#include "stdafx.h" #include "PackedIce.h" #include "net.minecraft.world.level.h" PackedIceTile::PackedIceTile(int id) : Tile(id, Material::ice) { friction = 0.98f; } int PackedIceTile::getResourceCount(Random *random) { return 0; } shared_ptr PackedIceTile::getSilkTouchItemInstance(int data) { return shared_ptr(new ItemInstance(Tile::packedIce)); }