#include "stdafx.h" #include "WhiteEndermanRenderer.h" #include "EndermanModel.h" #include "TextureAtlas.h" #include "..\Minecraft.World\net.minecraft.world.entity.monster.h" #include "..\Minecraft.World\net.minecraft.world.level.tile.h" ResourceLocation WhiteEndermanRenderer::WHITE_ENDERMAN_EYES_LOCATION = ResourceLocation(TN_MOB_WHITE_ENDERMAN_EYES); ResourceLocation WhiteEndermanRenderer::WHITE_ENDERMAN_LOCATION = ResourceLocation(TN_MOB_WHITE_ENDERMAN); WhiteEndermanRenderer::WhiteEndermanRenderer() : MobRenderer(new EndermanModel(), 0.5f) { model = static_cast(MobRenderer::model); this->setArmor(model); } void WhiteEndermanRenderer::render(shared_ptr _mob, double x, double y, double z, float rot, float a) { shared_ptr mob = dynamic_pointer_cast(_mob); model->creepy = mob->isCreepy(); if (mob->isCreepy()) { double d = 0.02; x += random.nextGaussian() * d; z += random.nextGaussian() * d; } MobRenderer::render(mob, x, y, z, rot, a); } ResourceLocation *WhiteEndermanRenderer::getTextureLocation(shared_ptr mob) { return &WHITE_ENDERMAN_LOCATION; } void WhiteEndermanRenderer::additionalRendering(shared_ptr _mob, float a) { shared_ptr mob = dynamic_pointer_cast(_mob); MobRenderer::additionalRendering(_mob, a); } int WhiteEndermanRenderer::prepareArmor(shared_ptr _mob, int layer, float a) { shared_ptr mob = dynamic_pointer_cast(_mob); if (layer != 0) return -1; bindTexture(&WHITE_ENDERMAN_EYES_LOCATION); float br = 1; glEnable(GL_BLEND); #ifdef _XBOX glDisable(GL_ALPHA_TEST); #endif glBlendFunc(GL_ONE, GL_ONE); glDisable(GL_LIGHTING); if (mob->isInvisible()) { glDepthMask(false); } else { glDepthMask(true); } if (SharedConstants::TEXTURE_LIGHTING) { int col = 0xf0f0; int u = col % 65536; int v = col / 65536; glMultiTexCoord2f(GL_TEXTURE1, u / 1.0f, v / 1.0f); glColor4f(1, 1, 1, 1); } glEnable(GL_LIGHTING); glColor4f(1, 1, 1, br); return 1; }