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https://git.huckle.dev/Huckles-Minecraft-Archive/LegacyNetherFork.git
synced 2026-06-09 01:12:32 +00:00
End Update Content
This commit is contained in:
@@ -6,7 +6,9 @@
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#include "net.minecraft.world.level.levelgen.structure.h"
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#include "net.minecraft.world.level.levelgen.synth.h"
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#include "net.minecraft.world.level.tile.h"
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#include "net.minecraft.world.entity.h"
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#include "net.minecraft.world.level.storage.h"
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#include "BiomeSource.h"
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#include "TheOuterEndLevelRandomLevelSource.h"
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TheOuterEndLevelRandomLevelSource::TheOuterEndLevelRandomLevelSource(Level *level, int64_t seed)
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@@ -20,6 +22,8 @@ TheOuterEndLevelRandomLevelSource::TheOuterEndLevelRandomLevelSource(Level *leve
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lperlinNoise1 = new PerlinNoise(random, 16);
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lperlinNoise2 = new PerlinNoise(random, 16);
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perlinNoise1 = new PerlinNoise(random, 8);
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perlinNoise2 = new PerlinNoise(random, 4);
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perlinNoise3 = new PerlinNoise(random, 4);
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scaleNoise = new PerlinNoise(random, 10);
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depthNoise = new PerlinNoise(random, 16);
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@@ -32,16 +36,21 @@ TheOuterEndLevelRandomLevelSource::~TheOuterEndLevelRandomLevelSource()
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delete lperlinNoise1;
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delete lperlinNoise2;
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delete perlinNoise1;
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delete perlinNoise2;
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delete perlinNoise3;
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delete scaleNoise;
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delete depthNoise;
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}
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void TheOuterEndLevelRandomLevelSource::prepareHeights(int xOffs, int zOffs, byteArray blocks, BiomeArray biomes)
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void TheOuterEndLevelRandomLevelSource::prepareHeights(int xOffs, int zOffs, byteArray blocks)
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{
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doubleArray buffer; // 4J - used to be declared with class level scope but tidying up for thread safety reasons
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int xChunks = 16 / CHUNK_WIDTH;
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int waterHeight = 0;
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int xSize = xChunks + 1;
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int ySize = Level::genDepth / CHUNK_HEIGHT + 1;
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int zSize = xChunks + 1;
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@@ -53,7 +62,7 @@ void TheOuterEndLevelRandomLevelSource::prepareHeights(int xOffs, int zOffs, byt
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{
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for (int yc = 0; yc < Level::genDepth / CHUNK_HEIGHT; yc++)
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{
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double yStep = 1 / static_cast<double>(CHUNK_HEIGHT);
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double yStep = 1 / (double) CHUNK_HEIGHT;
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double s0 = buffer[((xc + 0) * zSize + (zc + 0)) * ySize + (yc + 0)];
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double s1 = buffer[((xc + 0) * zSize + (zc + 1)) * ySize + (yc + 0)];
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double s2 = buffer[((xc + 1) * zSize + (zc + 0)) * ySize + (yc + 0)];
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@@ -66,7 +75,7 @@ void TheOuterEndLevelRandomLevelSource::prepareHeights(int xOffs, int zOffs, byt
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for (int y = 0; y < CHUNK_HEIGHT; y++)
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{
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double xStep = 1 / static_cast<double>(CHUNK_WIDTH);
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double xStep = 1 / (double) CHUNK_WIDTH;
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double _s0 = s0;
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double _s1 = s1;
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@@ -77,7 +86,7 @@ void TheOuterEndLevelRandomLevelSource::prepareHeights(int xOffs, int zOffs, byt
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{
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int offs = (x + xc * CHUNK_WIDTH) << Level::genDepthBitsPlusFour | (0 + zc * CHUNK_WIDTH) << Level::genDepthBits | (yc * CHUNK_HEIGHT + y);
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int step = 1 << Level::genDepthBits;
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double zStep = 1 / static_cast<double>(CHUNK_WIDTH);
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double zStep = 1 / (double) CHUNK_WIDTH;
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double val = _s0;
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double vala = (_s1 - _s0) * zStep;
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@@ -87,10 +96,9 @@ void TheOuterEndLevelRandomLevelSource::prepareHeights(int xOffs, int zOffs, byt
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if (val > 0)
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{
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tileId = Tile::endStone_Id;
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} else {
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}
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blocks[offs] = static_cast<byte>(tileId);
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blocks[offs] = (byte) tileId;
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offs += step;
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val += vala;
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}
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@@ -110,13 +118,28 @@ void TheOuterEndLevelRandomLevelSource::prepareHeights(int xOffs, int zOffs, byt
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}
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void TheOuterEndLevelRandomLevelSource::buildSurfaces(int xOffs, int zOffs, byteArray blocks, BiomeArray biomes)
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void TheOuterEndLevelRandomLevelSource::buildSurfaces(int xOffs, int zOffs, byteArray blocks)
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{
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int waterHeight = Level::genDepth - 64;
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double s = 1 / 32.0;
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doubleArray sandBuffer(16*16);
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doubleArray gravelBuffer(16*16);
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doubleArray depthBuffer(16*16);
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sandBuffer = perlinNoise2->getRegion(sandBuffer, xOffs * 16, zOffs * 16, 0, 16, 16, 1, s, s, 1);
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gravelBuffer = perlinNoise2->getRegion(gravelBuffer, xOffs * 16, 109, zOffs * 16, 16, 1, 16, s, 1, s);
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depthBuffer = perlinNoise3->getRegion(depthBuffer, xOffs * 16, zOffs * 16, 0, 16, 16, 1, s * 2, s * 2, s * 2);
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for (int x = 0; x < 16; x++)
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{
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for (int z = 0; z < 16; z++)
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{
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int runDepth = 1;
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bool sand = (sandBuffer[x + z * 16] + random->nextDouble() * 0.2) > 0;
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bool gravel = (gravelBuffer[x + z * 16] + random->nextDouble() * 0.2) > 0;
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int runDepth = (int) (depthBuffer[x + z * 16] / 3 + 3 + random->nextDouble() * 0.25);
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int run = -1;
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byte top = (byte) Tile::endStone_Id;
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@@ -125,36 +148,48 @@ void TheOuterEndLevelRandomLevelSource::buildSurfaces(int xOffs, int zOffs, byte
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for (int y = Level::genDepthMinusOne; y >= 0; y--)
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{
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int offs = (z * 16 + x) * Level::genDepth + y;
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int old = blocks[offs];
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if (old == 0)
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{
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run = -1;
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}
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else if (old == Tile::stone_Id)
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{
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if (run == -1)
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int old = blocks[offs];
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if (old == 0)
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{
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if (runDepth <= 0)
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{
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top = 0;
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material = static_cast<byte>(Tile::endStone_Id);
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}
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run = runDepth;
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if (y >= 0) blocks[offs] = top;
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else blocks[offs] = material;
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run = -1;
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}
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else if (run > 0)
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else if (old == Tile::endStone_Id)
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{
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run--;
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blocks[offs] = material;
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if (run == -1)
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{
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if (runDepth <= 0)
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{
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top = (byte) 0;
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material = (byte) Tile::endStone_Id;
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}
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else if (y >= waterHeight - 16 && y <= waterHeight + 16)
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{
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top = (byte) Tile::endStone_Id;
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material = (byte) Tile::endStone_Id;
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if (gravel) top = (byte) Tile::endSand_Id;
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if (gravel) material = (byte) Tile::endSand_Id;
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if (sand) top = (byte) Tile::veloettGrass_Id;
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if (sand) material = (byte) Tile::endStone_Id;
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}
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run = runDepth;
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if (y >= waterHeight - 1 || sand) blocks[offs] = top;
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else blocks[offs] = material;
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}
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else if (run > 0)
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{
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run--;
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blocks[offs] = material;
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}
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}
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}
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}
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}
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}
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delete [] sandBuffer.data;
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delete [] gravelBuffer.data;
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delete [] depthBuffer.data;
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}
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LevelChunk *TheOuterEndLevelRandomLevelSource::create(int x, int z)
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@@ -177,8 +212,8 @@ LevelChunk *TheOuterEndLevelRandomLevelSource::getChunk(int xOffs, int zOffs)
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// LevelChunk *levelChunk = new LevelChunk(level, blocks, xOffs, zOffs); // 4J moved below
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level->getBiomeSource()->getBiomeBlock(biomes, xOffs * 16, zOffs * 16, 16, 16, true);
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prepareHeights(xOffs, zOffs, blocks, biomes);
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buildSurfaces(xOffs, zOffs, blocks, biomes);
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prepareHeights(xOffs, zOffs, blocks);
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buildSurfaces(xOffs, zOffs, blocks);
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// 4J - this now creates compressed block data from the blocks array passed in, so moved it until after the blocks are actually finalised. We also
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// now need to free the passed in blocks as the LevelChunk doesn't use the passed in allocation anymore.
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@@ -294,65 +329,6 @@ bool TheOuterEndLevelRandomLevelSource::hasChunk(int x, int y)
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return true;
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}
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void TheOuterEndLevelRandomLevelSource::calcWaterDepths(ChunkSource *parent, int xt, int zt)
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{
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int xo = xt * 16;
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int zo = zt * 16;
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for (int x = 0; x < 16; x++)
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{
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int y = level->getSeaLevel();
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for (int z = 0; z < 16; z++)
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{
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int xp = xo + x + 7;
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int zp = zo + z + 7;
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int h = level->getHeightmap(xp, zp);
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if (h <= 0)
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{
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if (level->getHeightmap(xp - 1, zp) > 0 || level->getHeightmap(xp + 1, zp) > 0 || level->getHeightmap(xp, zp - 1) > 0 || level->getHeightmap(xp, zp + 1) > 0)
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{
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bool hadWater = false;
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if (hadWater || (level->getTile(xp - 1, y, zp) == Tile::calmWater_Id && level->getData(xp - 1, y, zp) < 7)) hadWater = true;
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if (hadWater || (level->getTile(xp + 1, y, zp) == Tile::calmWater_Id && level->getData(xp + 1, y, zp) < 7)) hadWater = true;
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if (hadWater || (level->getTile(xp, y, zp - 1) == Tile::calmWater_Id && level->getData(xp, y, zp - 1) < 7)) hadWater = true;
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if (hadWater || (level->getTile(xp, y, zp + 1) == Tile::calmWater_Id && level->getData(xp, y, zp + 1) < 7)) hadWater = true;
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if (hadWater)
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{
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for (int x2 = -5; x2 <= 5; x2++)
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{
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for (int z2 = -5; z2 <= 5; z2++)
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{
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int d = (x2 > 0 ? x2 : -x2) + (z2 > 0 ? z2 : -z2);
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if (d <= 5)
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{
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d = 6 - d;
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if (level->getTile(xp + x2, y, zp + z2) == Tile::calmWater_Id)
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{
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int od = level->getData(xp + x2, y, zp + z2);
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if (od < 7 && od < d)
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{
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level->setData(xp + x2, y, zp + z2, d, Tile::UPDATE_CLIENTS);
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}
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}
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}
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}
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}
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if (hadWater)
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{
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level->setTileAndData(xp, y, zp, Tile::calmWater_Id, 7, Tile::UPDATE_CLIENTS);
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for (int y2 = 0; y2 < y; y2++)
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{
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level->setTileAndData(xp, y2, zp, Tile::calmWater_Id, 8, Tile::UPDATE_CLIENTS);
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}
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}
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}
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}
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}
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}
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}
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}
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void TheOuterEndLevelRandomLevelSource::postProcess(ChunkSource *parent, int xt, int zt)
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{
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HeavyTile::instaFall = true;
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