#include "stdafx.h" #include "PigmanRenderer.h" #include "..\Minecraft.World\net.minecraft.world.entity.animal.h" #include "HumanoidModel.h" ResourceLocation PigmanRenderer::PIGMAN_LOCATION = ResourceLocation(TN_MOB_PIGMAN); PigmanRenderer::PigmanRenderer() : HumanoidMobRenderer(new HumanoidModel(), .5f, 1.0f) { } void PigmanRenderer::render(shared_ptr _mob, double x, double y, double z, float rot, float a) { MobRenderer::render(_mob, x, y, z, rot, a); } ResourceLocation *PigmanRenderer::getTextureLocation(shared_ptr mob) { return &PIGMAN_LOCATION; }