#include "stdafx.h" #include "IceBiome.h" #include "net.minecraft.world.entity.animal.h" #include "net.minecraft.world.entity.monster.h" IceBiome::IceBiome(int id) : Biome(id) { friendlies_wolf.push_back(new MobSpawnerData(eTYPE_WOLF, 8, 4, 4)); // 4J - moved to their own category enemies.push_back(new MobSpawnerData(eTYPE_ZOMBICE, 10, 4, 4)); };