#include "stdafx.h" #include "com.mojang.nbt.h" #include "net.minecraft.stats.h" #include "net.minecraft.world.level.tile.h" #include "net.minecraft.world.phys.h" #include "net.minecraft.world.level.h" #include "net.minecraft.world.item.h" #include "net.minecraft.world.entity.h" #include "net.minecraft.world.entity.ai.attributes.h" #include "net.minecraft.world.entity.ai.goal.h" #include "net.minecraft.world.entity.ai.navigation.h" #include "net.minecraft.world.entity.item.h" #include "net.minecraft.world.entity.monster.h" #include "net.minecraft.world.entity.player.h" #include "net.minecraft.world.entity.global.h" #include "Watcher.h" #include "..\Minecraft.Client\Textures.h" #include "MobCategory.h" Watcher::Watcher(Level *level) : Monster( level ) { this->defineSynchedData(); registerAttributes(); setHealth(getMaxHealth()); setSize(0.6f, 0.6f); getNavigation()->setAvoidWater(true); goalSelector.addGoal(0, new FloatGoal(this)); goalSelector.addGoal(7, new LookAtPlayerGoal(this, typeid(Player), 32)); goalSelector.addGoal(8, new RandomLookAroundGoal(this)); } bool Watcher::useNewAi() { return true; } void Watcher::registerAttributes() { Monster::registerAttributes(); getAttribute(SharedMonsterAttributes::MAX_HEALTH)->setBaseValue(10); getAttribute(SharedMonsterAttributes::MOVEMENT_SPEED)->setBaseValue(0.0f); } void Watcher::newServerAiStep() { Monster::newServerAiStep(); } int Watcher::getDeathLoot() { return Item::enderPearl_Id; } void Watcher::dropDeathLoot(bool wasKilledByPlayer, int playerBonusLevel) { int count = random->nextInt(2 + playerBonusLevel); for (int i = 0; i < count; i++) { spawnAtLocation(Item::enderPearl_Id, 1); } } void Watcher::dropRareDeathLoot(int rareLootLevel) { spawnAtLocation(Item::eyeOfEnder_Id, 1); } bool Watcher::removeWhenFarAway() { return true; }