#include "stdafx.h" #include "TheOuterEndDimension.h" #include "TheOuterEndLevelRandomLevelSource.h" #include "FixedBiomeSource.h" #include "net.minecraft.world.level.levelgen.h" #include "net.minecraft.world.level.h" #include "net.minecraft.world.level.tile.h" #include "..\Minecraft.Client\Minecraft.h" #include "..\Minecraft.Client\Common\Colours\ColourTable.h" void TheOuterEndDimension::init() { biomeSource = new FixedBiomeSource(Biome::outerIslands, 0.5f, 0); id = 2; hasCeiling = true; } float TheOuterEndDimension::getTimeOfDay(int64_t time, float a) const { return 0.0f; } float *TheOuterEndDimension::getSunriseColor(float td, float a) { return nullptr; } Vec3 *TheOuterEndDimension::getFogColor(float td, float a) const { int fogColor = Minecraft::GetInstance()->getColourTable()->getColor( eMinecraftColour_End_Fog_Colour ); //0xa080a0; float br = Mth::cos(td * PI * 2) * 2 + 0.5f; if (br < 0.0f) br = 0.0f; if (br > 1.0f) br = 1.0f; float r = ((fogColor >> 16) & 0xff) / 255.0f; float g = ((fogColor >> 8) & 0xff) / 255.0f; float b = ((fogColor) & 0xff) / 255.0f; r *= br * 0.0f + 0.15f; g *= br * 0.0f + 0.15f; b *= br * 0.0f + 0.15f; return Vec3::newTemp(r, g, b); } bool TheOuterEndDimension::hasGround() { return false; } bool TheOuterEndDimension::mayRespawn() const { return false; } bool TheOuterEndDimension::isNaturalDimension() { return false; } float TheOuterEndDimension::getCloudHeight() { return 8; } bool TheOuterEndDimension::isValidSpawn(int x, int z) const { int topTile = level->getTopTile(x, z); if (topTile == 0) return false; return Tile::tiles[topTile]->material->blocksMotion(); } Pos *TheOuterEndDimension::getSpawnPos() { return new Pos(0, 80, 0); } ChunkSource *TheOuterEndDimension::createRandomLevelSource() const { if (level == nullptr) { return nullptr; // prevents crashes if init order is wrong } return new TheOuterEndLevelRandomLevelSource(level, level->getSeed()); } bool TheOuterEndDimension::isFoggyAt(int x, int z) { return false; } int TheOuterEndDimension::getSpawnYPosition() { return 50; } void TheOuterEndDimension::updateLightRamp() { float ambientLight = 0.10f; for (int i = 0; i <= Level::MAX_BRIGHTNESS; i++) { float v = (1 - i / (float) (Level::MAX_BRIGHTNESS)); brightnessRamp[i] = ((1 - v) / (v * 3 + 1)) * (1 - ambientLight) + ambientLight; } }