#include "stdafx.h" #include "NetherWoodTile.h" #include "net.minecraft.world.h" #include "Facing.h" NetherWoodTile::NetherWoodTile(int id) : Tile(id, Material::wood) { iconTop = NULL; } Icon *NetherWoodTile::getTexture(int face, int data) { if (face == Facing::UP || face == Facing::DOWN) return iconTop; return icon; } void NetherWoodTile::registerIcons(IconRegister *iconRegister) { icon = iconRegister->registerIcon(getIconName() + L"_side"); iconTop = iconRegister->registerIcon(getIconName() + L"_top"); }