#include "stdafx.h" #include "BlueIce.h" #include "net.minecraft.world.level.h" BlueIceTile::BlueIceTile(int id) : Tile(id, Material::ice) { friction = 0.999f; } int BlueIceTile::getResourceCount(Random *random) { return 0; } shared_ptr BlueIceTile::getSilkTouchItemInstance(int data) { return shared_ptr(new ItemInstance(Tile::blueIce)); }