ( 3 - id ) % 3; + return ( 3 - id ) % 3; //Voxel - come back to this later } // 4J - added for new render list handling. Render lists used to be allocated per chunk, but these are now allocated per fixed chunk position