#include "stdafx.h" #include "Glowstonetile.h" #include "net.minecraft.world.item.h" Glowstonetile::Glowstonetile(int id, Material *material) : Tile(id, material) { } int Glowstonetile::getResourceCount(Random *random) { return 4; } int Glowstonetile::getResource(int data, Random *random, int playerBonusLevel) { return Item::yellowDust->id; }