#include "stdafx.h" #include "net.minecraft.world.h" #include "net.minecraft.world.phys.h" #include "net.minecraft.world.level.h" #include "net.minecraft.world.level.tile.h" #include "net.minecraft.world.entity.ai.attributes.h" #include "net.minecraft.world.entity.player.h" #include "net.minecraft.world.entity.monster.h" #include "net.minecraft.world.damagesource.h" #include "net.minecraft.world.effect.h" #include "net.minecraft.world.item.enchantment.h" #include "FlyingMonster.h" #include "..\Minecraft.Client\Minecraft.h" FlyingMonster::FlyingMonster(Level *level) : PathfinderMob( level ) { xpReward = Enemy::XP_REWARD_MEDIUM; } void FlyingMonster::aiStep() { updateSwingTime(); //float br = getBrightness(1); //if (br > 0.5f) //{ // noActionTime += 2; //} PathfinderMob::aiStep(); } void FlyingMonster::tick() { PathfinderMob::tick(); if (!level->isClientSide && (level->difficulty == Difficulty::PEACEFUL || Minecraft::GetInstance()->isTutorial() ) ) remove(); } shared_ptr FlyingMonster::findAttackTarget() { #ifndef _FINAL_BUILD if(app.GetMobsDontAttackEnabled()) { return shared_ptr(); } #endif shared_ptr player = level->getNearestAttackablePlayer(shared_from_this(), 24); if (player != nullptr && canSee(player) ) return player; return shared_ptr(); } bool FlyingMonster::hurt(DamageSource *source, float dmg) { if (isInvulnerable()) return false; if (PathfinderMob::hurt(source, dmg)) { shared_ptr sourceEntity = source->getEntity(); if (rider.lock() == sourceEntity || riding == sourceEntity) return true; if (sourceEntity != shared_from_this()) { if (sourceEntity->instanceof(eTYPE_PLAYER)) { if (!dynamic_pointer_cast(sourceEntity)->abilities.invulnerable) { attackTarget = sourceEntity; } } else attackTarget = sourceEntity; } return true; } return false; } /** * Performs hurt action, returns if successful * * @param target * @return */ bool FlyingMonster::doHurtTarget(shared_ptr target) { float dmg = static_cast(getAttribute(SharedMonsterAttributes::ATTACK_DAMAGE)->getValue()); int knockback = 0; if ( target->instanceof(eTYPE_LIVINGENTITY) ) { shared_ptr livingTarget = dynamic_pointer_cast(target); dmg += EnchantmentHelper::getDamageBonus(dynamic_pointer_cast(shared_from_this()), livingTarget); knockback += EnchantmentHelper::getKnockbackBonus(dynamic_pointer_cast(shared_from_this()), livingTarget); } boolean wasHurt = target->hurt(DamageSource::mobAttack(dynamic_pointer_cast(shared_from_this())), dmg); if (wasHurt) { if (knockback > 0) { target->push(-Mth::sin(yRot * PI / 180) * knockback * .5f, 0.1, Mth::cos(yRot * PI / 180) * knockback * .5f); xd *= 0.6; zd *= 0.6; } int fireAspect = EnchantmentHelper::getFireAspect(dynamic_pointer_cast(shared_from_this())); if (fireAspect > 0) { target->setOnFire(fireAspect * 4); } if (target->instanceof(eTYPE_LIVINGENTITY)) { shared_ptr livingTarget = dynamic_pointer_cast(target); ThornsEnchantment::doThornsAfterAttack(shared_from_this(), livingTarget, random); } } return wasHurt; } void FlyingMonster::checkHurtTarget(shared_ptr target, float distance) { if (attackTime <= 0 && distance < 2.0f && target->bb->y1 > bb->y0 && target->bb->y0 < bb->y1) { attackTime = 20; doHurtTarget(target); } } float FlyingMonster::getWalkTargetValue(int x, int y, int z) { return 0.5f; } bool FlyingMonster::isDarkEnoughToSpawn() { int xt = Mth::floor(x); int yt = Mth::floor(bb->y0); int zt = Mth::floor(z); if (level->getBrightness(LightLayer::Sky, xt, yt, zt) > random->nextInt(32)) return false; int br = level->getRawBrightness(xt, yt, zt); if (level->isThundering()) { int tmp = level->skyDarken; level->skyDarken = 10; br = level->getRawBrightness(xt, yt, zt); level->skyDarken = tmp; } return br <= random->nextInt(8); } bool FlyingMonster::canSpawn() { return level->difficulty > Difficulty::PEACEFUL && isDarkEnoughToSpawn() && PathfinderMob::canSpawn(); } void FlyingMonster::registerAttributes() { PathfinderMob::registerAttributes(); getAttributes()->registerAttribute(SharedMonsterAttributes::ATTACK_DAMAGE); } void FlyingMonster::causeFallDamage(float distance) { } void FlyingMonster::checkFallDamage(double ya, bool onGround) { } void FlyingMonster::travel(float xa, float ya) { if (isInWater()) { moveRelative(xa, ya, 0.02f); move(xd, yd, zd); xd *= 0.80f; yd *= 0.80f; zd *= 0.80f; } else if (isInLava()) { moveRelative(xa, ya, 0.02f); move(xd, yd, zd); xd *= 0.50f; yd *= 0.50f; zd *= 0.50f; } else { float friction = 0.91f; if (onGround) { friction = 0.6f * 0.91f; int t = level->getTile( Mth::floor(x), Mth::floor(bb->y0) - 1, Mth::floor(z)); if (t > 0) { friction = Tile::tiles[t]->friction * 0.91f; } } float friction2 = (0.6f * 0.6f * 0.91f * 0.91f * 0.6f * 0.91f) / (friction * friction * friction); moveRelative(xa, ya, (onGround ? 0.1f * friction2 : 0.02f)); friction = 0.91f; if (onGround) { friction = 0.6f * 0.91f; int t = level->getTile( Mth::floor(x), Mth::floor(bb->y0) - 1, Mth::floor(z)); if (t > 0) { friction = Tile::tiles[t]->friction * 0.91f; } } move(xd, yd, zd); xd *= friction; yd *= friction; zd *= friction; } walkAnimSpeedO = walkAnimSpeed; double xxd = x - xo; double zzd = z - zo; float wst = static_cast(sqrt(xxd * xxd + zzd * zzd)) * 4; if (wst > 1) wst = 1; walkAnimSpeed += (wst - walkAnimSpeed) * 0.4f; walkAnimPos += walkAnimSpeed; } bool FlyingMonster::onLadder() { return false; }