End Update Content

This commit is contained in:
DeadVoxelx
2026-04-09 13:20:27 -04:00
committed by GitHub
parent 2bd2f80e9e
commit 90708b84ef

View File

@@ -6,7 +6,9 @@
#include "net.minecraft.world.level.levelgen.structure.h"
#include "net.minecraft.world.level.levelgen.synth.h"
#include "net.minecraft.world.level.tile.h"
#include "net.minecraft.world.entity.h"
#include "net.minecraft.world.level.storage.h"
#include "BiomeSource.h"
#include "TheOuterEndLevelRandomLevelSource.h"
TheOuterEndLevelRandomLevelSource::TheOuterEndLevelRandomLevelSource(Level *level, int64_t seed)
@@ -20,6 +22,8 @@ TheOuterEndLevelRandomLevelSource::TheOuterEndLevelRandomLevelSource(Level *leve
lperlinNoise1 = new PerlinNoise(random, 16);
lperlinNoise2 = new PerlinNoise(random, 16);
perlinNoise1 = new PerlinNoise(random, 8);
perlinNoise2 = new PerlinNoise(random, 4);
perlinNoise3 = new PerlinNoise(random, 4);
scaleNoise = new PerlinNoise(random, 10);
depthNoise = new PerlinNoise(random, 16);
@@ -32,16 +36,21 @@ TheOuterEndLevelRandomLevelSource::~TheOuterEndLevelRandomLevelSource()
delete lperlinNoise1;
delete lperlinNoise2;
delete perlinNoise1;
delete perlinNoise2;
delete perlinNoise3;
delete scaleNoise;
delete depthNoise;
}
void TheOuterEndLevelRandomLevelSource::prepareHeights(int xOffs, int zOffs, byteArray blocks, BiomeArray biomes)
void TheOuterEndLevelRandomLevelSource::prepareHeights(int xOffs, int zOffs, byteArray blocks)
{
doubleArray buffer; // 4J - used to be declared with class level scope but tidying up for thread safety reasons
int xChunks = 16 / CHUNK_WIDTH;
int waterHeight = 0;
int xSize = xChunks + 1;
int ySize = Level::genDepth / CHUNK_HEIGHT + 1;
int zSize = xChunks + 1;
@@ -53,7 +62,7 @@ void TheOuterEndLevelRandomLevelSource::prepareHeights(int xOffs, int zOffs, byt
{
for (int yc = 0; yc < Level::genDepth / CHUNK_HEIGHT; yc++)
{
double yStep = 1 / static_cast<double>(CHUNK_HEIGHT);
double yStep = 1 / (double) CHUNK_HEIGHT;
double s0 = buffer[((xc + 0) * zSize + (zc + 0)) * ySize + (yc + 0)];
double s1 = buffer[((xc + 0) * zSize + (zc + 1)) * ySize + (yc + 0)];
double s2 = buffer[((xc + 1) * zSize + (zc + 0)) * ySize + (yc + 0)];
@@ -66,7 +75,7 @@ void TheOuterEndLevelRandomLevelSource::prepareHeights(int xOffs, int zOffs, byt
for (int y = 0; y < CHUNK_HEIGHT; y++)
{
double xStep = 1 / static_cast<double>(CHUNK_WIDTH);
double xStep = 1 / (double) CHUNK_WIDTH;
double _s0 = s0;
double _s1 = s1;
@@ -77,7 +86,7 @@ void TheOuterEndLevelRandomLevelSource::prepareHeights(int xOffs, int zOffs, byt
{
int offs = (x + xc * CHUNK_WIDTH) << Level::genDepthBitsPlusFour | (0 + zc * CHUNK_WIDTH) << Level::genDepthBits | (yc * CHUNK_HEIGHT + y);
int step = 1 << Level::genDepthBits;
double zStep = 1 / static_cast<double>(CHUNK_WIDTH);
double zStep = 1 / (double) CHUNK_WIDTH;
double val = _s0;
double vala = (_s1 - _s0) * zStep;
@@ -87,10 +96,9 @@ void TheOuterEndLevelRandomLevelSource::prepareHeights(int xOffs, int zOffs, byt
if (val > 0)
{
tileId = Tile::endStone_Id;
} else {
}
blocks[offs] = static_cast<byte>(tileId);
blocks[offs] = (byte) tileId;
offs += step;
val += vala;
}
@@ -110,13 +118,28 @@ void TheOuterEndLevelRandomLevelSource::prepareHeights(int xOffs, int zOffs, byt
}
void TheOuterEndLevelRandomLevelSource::buildSurfaces(int xOffs, int zOffs, byteArray blocks, BiomeArray biomes)
void TheOuterEndLevelRandomLevelSource::buildSurfaces(int xOffs, int zOffs, byteArray blocks)
{
int waterHeight = Level::genDepth - 64;
double s = 1 / 32.0;
doubleArray sandBuffer(16*16);
doubleArray gravelBuffer(16*16);
doubleArray depthBuffer(16*16);
sandBuffer = perlinNoise2->getRegion(sandBuffer, xOffs * 16, zOffs * 16, 0, 16, 16, 1, s, s, 1);
gravelBuffer = perlinNoise2->getRegion(gravelBuffer, xOffs * 16, 109, zOffs * 16, 16, 1, 16, s, 1, s);
depthBuffer = perlinNoise3->getRegion(depthBuffer, xOffs * 16, zOffs * 16, 0, 16, 16, 1, s * 2, s * 2, s * 2);
for (int x = 0; x < 16; x++)
{
for (int z = 0; z < 16; z++)
{
int runDepth = 1;
bool sand = (sandBuffer[x + z * 16] + random->nextDouble() * 0.2) > 0;
bool gravel = (gravelBuffer[x + z * 16] + random->nextDouble() * 0.2) > 0;
int runDepth = (int) (depthBuffer[x + z * 16] / 3 + 3 + random->nextDouble() * 0.25);
int run = -1;
byte top = (byte) Tile::endStone_Id;
@@ -125,36 +148,48 @@ void TheOuterEndLevelRandomLevelSource::buildSurfaces(int xOffs, int zOffs, byte
for (int y = Level::genDepthMinusOne; y >= 0; y--)
{
int offs = (z * 16 + x) * Level::genDepth + y;
int old = blocks[offs];
if (old == 0)
{
run = -1;
}
else if (old == Tile::stone_Id)
{
if (run == -1)
int old = blocks[offs];
if (old == 0)
{
if (runDepth <= 0)
{
top = 0;
material = static_cast<byte>(Tile::endStone_Id);
}
run = runDepth;
if (y >= 0) blocks[offs] = top;
else blocks[offs] = material;
run = -1;
}
else if (run > 0)
else if (old == Tile::endStone_Id)
{
run--;
blocks[offs] = material;
if (run == -1)
{
if (runDepth <= 0)
{
top = (byte) 0;
material = (byte) Tile::endStone_Id;
}
else if (y >= waterHeight - 16 && y <= waterHeight + 16)
{
top = (byte) Tile::endStone_Id;
material = (byte) Tile::endStone_Id;
if (gravel) top = (byte) Tile::endSand_Id;
if (gravel) material = (byte) Tile::endSand_Id;
if (sand) top = (byte) Tile::veloettGrass_Id;
if (sand) material = (byte) Tile::endStone_Id;
}
run = runDepth;
if (y >= waterHeight - 1 || sand) blocks[offs] = top;
else blocks[offs] = material;
}
else if (run > 0)
{
run--;
blocks[offs] = material;
}
}
}
}
}
}
delete [] sandBuffer.data;
delete [] gravelBuffer.data;
delete [] depthBuffer.data;
}
LevelChunk *TheOuterEndLevelRandomLevelSource::create(int x, int z)
@@ -177,8 +212,8 @@ LevelChunk *TheOuterEndLevelRandomLevelSource::getChunk(int xOffs, int zOffs)
// LevelChunk *levelChunk = new LevelChunk(level, blocks, xOffs, zOffs); // 4J moved below
level->getBiomeSource()->getBiomeBlock(biomes, xOffs * 16, zOffs * 16, 16, 16, true);
prepareHeights(xOffs, zOffs, blocks, biomes);
buildSurfaces(xOffs, zOffs, blocks, biomes);
prepareHeights(xOffs, zOffs, blocks);
buildSurfaces(xOffs, zOffs, blocks);
// 4J - this now creates compressed block data from the blocks array passed in, so moved it until after the blocks are actually finalised. We also
// now need to free the passed in blocks as the LevelChunk doesn't use the passed in allocation anymore.
@@ -294,65 +329,6 @@ bool TheOuterEndLevelRandomLevelSource::hasChunk(int x, int y)
return true;
}
void TheOuterEndLevelRandomLevelSource::calcWaterDepths(ChunkSource *parent, int xt, int zt)
{
int xo = xt * 16;
int zo = zt * 16;
for (int x = 0; x < 16; x++)
{
int y = level->getSeaLevel();
for (int z = 0; z < 16; z++)
{
int xp = xo + x + 7;
int zp = zo + z + 7;
int h = level->getHeightmap(xp, zp);
if (h <= 0)
{
if (level->getHeightmap(xp - 1, zp) > 0 || level->getHeightmap(xp + 1, zp) > 0 || level->getHeightmap(xp, zp - 1) > 0 || level->getHeightmap(xp, zp + 1) > 0)
{
bool hadWater = false;
if (hadWater || (level->getTile(xp - 1, y, zp) == Tile::calmWater_Id && level->getData(xp - 1, y, zp) < 7)) hadWater = true;
if (hadWater || (level->getTile(xp + 1, y, zp) == Tile::calmWater_Id && level->getData(xp + 1, y, zp) < 7)) hadWater = true;
if (hadWater || (level->getTile(xp, y, zp - 1) == Tile::calmWater_Id && level->getData(xp, y, zp - 1) < 7)) hadWater = true;
if (hadWater || (level->getTile(xp, y, zp + 1) == Tile::calmWater_Id && level->getData(xp, y, zp + 1) < 7)) hadWater = true;
if (hadWater)
{
for (int x2 = -5; x2 <= 5; x2++)
{
for (int z2 = -5; z2 <= 5; z2++)
{
int d = (x2 > 0 ? x2 : -x2) + (z2 > 0 ? z2 : -z2);
if (d <= 5)
{
d = 6 - d;
if (level->getTile(xp + x2, y, zp + z2) == Tile::calmWater_Id)
{
int od = level->getData(xp + x2, y, zp + z2);
if (od < 7 && od < d)
{
level->setData(xp + x2, y, zp + z2, d, Tile::UPDATE_CLIENTS);
}
}
}
}
}
if (hadWater)
{
level->setTileAndData(xp, y, zp, Tile::calmWater_Id, 7, Tile::UPDATE_CLIENTS);
for (int y2 = 0; y2 < y; y2++)
{
level->setTileAndData(xp, y2, zp, Tile::calmWater_Id, 8, Tile::UPDATE_CLIENTS);
}
}
}
}
}
}
}
}
void TheOuterEndLevelRandomLevelSource::postProcess(ChunkSource *parent, int xt, int zt)
{
HeavyTile::instaFall = true;