Update ServerLevel.cpp

This commit is contained in:
DeadVoxelx
2026-04-06 15:53:38 -04:00
committed by GitHub
parent 602b968878
commit f24b158548

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@@ -1545,7 +1545,7 @@ int ServerLevel::runUpdate(void* lpParam)
// 4J Stu - Grass and Lava ticks currently take up the majority of all tile updates, so I am limiting them
int grassTicks = 0;
int lavaTicks = 0;
for( unsigned int iLev = 0; iLev < 3; ++iLev )
for( unsigned int iLev = 0; iLev < 4; ++iLev )
{
EnterCriticalSection(&m_updateCS[iLev]);
for( int i = 0; i < m_updateChunkCount[iLev]; i++ )